Jacob Garcia

United States Contact Info
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About

Project/Program Manager and Production Expert 7+years of project management experience…

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Experience & Education

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Licenses & Certifications

Volunteer Experience

  • SXSW Graphic

    Volunteer- The Ritz

    SXSW

    - Present 10 years 5 months

    Film Venue Volunteer - Admitted attendees to showings and ensured that films started on time and cleared the theater after screenings. 40 hours

  • Texas Student Television Graphic

    Volunteer

    Texas Student Television

    - 2 years 10 months

    · Edited and helped with filming of three different television productions for broadcast
    · Operated Master Control during live broadcasts

Courses

  • Advanced 3-D Production

    RTF 343N

  • Character Animation in 3D

    RTF 344N

  • Codeacademy -Learn C++

    -

  • Computer Fluency

    CS 302

  • Computer Graphics for Film and Games

    RTF 344M

  • Elements of Computers and Programming

    CS 303E

  • Elements of Graphics and Visualization

    CS 324E

  • Elements of Software Design

    CS 313E

  • Exploring Digital Arts and Media

    BDP 101

  • Game Development Capstone - 3D Games

    AET 377

  • Game Development Capstone: 3D Games

    RTF 344N

  • Game History and Theory

    AET 336

  • Immersive Media Production

    RTF 368

  • Introduction to 3-D Production

    RTF 366M

  • Introduction to Digital Media

    RTF 319

  • Introduction to Image and Sound

    RTF 314

  • Learning Motion Builder

    ED541B3B2A22463EAFE7910A1

  • Narrative Strategies

    RTF 317

  • Principles of Interaction Design

    AET 339

  • Producing Film and Television

    RTF 367K

  • Unreal Online Learning - Blueprints - Essential Concepts

    -

  • Unreal Online Learning - Sequencer Training for Cinematic Shot Production

    -

  • Unreal Online Learning - Stylize Renders with Post Process Materials

    -

  • Unreal Online Learning - VFX and Particle Systems with Unreal Engine

    -

  • Unreal Online Learning - Introducing Global Illumination

    -

  • Unreal Online Learning - Kickstarter for Developers

    -

  • Unreal Online Learning - Physics Based Shotviz

    -

  • Video Game Culture & Criticism

    RTF 331P

  • Visual Effects and Motion Graphics

    RTF 344M

  • Visualization/Digital Representation in Design

    ARC 351R

Projects

  • Meerkat Demo Vive Tracker Virtual Camera

    -

    Using a Virtual Camera rig powered by a Vive Trakcer to mess around in Epic's and Weta Digital's "Meerkat" demo.

    On my first iteration, I played around with various angles to remake the original demo with Steadicam shots. I also messed around with the materails and post-processing effects to create an alien feel.

    See project
  • Party of the Year - GameDev.tv Community Jam

    -

    During the month of May 2020 I participated on a game jam with six other team members. I acted as a level designer and lighting artist and designed the map and lighting of our game. The game was made in Unreal Engine 4.24.

    See project
  • Project VAL - Spring 2016 3D Game Development Capstone

    -

    Project VAL is a VR thriller puzzle game set in an abandoned spaceship. Project VAL will immerse players like never before by featuring creative puzzles, a detailed and terrifying environment, and a mind-bending sci-fi narrative.

    I acted as co-lead on the project as well as scrum master and art director. My primary duties included creating and assigning tasks for the team in Taiga.io, creating art assets to use in-game, and implementing lighting in the Unreal…

    Project VAL is a VR thriller puzzle game set in an abandoned spaceship. Project VAL will immerse players like never before by featuring creative puzzles, a detailed and terrifying environment, and a mind-bending sci-fi narrative.

    I acted as co-lead on the project as well as scrum master and art director. My primary duties included creating and assigning tasks for the team in Taiga.io, creating art assets to use in-game, and implementing lighting in the Unreal Engine.

    https://www.youtube.com/watch?v=vmN_ZMFtni4&feature=share

    • Devised weekly project sprints and ensured tasks were met on time.
    • Facilitated playtest sessions and devised action items on team’s Taiga.io board based on player feedback.

    Other creators
    See project
  • Schism - Spring 2015 3D Game Development Capstone

    -

    Narrative based platformer designed for the 3D Game Development Capstone course at the University of Texas at Austin. Designed in Unity 3D.

    I worked as one of the 3D artists. I primarily worked on the HQ portion of the game. In addition I created assets for both the intro level as well as the "Pale Sea" level, mostly hard surface models.

    https://www.youtube.com/watch?v=gGX5zti0-Nw&feature=youtu.be

    Other creators
    See project

Languages

  • English

    -

Organizations

  • Texas Student Television

    -

    -

    Worked on the TSTV show "Video Game Hour Live" as master control operator, live producer, and occasional host.

  • University Filmmaker's Alliance

    -

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