David Santiago

Los Angeles, California, United States Contact Info
1K followers 500+ connections

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About

Experienced Video Game, Visual Effects, and Animation Production Professional with…

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Activity

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Experience & Education

  • Insomniac Games

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Volunteer Experience

  • Dallas Area Habitat for Humanity Graphic

    General construction Volunteer

    Dallas Area Habitat for Humanity

    - 1 year 4 months

    Economic Empowerment

    I assisted several teams in construction of several houses in the Dallas area.

  • Volunteer

    Karma Rescue

    - Present 16 years 6 months

    Animal Welfare

    www.karmarescue.org

    Volunteer helping rehabilitate dogs, organize and staff fundraisers

Publications

  • Procedurally Crafting Manhattan for Marvel's Spider-Man

    Game Developers Conference

    This presentation gives an overview of the procedural system's used on Marvel's Spider-Man and explains how they were integrated in an iterative pipeline including hand authoring to meet the challenges of developing the game.

  • Conference Presentations 2015

    Various

    Speaker: Masters Class: Implementing Procedural Systems in Game Design and Production, Montreal International Game Summit, November 2015, Montreal, Quebec, CA
    Speaker/Author: Procedural and automation techniques for design and production of Sunset Overdrive, Game Developers Conference, March 2015, San Francisco, CA
    Guest Presenter: Houdini in Production: Sunset Overdrive, Game Developers Conference Booth Presentation, March 2015, San Francisco, CA

  • Conference Presentation and Public Speaking 1992-2014

    Various

    Panel Member: Funding and Distributing and Independent Animation Project, Bloomberg BNA International Film and TV Finance Summit, March 2014, Hollywood, CA
    Instructor-Masters class in production and visual effects pipelines, Otis College of Art and Design, January 2010-May 2010, Los Angeles, CA
    Special Guest Speaker - AutoDesk Press Conference, SIGGRAPH Conference, July 2006, Boston, MA
    Guest Presenter - Side Effects Software, SIGGRAPH Conference, July 2006, Boston, MA
    Guest Lecture…

    Panel Member: Funding and Distributing and Independent Animation Project, Bloomberg BNA International Film and TV Finance Summit, March 2014, Hollywood, CA
    Instructor-Masters class in production and visual effects pipelines, Otis College of Art and Design, January 2010-May 2010, Los Angeles, CA
    Special Guest Speaker - AutoDesk Press Conference, SIGGRAPH Conference, July 2006, Boston, MA
    Guest Presenter - Side Effects Software, SIGGRAPH Conference, July 2006, Boston, MA
    Guest Lecture - El Centro College (a Dallas County Community College), June 2006, Dallas, TX
    VFX Panel Member - Austin Film Festival, October 2005, 2006, Austin TX
    Speaker and Panel Member – 19th Annual Hollywood Seminar, May 2005, Hollywood, CA
    Guest speaker – New York Film Academy, Universal Studios, December 2004, Universal City, CA
    Speaker and Panel Member-LA USD Outreach to promote Advanced Education, Los Angeles, CA
    Visual Effects Panel Member - Austin Film Festival, October 2004, Austin TX
    Speaker: Visual Effects at Small Studios – LA SIGGRAPH, Los Angeles, CA
    http://www.awn.com/news/siggraph-examines-small-shops-make-impact
    May-June 2002 DHIMA: Instructor teaching Introduction to Computer Graphics Classes and special seminars on Pipeline Design and Integration
    http://www.sidefx.com/index.php?option=com_content&task=view&id=160&Itemid=55

  • Creating 3D Effects for Film, TV, and Games

    Cengage Learning

    "Creating 3D Effects for Film, TV, and Games" covers the detailed processes and pipelines used to create effects for a variety of multimedia. It enables effects artists to develop the best process for completing complex projects, providing an understanding of visual effects as part of the overall process of creating films, commercials, video games, and a variety of other multimedia. It is filled with detailed discussion of each step of the production process and contains in-depth interviews…

    "Creating 3D Effects for Film, TV, and Games" covers the detailed processes and pipelines used to create effects for a variety of multimedia. It enables effects artists to develop the best process for completing complex projects, providing an understanding of visual effects as part of the overall process of creating films, commercials, video games, and a variety of other multimedia. It is filled with detailed discussion of each step of the production process and contains in-depth interviews with leading industry professionals.

    See publication
  • Multiple IEEE Publications

    IEEE

    Multiple conference proceedings publications and technical journal articles

    See publication

Projects

  • Stormland

    - Present

    Other creators
    • Insomniac Games
  • Marvel's Spider-Man

    -

    Other creators
    • Marvel Games
    • Sony Interactive Entertainment
    • Insomniac Games
  • Ratchet & Clank

    -

    Other creators
    • Insomniac Games
    • Sony Interactive Entertainment
  • Slow Down Bull

    -

    Other creators
    • Insomniac Games
  • Sunset Overdrive

    -

    Other creators
    • Insomniac Games
    • Xbox Game Studios
  • Wrath of the Titans

    -

    Very challenging, cutting edge technology project.

    Other creators
    See project

Languages

  • Spanish

    -

  • French

    -

Organizations

  • VES

    -

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