From the course: Modo 2019 Essential Training
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Texturing the dials - MODO Tutorial
From the course: Modo 2019 Essential Training
Texturing the dials
- [Instructor] In this video we're going to create the textures for the dials, and there are three materials. There is a metal on the top, and then there's a black matte plastic on the side, and then at the bottom, there's another strip of metal, and I'll start at the top. I'll just hover my mouse over the relevant polygons. I'll right-click, and then I'll go to the Shaders sub-menu, and I'll select the shader, and that will select it in the Shader tree. Since this has to be a metal I'm going to set the diffuse amount to zero, and I'll set the speculate amount to 60, and I'll leave the color as white. And I want these specular reflections to be anisotropic, which means they're going to be stretched out, due to micro-structures on the surface of the material. And this is going to require a little bit of setup. I'll begin by setting the anisotropy to 100%. But I'm also going to need to apply a map to the material, in order to tell Modo which direction to stretch the reflections in. And…
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Contents
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(Locked)
Setting up the project3m 28s
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Creating the side panel3m 38s
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Continuing the side panel2m 36s
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Finishing the side panel3m 40s
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Creating the control panel4m 47s
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UV unwrapping the control panel2m 4s
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Texturing the control panel1m 51s
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Creating the rear of the control panel2m 39s
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Creating the key bed2m 59s
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Modeling the keyboard template2m 3s
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Creating the black keys5m 20s
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Creating the white keys5m 2s
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Editing the white keys3m 4s
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Duplicating the white keys6m 47s
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Creating the dials4m 5s
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Duplicating the dials5m 35s
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Creating the switches4m 3s
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Modeling the LED2m 56s
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Assigning materials4m 53s
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Setting up the camera and lighting3m 48s
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Creating the wood texture5m 45s
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Texturing the dials3m 28s
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Texturing the LED3m 29s
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Final shading and rendering3m 13s
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