From the course: Gamification of Learning

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Collecting, acquiring, and allocating resources

Collecting, acquiring, and allocating resources

From the course: Gamification of Learning

Collecting, acquiring, and allocating resources

Collecting, acquiring, and allocating resources are all variations of a game dynamic that can be used in the gamification of learning. The collecting dynamic is one where the player attempts to collect pieces, cards or other items during the gamification experience. The person who collects the most wins. An example of this type of game is Trivial Pursuit. In that game, the player answers questions based on the color their piece landed on after they roll the dice. The player who answers a question of each color and collects all the necessary pie pieces wins the game. A variation of the collect to win format is the collect to gain an advantage format. In a game like Pokemon, the player who collects the most cards has an advantage, because they're able to play more diverse cards against an opponent. In a gamified learning example, a learner may need to collect facts, concepts or other pieces of knowledge to win. The collecting of the pieces of knowledge over time propels the person to…

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