From the course: Blender 2.91 Essential Training

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Paint your first texture

Paint your first texture

- [Narrator] We have finally arrived. We can begin painting the texture right onto our character model. To do so, we need to do a couple of steps. First, let's remove the color grid by hitting x and make a new texture. We're going to call it fish texture. Next, we can set the height and width. You'll note that everything is a power of two. 1024 by 1024. That's because we're going to store in memory at a power of two. So if I typed in 1000, Blender and your computer would still store a texture in memory up to a power of two, it would just round up. So that's why everyone decides to say, okay, well then, we will have a texture that is 1024 pixels big. In my case, I want to multiply by two, so I can have what is called a 2K texture, or 2448 by 2048. Under generate a type, make sure it says blank and then click okay. Over here on the right, with this fish still selected, make sure that under base color, I click this…

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