Nick Klingensmith

Greater Seattle Area Contact Info
941 followers 500+ connections

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About

I've been a coder since I was 13, and a teacher since I was 15. I've coded in a wide…

Activity

Experience & Education

  • Qualcomm

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Licenses & Certifications

Volunteer Experience

  • CA

    GDC 2013 & 2014

    - 1 year 1 month

    The GDC is the biggest game development conference in the world. CAs ensure the smoothing running of the conference, assisting attendees, solving problems, and being badgers.

  • CA

    ECGC 2013

    - Present 11 years 5 months

    The East Coast Game Conference is among the most notable game development conferences on the East Coast. CAs ensure the smoothing running of the conference, assisting attendees, solving problems, and being badgers.

Publications

  • Ferr Vertex Painter

    Simbryo

    Ferr Vertex Painter is a streamlined, intuitive tool for painting mesh vertex colors in Unity! While Vertex Painter is primarily geared towards texture channel blending, it can also paint flow or color data, and has extra hooks allowing you to paint whatever data you want!

    See publication
  • Ferr Pixel Filter

    Simbryo

    Ferr Pixel is a simple set of fast and efficient pixelation tools! Make your 3D content pixelated, or make your pixelated content consistent! Got issues with sparkling edges? Ferr Pixel's easy two component setup makes stable, pixel perfect pixelization a breeze!

    See publication
  • Ferr SuperCube

    Simbryo

    SuperCube is a Unity cube replacement that streamlines level design and prototyping, making everything fast, simple, and intuitive! Additional tools let you change UV types, apply materials to individual sides, optimize the scene by merging meshes, remove unwanted faces, and make good looking, blazing fast vertex lighting!

    See publication
  • Project Centurion

    Simbryo

    100 games, developed and published in 5 months, on both the Windows 8 App Store, and Windows Phone 8.

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  • Ferr2D Terrain Tool

    Simbryo

    Ferr2D Terrain Tool allows you to quickly create a 2D level. No tile-sets, no placing tons of objects, no manually tweaking piles of collider objects. Just pick or create a terrain material, and set up a path! Edges switch texture automatically, and colliders create themselves!

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  • Breach & Clear

    Gun Media

    Breach & Clear brings deep tactical strategy to mobile devices! Build your Special Operations team, plan and execute advanced missions, and own every angle.

    Choose your real-world squad -- US Army Rangers, US Navy Seals, Canada’s JTF2, and more -- and take on a variety of foes with different skill-sets and abilities. Learn to approach, engage, and dominate your opponent through superior tactics and training, while leveling your characters in one of the deepest progression systems created…

    Breach & Clear brings deep tactical strategy to mobile devices! Build your Special Operations team, plan and execute advanced missions, and own every angle.

    Choose your real-world squad -- US Army Rangers, US Navy Seals, Canada’s JTF2, and more -- and take on a variety of foes with different skill-sets and abilities. Learn to approach, engage, and dominate your opponent through superior tactics and training, while leveling your characters in one of the deepest progression systems created for mobile devices.

    See publication
  • FerrSimplicity

    A small, simple C# 2D game framework that ties tightly into the XNA architecture. Builds in easy support for game states, animation, component based objects, cameras, input, timers, color spaces, and more.

    See publication
  • FerrScript

    A LISP inspired scripting language that was designed to be fast, light, and compatible with the .NET Compact Framework and XNA on the Xbox 360. Written in C#.

    See publication

Projects

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