From the course: Modo 2019 Essential Training
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Modeling the keyboard template - MODO Tutorial
From the course: Modo 2019 Essential Training
Modeling the keyboard template
- I'm now going to start modeling the keyboard and the first step will be to create a template mesh which will just consist of an array of rectangular shapes running along the length of the keybed to serve as visual guide for when I start modeling the final keys. So I've created a new empty mesh item called, key template. I'm going to open the meshup's panel and then click on add operator and I'm going to search for cube. (clicking) Once that's located, I'll double click my cube mesh ups to add it to my stack and in the x-axis, I'll reduce the size to 0.1 meters and if I hold control and enter, that will be applied in all three axis and then I can use the tool handles to place my cube more or less where I want it and then adjust it. Oh, finally. So let's just put it in the corner here, drag it down. (Clicking) And I'm going to need to make it a lot thinner and drag it closer to the edge. And I'll just fine-tune the position and the width manually, just to get the exact dimensions that…
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(Locked)
Setting up the project3m 28s
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(Locked)
Creating the side panel3m 38s
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Continuing the side panel2m 36s
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Finishing the side panel3m 40s
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Creating the control panel4m 47s
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UV unwrapping the control panel2m 4s
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Texturing the control panel1m 51s
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Creating the rear of the control panel2m 39s
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(Locked)
Creating the key bed2m 59s
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(Locked)
Modeling the keyboard template2m 3s
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(Locked)
Creating the black keys5m 20s
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Creating the white keys5m 2s
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Editing the white keys3m 4s
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Duplicating the white keys6m 47s
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Creating the dials4m 5s
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Duplicating the dials5m 35s
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Creating the switches4m 3s
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Modeling the LED2m 56s
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Assigning materials4m 53s
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Setting up the camera and lighting3m 48s
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Creating the wood texture5m 45s
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Texturing the dials3m 28s
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Texturing the LED3m 29s
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Final shading and rendering3m 13s
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