Chris Melissinos

Washington DC-Baltimore Area Contact Info
5K followers 500+ connections

Join to view profile

About

Chris is a senior technologist, marketing, and media executive, currently serving as the…

Experience & Education

  • Amazon Web Services (AWS)

View Chris’s full experience

By clicking Continue to join or sign in, you agree to LinkedIn’s User Agreement, Privacy Policy, and Cookie Policy.

Publications

  • Stealth Coaching: Everyday Conversations for Extraordinary Results (SUBJECT)

    Dog Ear Publishing, LLC

    I was the subject of a chapter in Rob Kramer's excellent debut management book, "Stealth Coaching: Everyday Conversations for Extraordinary Results", titled "Mindfulness Affects Attention and Focus". I am grateful to Rob for asking me to participate as a subject for his book and for highlighting the work I pursued throughout my career.

    Other authors
    See publication
  • The Art of Journey (Foreword)

    Bluecanvas

    While not the author (that is the very talented Matt Nava), I was asked to write the forward to this amazing art book about one of the most stunning and emotional games of the current generation of platforms. From the Bluecanvas website:

    Bluecanvas and SCEA are proud to bring you The Art of Journey, a behind-the-scenes exploration of the ideas and visual development that went into the critically-acclaimed video game. Written by Journey® Art Director, Matt Nava, the book shows the…

    While not the author (that is the very talented Matt Nava), I was asked to write the forward to this amazing art book about one of the most stunning and emotional games of the current generation of platforms. From the Bluecanvas website:

    Bluecanvas and SCEA are proud to bring you The Art of Journey, a behind-the-scenes exploration of the ideas and visual development that went into the critically-acclaimed video game. Written by Journey® Art Director, Matt Nava, the book shows the stylistic influences, narrative devices and game design goals that made Journey what it is. Inside, readers will discover the thoughtful evolution of Journey's landscapes, cut-scenes, and much-loved robed traveler.

    The Art of Journey comes bound as a debossed, hardcover book filled with gorgeous concept art, intricate pencil drawings, and 3D models printed in full color on art-quality paper. Additionally, the book pushes the bounderies of traditional print with its "augmented reality" feature, powered by the Daqri 4D platform. By downloading a free campaign app, readers will be able to point the camera of their smartphone or tablet at special images and see animated 3D models appear straight from the game. It's a truly unique and innovative way to more fully experience the artwork of Journey.

    See publication
  • "The Art of Video Games: From Pac-Man to Mass Effect"

    Welcome Books

    In the forty years since the first Magnavox Odyssey pixel winked on in 1972, the home video game industry has undergone a mind-blowing evolution. Fueled by unprecedented advances in technology, boundless imaginations, and an insatiable addiction to fantastic new worlds of play, the video game has gone supernova, rocketing two generations of fans into an ever-expanding universe where art, culture, reality, and emotion collide.

    As a testament to the cultural impact of the game industry’s…

    In the forty years since the first Magnavox Odyssey pixel winked on in 1972, the home video game industry has undergone a mind-blowing evolution. Fueled by unprecedented advances in technology, boundless imaginations, and an insatiable addiction to fantastic new worlds of play, the video game has gone supernova, rocketing two generations of fans into an ever-expanding universe where art, culture, reality, and emotion collide.

    As a testament to the cultural impact of the game industry’s mega morph, the Smithsonian American Art Museum, with curator and author Chris Melissinos, conceived the forthcoming exhibition, The Art of Video Games, which will run from March 16 to September 30, 2012.

    Melissinos presents video games as not just mere play, but richly textured emotional and social experiences that have crossed the boundary into culture and art.

    Melissinos chose a pool of 240 games across five different eras to represent the diversity of the game world. Criteria included visual effects, creative use of technologies, and how world events and popular culture manifested in the games. The museum then invited the public to go online to help choose the games. More than 3.7 million votes (from 175 countries) later, the eighty winners featured in The Art of Video Games exhibition and book were selected.

    Over 100 composite images, created by Patrick O’Rourke, and drawn directly from the games themselves, illustrate the evolution of video games as an artistic medium, both technologically and creatively.

    The Art of Video Games also includes fascinating interviews with influential artists and designers–from pioneers such as Nolan Bushnell to contemporary innovators including Warren Spector, Tim Schafer and Robin Hunicke.

    The foreword was written by Elizabeth Broun, director of the Smithsonian American Art Museum and Mike Mika, noted game preservationist and prolific developer, contributed the introduction.

    Other authors
    See publication

Patents

  • Method and apparatus for providing interaction packages to users based on metadata associated with content

    Issued US 9,197,911

    The disclosed embodiments relate to a method, apparatus, and computer-readable medium for providing an interaction package to a user based at least in part on metadata associated with content. An exemplary method comprises processing metadata associated with content, determining information corresponding to an interaction package for a user based at least in part on the metadata, wherein at least a portion of the interaction package is associated with the content, and transmitting the…

    The disclosed embodiments relate to a method, apparatus, and computer-readable medium for providing an interaction package to a user based at least in part on metadata associated with content. An exemplary method comprises processing metadata associated with content, determining information corresponding to an interaction package for a user based at least in part on the metadata, wherein at least a portion of the interaction package is associated with the content, and transmitting the information corresponding to the interaction package to at least one of one or more user computing devices. The disclosed embodiments further relates to a method, apparatus, and computer-readable medium for presenting at least a portion of an interaction package to a user based at least in part on metadata associated with content.

    Other inventors

Projects

  • The Art of Video Games

    - Present

    The Art of Video Games is one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. It features some of the most influential artists and designers during five eras of game technology, from early pioneers to contemporary designers. The exhibition focuses on the interplay of graphics, technology and storytelling through some of the best games for twenty gaming systems…

    The Art of Video Games is one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. It features some of the most influential artists and designers during five eras of game technology, from early pioneers to contemporary designers. The exhibition focuses on the interplay of graphics, technology and storytelling through some of the best games for twenty gaming systems ranging from the Atari VCS to the PlayStation 3. Eighty games, selected with the help of the public, demonstrate the evolution of the medium. The games are presented through still images and video footage. In addition, the galleries will include video interviews with twenty developers and artists, large prints of in-game screen shots, and historic game consoles. Chris Melissinos, founder of Past Pixels and collector of video games and gaming systems, is the curator of the exhibition.

    Other creators
    See project

Honors & Awards

  • Ambassador Award - 2013 Game Developers Choice Awards

    GDC & Game Developers Choice Awards Advisory Board

    From the press release:

    Ambassador Award recipient Chris Melissinos started his career at Sun Microsystems in 1994 and spent much of his 16-year tenure driving an industry-wide movement toward Java technology-based game development and building infrastructure programs for massively connected game play. Melissinos is well known in the industry for his role in cross-platform video game technology development, video game preservation and advocacy, virtual world applications, and lectures on…

    From the press release:

    Ambassador Award recipient Chris Melissinos started his career at Sun Microsystems in 1994 and spent much of his 16-year tenure driving an industry-wide movement toward Java technology-based game development and building infrastructure programs for massively connected game play. Melissinos is well known in the industry for his role in cross-platform video game technology development, video game preservation and advocacy, virtual world applications, and lectures on the future of games and computer technology. Building upon his successful career in technology development and preservation, he is exploring new forms of game interactivity as a co-founder of gopop.tv.

    Melissinos’ work as the creator and guest curator for the groundbreaking Smithsonian American Art Museum exhibition 'The Art of Video Games,' helped to cement the message of interactive entertainment as a form of modern culture. The 6,000 square foot installation presented four decades of evolution in the video game industry as an artistic means, earning the distinction of becoming one of the most successful exhibitions in the history of the museum, and saw more than half a million visitors during its initial six month exhibition. Melissinos’ 'The Art of Video Games: From Pac-Man to Mass Effect,' co-written with Patrick O’Rourke, also serves as the exhibition catalog at the Smithsonian American Art Museum; the exhibition will travel to ten additional museums in the United States through 2016.

    “Chris’ work on the Smithsonian American Art Museum exhibition 'The Art of Video Games' is a testament to his commitment to the industry,” added Scavio. “The success of the installation only confirms that his dedication to communicating the mission of the game development community to larger audiences is not only authentic, but extremely effective. We can think of nobody more deserving of this year’s Ambassador Award.”

Languages

  • English

    -

Recommendations received

View Chris’ full profile

  • See who you know in common
  • Get introduced
  • Contact Chris directly
Join to view full profile

Other similar profiles

Explore collaborative articles

We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI.

Explore More

Others named Chris Melissinos in United States

Add new skills with these courses