AR Development Techniques 02: Lighting and Physics
With Parth Anand
Liked by 107 users
Duration: 2h 12m
Skill level: Intermediate
Released: 12/16/2020
Course details
This course, the second in a four-part series, teaches you about lighting and physics in AR application development in Unity. First, instructor Parth Anand explains how to set up a simple AR scene and how to detect unique planes in the environment. He teaches you how to place a virtual object on a plane. Next, Parth shows you how to write code to hide plane visualizers and how to reset an augmented reality scene. He goes over the different lightning options available in Unity, covering the light projector, how to add reflections, and how to gauge environmental light properties. Parth shows you how to create light-based shadows and blob shadows. He teaches you about world space, screen space, and how to create a 3D UI. Parth goes over on-screen gestures to scale, rotate, and move virtual objects. He covers how to add physics collisions using colliders and Rigidbody. In conclusion, he steps you through how to create an AR bowling app where the user can launch a ball and hit bowling pins.
Note: The fourth installment in this series will be released in January 2021.
Note: The fourth installment in this series will be released in January 2021.
Skills you’ll gain
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Meet the instructor
Learner reviews
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Krasen Ivanov
Krasen Ivanov
Remote Desktop Engineer at DXC Technology
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Amina Kobenova
Amina Kobenova
Human-AI interaction, XR & accessibility | PhD @ UC Santa Cruz, alum @ NYU
Contents
What’s included
- Practice while you learn 1 exercise file
- Learn on the go Access on tablet and phone