Kyle Chittenden

Austin, Texas, United States Contact Info
870 followers 500+ connections

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About

I'm a senior animator at Certain Affinity, focused on bridging the gap between animation,…

Experience & Education

  • Certain Affinity

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Licenses & Certifications

  • Apple Certified Pro - Final Cut Pro 7 Level One Graphic

    Apple Certified Pro - Final Cut Pro 7 Level One

    Apple

Publications

  • 404Sight

    Steam

    404Sight is a free game made in support of net neutrality. It’s a 3D playground runner influenced by parkour running with the addition of a special ping ability that reveals areas that can speed the player up or slow them down. Hidden fast and slow lanes become visible, so it takes a bit of planning to plot a course through a world full of hazards – especially when the internet service providers themselves are actively trying to impede the player’s progress.

    In 404sight, the player…

    404Sight is a free game made in support of net neutrality. It’s a 3D playground runner influenced by parkour running with the addition of a special ping ability that reveals areas that can speed the player up or slow them down. Hidden fast and slow lanes become visible, so it takes a bit of planning to plot a course through a world full of hazards – especially when the internet service providers themselves are actively trying to impede the player’s progress.

    In 404sight, the player attempts to traverse a level as quickly as possible without getting throttled by the ISPs, who actively throws slow tiles and inhibitors in their way.

    Other authors
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Projects

  • 404Sight

    - Present

    Character Animator / Lead Designer

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  • HOMEunculus

    Winner of the Audience Choice Award at our site in the Global Game Jam 2014, this body horror game was created in response to the theme, "We don't see things as they are, we see them as we are." The player is in a house quite literally made up of many copies of themselves and must use a voodoo doll to move these copies to find their way to the exit.

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  • Thesis Project

    - Present

    Animator, character modeler, concept artist, level designer, and assisted on both the gameplay and mechanics design.

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  • Magnetic By Nature

    - Present

    Independently produced and distributed game for various platforms developed in C#/Unity3D, bringing to life our vision of "platforming without platforms", a momentum-driven approach to 2D physics play.

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  • Magnetic By Nature: Awakening

    Student capstone game project, designed and developed in C#/XNA over the course of 2012 as part of team of 10.

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  • Magnetic By Nature Kickstarter Campaign

    Planned and managed successful crowd-funding campaign for Unity-based game Magnetic By Nature.

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  • Independent Short Film - Our Words - Producer/Editor Run-time: Approx. 38 min. (Currently in Post-Production)

    I was the assistant director for a 38 min short film about a poet and a musician who's lives cross and ultimately change each other. This was a large project utilizing the talents of local artists in the Salt Lake Area. We gathered many local artisans to be involved with the project. Our sets used local painters work, our actors were all pulled from a great local talent pool, and the music is from local indie artists like The Mighty Sequoias, Le'Anarchiste and Giraffula. The short film was set…

    I was the assistant director for a 38 min short film about a poet and a musician who's lives cross and ultimately change each other. This was a large project utilizing the talents of local artists in the Salt Lake Area. We gathered many local artisans to be involved with the project. Our sets used local painters work, our actors were all pulled from a great local talent pool, and the music is from local indie artists like The Mighty Sequoias, Le'Anarchiste and Giraffula. The short film was set to run the film festival circuit in 2012 after post-production was completed.

    Clips:
    https://www.youtube.com/watch?v=SKC8P0gq9kw
    https://www.youtube.com/watch?v=OzJpdhTuHkg

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  • Shock Solver

    -

    I was the Art Lead on a team with 9 other people who helped create a video game for ATK Motorcycles Inc. The client asked us to visually show their new, breakthrough technology in electric motors. I was responsible for managing 5 other artists, modeling vehicles based off of the company's blueprints for their new vehicle designs in Maya, and designing an intricate terrain map based around the idea of a stealth driving game.

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