Menlo Park, California, United States
Contact Info
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About
Articles by Nima
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Lessons Learned from China's Factories & Battery Manufacturers
Lessons Learned from China's Factories & Battery Manufacturers
By Nima Zeighami
Experience & Education
Volunteer Experience
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Organizer
Silicon Valley Virtual Reality
- Present 5 years 9 months
Science and Technology
I am one of the three Co-Organizers of Silicon Valley Virtual Reality, the largest in-person VR community and Meetup group in the world. We have over 7,000 members locally, and tens of thousands of followers online.
We host technical talks with industry professionals, networking sessions, and open forums for professionals, developers, creators, and students interested in virtual reality, augmented reality, or any adjacent or related technology. We also provide mentorship to students and…I am one of the three Co-Organizers of Silicon Valley Virtual Reality, the largest in-person VR community and Meetup group in the world. We have over 7,000 members locally, and tens of thousands of followers online.
We host technical talks with industry professionals, networking sessions, and open forums for professionals, developers, creators, and students interested in virtual reality, augmented reality, or any adjacent or related technology. We also provide mentorship to students and new professionals, and provide and/or facilitate XR and computer hardware donations to less fortunate members of the community.
SVVR is a respected organization that has partnered with many companies in the XR space and hosts industry events alongside major conferences including the Game Developers Conference, Augmented World Expo, Oculus / Facebook / Meta Connect, and more.
Learn more about SVVR at our Meetup group: https://www.meetup.com/virtualrealitysv/ -
Mentor
Startup Weekend
- 2 months
Economic Empowerment
Techstars Startup Weekend: A Touch of the Future
http://www.up.co/communities/usa/redmond/startup-weekend/9157
I helped host a workshop for AR and VR technologies a month before the weekend itself, where I spoke about AR. Then, at a jam-packed Startup Weekend at Microsoft's campus Building 86, I had the honor of mentoring four out of the 14 startup companies. This included TeleportIn, who I helped choose Moverio as an interesting platform for employee management systems and…Techstars Startup Weekend: A Touch of the Future
http://www.up.co/communities/usa/redmond/startup-weekend/9157
I helped host a workshop for AR and VR technologies a month before the weekend itself, where I spoke about AR. Then, at a jam-packed Startup Weekend at Microsoft's campus Building 86, I had the honor of mentoring four out of the 14 startup companies. This included TeleportIn, who I helped choose Moverio as an interesting platform for employee management systems and using the OpenTok API to facilitate communication between clients. HoloShopper,showed a VR retail demo which I helped implement the Oculus Rift CV1 support in Unity, Death Ride was an anti-drunk driving VR app that I helped implement Rift DK2, and Virtual Home was a full-service home-scanning company that hosted the scans accessible through iPad or Gear VR who I turned onto using the MatterPort camera system for scanning.
HoloShopper won third place and TeleportIn won the grand prize at Startup Weekend! -
Volunteer Food Server
Community Lunch on Capitol Hill
- 3 months
Education
It was a positive experience for me, and I made fast friends with the locals.
Publications
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Room Sync
Nima Zeighami
Coining of the term "Room Sync" in regards to a specific configuration of HTC Vive hardware and networked software that provides interactive social experiences that has been unique and interesting to experiment with in virtual reality.
Projects
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Smackitball
- Present
Smackitball is a multiplayer vSport for the HTC Vive.
Built using Unreal Engine 4, Smackitball uses our proprietary cloud technology to synchronize physics interactions in real-time over the internet.
Play against competitors over the internet or use Room Sync technology to play against another in a shared playspace.Other creatorsSee project
Honors & Awards
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Best of Snap AR
M.I.T. Reality Hack
My team and I won Best of Snap AR for our immersive fitness application SportSpecs for the Next Generation SnapChat Spectacles.
This application was an AR app that allowed you to swipe and select various exercises that the user would be guided through, with the ability to do the exercises while wearing the AR glasses.
https://devpost.com/software/sportspecs -
Winner: Best Room-Scale Experience at USC VR Hackathon
Reality Virtually/HTC
The Creating Reality Hackathon(aka USC VR Hackathon) is organized by the same organization as the Reality Virtually Hackathon(aka the MIT VR Hackathon). I attended the Hackathon and pitched a large-scale untethered VR maze experience to the attendees, and built an amazing team that helped bring the idea to life. Representatives from HTC Vive were the judges for the Best Room-Scale category, and chose Manifold VR as the Winner.
https://devpost.com/software/manifold -
2nd Place: Best AR App at AT&T VR/AR Hackathon
AT&T
I attended the AT&T VR/AR Hackathon with an idea in mind: to deliver arbitrary data to smartglasses over the internet. Using Epson Moverio and Vuforia, we were able to set up a server with web portal that allowed us to send calendar data, images, text, and video to a pair of Epson Moverio smartglasses. We called the app "DreamHUD".
https://developer.att.com/blog/2017-ar-vr-seattle-hackathon-recap -
Winner: Seattle VR Hackathon IV Community Choice
Seattle VR Hackathon
The Redline Team created a VR motorcycle action game called Redline for the HTC Vive in Unity.
GeekWire wrote us up here: http://www.geekwire.com/2016/meet-winners-seattles-biggest-ever-vr-hackathon/
See a trailer here: https://vimeo.com/186355057
It won Community Choice at the hackathon and got runner up for Best Visuals.
Languages
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English
Native or bilingual proficiency
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Farsi
Native or bilingual proficiency
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Japanese
Elementary proficiency
Organizations
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International Game Developers Association
Lifetime Member
- PresentI believe in the IGDA's mission to promote quality and success in the industry, as well as our dedication to the community around game-making.
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Margarita Geleta
R&D @ Dolby | PhD @ UC Berkeley | Research Affiliate @ Stanford University | Venture Scout @ Alumni Ventures | ex-Amazon
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