From the course: Modo 2019 Essential Training
Unlock the full course today
Join today to access over 23,200 courses taught by industry experts.
Mapping basics: Diffuse and bump - MODO Tutorial
From the course: Modo 2019 Essential Training
Mapping basics: Diffuse and bump
- [Instructor] This video is going to be an introduction to texture maps. Texture maps allow you to project 2-D images onto your models, in order to provide it either with a base color or with a shading effect, and a prerequisite to being able to use image-based textures on your model is that your mesh must have a UV map, which is something we've covered in previous videos. So the most basic type of texture map is called a diffuse map, and that will simply supply a base color to your model. So if I switch to the images tab, you can see I've got two images that I've imported to the scene are oak diffuse and oak bump. So I'm going to grab oak diffuse and I'm going to drag it into the plain wood material, and as I do so, you'll see that it becomes applied to train model. Now this might make a decent starting point in creating a material, however, most materials are going to require more than just a diffuse map, which is where the oak bump texture comes in. Now I'm going to drag that into…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
-
-
-
The Shader Tree, applying materials, and polygon tags3m 18s
-
(Locked)
Item masks and overrides5m
-
(Locked)
Selecting materials3m 1s
-
(Locked)
PBR vs. Principled shader5m 23s
-
(Locked)
Mapping basics: Diffuse and bump2m 22s
-
(Locked)
Mapping walkthrough3m 42s
-
(Locked)
Procedural textures4m 38s
-
(Locked)
Displacement and normal maps3m
-
(Locked)
Duplicating and instancing5m 20s
-
(Locked)
Preset Browser3m
-
-
-
-
-
-
-