From the course: Unity 2023 Essential Training

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Object and light parameters for baking

Object and light parameters for baking - Unity Tutorial

From the course: Unity 2023 Essential Training

Object and light parameters for baking

- [Instructor] When going over a scene like the one we're setting here, the exercise you need to go through is to ask yourself what are the lights where shadows won't be impacted by moving characters or changes in the scene? For our project, we're lucky enough that we won't have any dynamic objects, 'cause I deleted the animations and the ball is not going to fall. So let's take a look at the first step for baking our lights and what needs to be done at the object level. For baking anything in this scene here you need to make the object static. So right now if we bring our window, rendering, lighting, and I'm going to put this one just by the inspector, we generate a Lightmap. Let me just put a little bit more like so, you'll see that it doesn't take long. That means that there's not a single object that is static right now so nothing will be baked. Everything is dynamic. So basically everything is going to be rendered…

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