From the course: Modo 2019 Essential Training
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UV unwrapping the control panel - MODO Tutorial
From the course: Modo 2019 Essential Training
UV unwrapping the control panel
- [Instructor] Because this control panel is going to be filled with dials and knobs and lights, there's going to be logos, et cetera, it needs a UV map. So I'm going to open a UV view port here on the side, and with my control panel selected, I'm going to switch to the default UV map, and then I'm going to go to the UV tools panel here on the side. And the existing UVs are a bit of a mess because they were just created automatically as I extended the edges out, so I'm just going to use the Delete UVs button to get rid of them. And in Polygon mode, I'm just going to select the main polygon on this panel, and I'll extend the selection to the polygon just above it and then just two polygons below. And because my work plane is aligned with the control panel, if I switch to the top view, I'm going to be looking down on it directly from above. So I can use the Project from view command to create a UV map which is perfectly aligned with this control panel geometry. Once that's done, I'm…
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Contents
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(Locked)
Setting up the project3m 28s
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(Locked)
Creating the side panel3m 38s
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(Locked)
Continuing the side panel2m 36s
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(Locked)
Finishing the side panel3m 40s
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(Locked)
Creating the control panel4m 47s
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(Locked)
UV unwrapping the control panel2m 4s
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(Locked)
Texturing the control panel1m 51s
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(Locked)
Creating the rear of the control panel2m 39s
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(Locked)
Creating the key bed2m 59s
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(Locked)
Modeling the keyboard template2m 3s
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(Locked)
Creating the black keys5m 20s
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(Locked)
Creating the white keys5m 2s
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Editing the white keys3m 4s
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Duplicating the white keys6m 47s
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Creating the dials4m 5s
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Duplicating the dials5m 35s
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Creating the switches4m 3s
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Modeling the LED2m 56s
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Assigning materials4m 53s
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Setting up the camera and lighting3m 48s
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Creating the wood texture5m 45s
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Texturing the dials3m 28s
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Texturing the LED3m 29s
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Final shading and rendering3m 13s
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