Karl Kapp

Bloomsburg, Pennsylvania, United States Contact Info
62K followers 500+ connections

Join to view profile

About

I help people understand the convergence of learning, technology and business. With over…

Courses by Karl

See all courses

Articles by Karl

See all articles

Contributions

Activity

Join now to see all activity

Experience & Education

  • Commonwealth University of Pennsylvania

View Karl’s full experience

See their title, tenure and more.

or

By clicking Continue to join or sign in, you agree to LinkedIn’s User Agreement, Privacy Policy, and Cookie Policy.

Publications

  • Microlearning: Short and Sweet

    ATD Press

    Gleaning insights from research, theory, and practice, this book debunks the myths around microlearning and presents a universal definition of the term. In "Microlearning: Short and Sweet", practical tips are provided for designing, developing and delivering microlearning.

    See publication
  • Play to Learn: Everything You Need to Know About Designing Effective Learning Games

    ATD Press

    As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view.

    But how do you become the Milton Bradley of learning games? Play to Learn is here to help...

    This book describes in a recipe format how to conceptualize, design, develop and deploy a learning game.

    See publication
  • The Gamification of Learning and Instruction Fieldbook: Ideas into Practice

    John Wiley and Sons, co-published with ASTD

    The Fieldbook provides a step-by-step approach to implementing the concepts related to games, gamification and simulations with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice.

    Other authors
    See publication
  • The Gamification of Retail Safety and Loss Prevention Training

    Learning Solutions Magazine /The eLearning Guild

    Article discusses using gamification to address common issues in a retail sales environment.

    See publication
  • The Long View--Karl M. Kapp

    T&D Magazine ASTD

    Learn about games and gamification for learning in an interview format with Dr. Karl Kapp

    See publication
  • The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education

    Pfeiffer and Co-Published with ASTD

    The book introduces, defines and describes games and gamification for learning and then dissects several examples of games to determine the elements that provide the most positive results from a learning perspective.

    See publication
  • Gadgets, Games and Gizmos for Learning

    Pfeiffer, John Wiley and Sons

    The book includes a list of techniques for re-casting existing training and computer system into tools that can be used to transfer knowledge from an examination of using games for learning to the discussion of using mobile devices, virtual worlds and other methods for knowledge acquisition and transfer.

  • Winning e-Learning Proposals: The Art of Development and Delivery

    J. Ross Publishing, Co-Published with the Institute for Interactive Technologies

    The book describes techniques, concepts and tools for writing an effective proposal to win e-learning business from the executive summary to the project team resumes, its all covered in this comprehensive and targeted book.

  • Integrated Learning for ERP Success: A Learning Requirements Planning Approach

    The St. Lucie Press/APICS Series on Resource Management

    This book provides a step-by-step method for creating a learning plan for implementing an ERP system into a manufacturing organization.

    Other authors
    • William F. Latham
  • Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration

    Pfeiffer, John Wiley and Sons

    Through case studies, conceptual model and input from dozens of industry experts, this book explores the power and potential of virtual worlds for learning, collaboration and innovation.

    Other authors

Projects

  • Created a Video Game to Teach Middle School Kids Engineering Concepts

    -

    National Science Foundation (NSF) funded project to create a video game and Maker-type activities to teach students STEM concepts.

    Other creators
    See project
  • Zeos Academy

    -

    Zeos is a whole new world of standards mastery that prepares students with the skills they need to succeed on high-stakes assessments from inside a practice environment that’s anything but boring. Zeos prepares students in grades 3 through 10 to meet the requirements of your state and Common Core State Standards in English/language arts, mathematics, science and social studies by immersing them in a standards practice environment they actually want to use.

    Served as the external…

    Zeos is a whole new world of standards mastery that prepares students with the skills they need to succeed on high-stakes assessments from inside a practice environment that’s anything but boring. Zeos prepares students in grades 3 through 10 to meet the requirements of your state and Common Core State Standards in English/language arts, mathematics, science and social studies by immersing them in a standards practice environment they actually want to use.

    Served as the external gamifiatiton expert, I provided input, creative direction and key ideas concerning the gamification concepts for Zeos Academy using research validated design affordances.

    See project

Honors & Awards

  • ATD Distinguished Contribution to Talent Development Award

    ATD

    The Distinguished Contribution to Talent Development Award is presented in recognition of an exceptional contribution that has had sustained impact on one or more aspects of the talent development field.

  • 2018 DevLearn Guild Master Award

    The eLearning Guild

    The eLearning Guild is a community of practice for those involved in eLearning and learning technologies. The guild's goal is to enable members to share their knowledge, expertise, and ideas with other members—and the guild's success is dependent on member’s willingness to do so.

    The purpose of the Guild Master Award is to recognize those members who have consistently contributed to the community in terms of both quantity and quality of content—and thus helped make the community a…

    The eLearning Guild is a community of practice for those involved in eLearning and learning technologies. The guild's goal is to enable members to share their knowledge, expertise, and ideas with other members—and the guild's success is dependent on member’s willingness to do so.

    The purpose of the Guild Master Award is to recognize those members who have consistently contributed to the community in terms of both quantity and quality of content—and thus helped make the community a vibrant center for learning.

  • LinkedIn Top Voices 2017: Education

    LinkedIn

    LinkedIn's community is graced with a wide assortment of teachers, professors, education leaders, consultants and advocates who keep the conversation humming, day after day.

    In the 3rd annual LinkedIn Top Voices list: 10 standouts were highlighted, as measured by the degree to which their articles, short-form posts and videos command other members' interest and respect. (metrics included follower growth, as well as the frequency of shares and comments.)

Recommendations received

More activity by Karl

View Karl’s full profile

  • See who you know in common
  • Get introduced
  • Contact Karl directly
Join to view full profile

Other similar profiles

Explore collaborative articles

We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI.

Explore More

Others named Karl Kapp

Add new skills with these courses