From the course: Modo 2019 Essential Training
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Slash and burn, collapsible panels, and color coding - MODO Tutorial
From the course: Modo 2019 Essential Training
Slash and burn, collapsible panels, and color coding
[Narrator] - This video is going to be an introduction to interface customization in Modo. Modo's interface is extremely flexible and you can change it on the fly as you're working in order to adapt it to whatever task you're currently performing. And the most flexible layout to work in is the Modo layout, because this has lots of options for customizing the UI. So by default, this layout features this large open GL window here. But if I minimize it, I quickly have access to a quad view. And I can simply restore this perspective view to return to the original, large open GL view. And if for example I want to do some UV editing, I don't need to switch to the UV tab, I can simply switch my 3D viewport to a UV viewport and then switch my tools palette to a UV tools palette and then back to 3D. Alternatively, I might want to go a preview render in which case I simply use this button to switch the viewport to large preview renderer. And then when I'm done I restore the original 3D viewport…
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Contents
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Creating a speaker 1: Building the enclosure4m 39s
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Creating a speaker 2: Modeling the holes6m 59s
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Creating a speaker 3: Modeling the mesh details, part 13m 3s
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Creating a speaker 4: Modelling the mesh details, part 22m 32s
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Creating a speaker 5: Assigning materials2m 26s
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Creating a speaker 6: Lighting and materials3m 26s
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Creating a speaker 7: Final render3m 28s
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The Shader Tree, applying materials, and polygon tags3m 18s
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Item masks and overrides5m
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Selecting materials3m 1s
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PBR vs. Principled shader5m 23s
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Mapping basics: Diffuse and bump2m 22s
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Mapping walkthrough3m 42s
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Procedural textures4m 38s
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Displacement and normal maps3m
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Duplicating and instancing5m 20s
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Preset Browser3m
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Setting up the project3m 28s
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Creating the side panel3m 38s
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Continuing the side panel2m 36s
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Finishing the side panel3m 40s
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Creating the control panel4m 47s
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UV unwrapping the control panel2m 4s
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Texturing the control panel1m 51s
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Creating the rear of the control panel2m 39s
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Creating the key bed2m 59s
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Modeling the keyboard template2m 3s
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Creating the black keys5m 20s
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Creating the white keys5m 2s
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Editing the white keys3m 4s
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Duplicating the white keys6m 47s
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Creating the dials4m 5s
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Duplicating the dials5m 35s
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Creating the switches4m 3s
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Modeling the LED2m 56s
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Assigning materials4m 53s
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Setting up the camera and lighting3m 48s
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Creating the wood texture5m 45s
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Texturing the dials3m 28s
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Texturing the LED3m 29s
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Final shading and rendering3m 13s
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