From the course: Modo 2019 Essential Training
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Assigning materials - MODO Tutorial
From the course: Modo 2019 Essential Training
Assigning materials
- So we're now on the final stretch, and we're ready to assign materials and do the final lighting and rendering of the scene. So I've created a couple of very simple additional items, there's a box here which is to simulate the table for the synthesizer to sit on, and this large box here is simply to simulate a bit of furniture in the room. I'm going to use a high dynamic range image to light the scene, and so the purpose of this additional box is simply just to cast some soft shadows, and to block a bit of the very bright light. But before moving on the lighting stage, I just need to finish assigning materials to my geometry. And if I switch to the shading tab, you can see I did actually create quite a few materials as I was modeling the geometry. But there are some elements that still need to have polygon tags assigned to them. So I'll start with this side panel, and because this was created using procedural modeling, I'm going to have to use the modifier stack to assign the…
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(Locked)
Setting up the project3m 28s
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Creating the side panel3m 38s
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Continuing the side panel2m 36s
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Finishing the side panel3m 40s
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Creating the control panel4m 47s
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UV unwrapping the control panel2m 4s
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Texturing the control panel1m 51s
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Creating the rear of the control panel2m 39s
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Creating the key bed2m 59s
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Modeling the keyboard template2m 3s
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Creating the black keys5m 20s
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Creating the white keys5m 2s
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Editing the white keys3m 4s
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Duplicating the white keys6m 47s
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Creating the dials4m 5s
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Duplicating the dials5m 35s
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Creating the switches4m 3s
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Modeling the LED2m 56s
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Assigning materials4m 53s
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Setting up the camera and lighting3m 48s
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Creating the wood texture5m 45s
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Texturing the dials3m 28s
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Texturing the LED3m 29s
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Final shading and rendering3m 13s
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