From the course: Blender 3 Essential Training
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Setting your first keyframe - Blender Tutorial
From the course: Blender 3 Essential Training
Setting your first keyframe
- [Instructor] It's the moment we've all been waiting for: creating our very first animation. Before we get started, I want to talk a little bit about editors. Move your mouse down and let quick and drag up. Open up this Timeline. There are a few other editors. If you click on the clock, you'll see there's Dope Sheet, Timeline, Graph Editor, Drivers, and Nonlinear, along with all the others that we've explored. We'll touch on the Graph Editor and Dope Sheet a little bit later, but, for now, we're going to use the Timeline quite extensively. There's a few important bits here: the Play area, Auto Keyframe, what current frame you're on, the first frame, and the last frame. You can even change your view into seconds. Traditionally, animation programs like to see everything in frames because different programs run at different frames, for example, traditional video runs at about 24 or 25, traditional film is 23.98, and…
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Contents
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Overview of animation46s
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Creating your first armature7m 36s
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Refining your armature7m 44s
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Shape keys and drivers7m 46s
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Setting your first keyframe7m 18s
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Common animation tools7m 34s
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Challenge: Animate Gourdy2m 4s
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Solution: Animate Gourdy12m 22s
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