From the course: Blender 3 Essential Training

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Optimizing your model for animation

Optimizing your model for animation - Blender Tutorial

From the course: Blender 3 Essential Training

Optimizing your model for animation

- [Instructor] Now that you've gone ahead and sculpted a really nice base for your 3D character. I want to focus on optimizing this so we can use it in the animation. Also, I decided to save the important parts, like the eyes and the mouth, for the edit mode video, where we're going to dive into some more specific 3D model tools. Anyways, let's talk about optimization and why it's important. In Blender and in all 3D programs everything is made up of dots known as vertices. Those dots connect together, usually three or four, to create a face. The more faces you have, the slower it'll be to render, and the bigger impact on your computer when you're trying to animate. So, we try to find a fine line between having just enough faces to render and yet just enough faces to work with. Thankfully Blender has a modifier that really simplifies the whole process. Let's take a look. In Sculpt Mode, I want you to come up…

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