From the course: Designing for Virtual Reality

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Where is VR headed? What's next?

Where is VR headed? What's next?

From the course: Designing for Virtual Reality

Where is VR headed? What's next?

- In this course, we've covered several key components for good VR design. They were first, that VR is not a website. Let go of that 2D mindset. And VR users are fully immersed, so designed for all three dimensions. Second, craft your blueprint before you build, establish clear design principles and requirements to guide your vision. Third, users, think of them as your co-creators. Involve them early and often. Their input is essential to your success. Fourth, prototype, iterate, and repeat. Build rough models to test ideas and elicit contextual user data to inform your design. Fifth, usability testing. Start early and remember, a usable system is a successful system. It's not just about fixing bugs, it's about creating a successful and usable design. These components are crucial as VR technology expands. Imagine a future where AI tailors VR to your users. VR experiences will adapt to user preferences and emotions in real time, thanks to advances in AI and machine learning. Imagine…

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