Alessio Grancini

San Francisco, California, United States Contact Info
4K followers 500+ connections

Join to view profile

About

With a hybrid background between design and technology, I love thinking products and…

Articles by Alessio

Activity

Join now to see all activity

Experience & Education

  • Magic Leap

View Alessio’s full experience

See their title, tenure and more.

or

By clicking Continue to join or sign in, you agree to LinkedIn’s User Agreement, Privacy Policy, and Cookie Policy.

Publications

  • Games of Deletion

    A+D Museum

    games of deletion: rise of an interface, an augmented reality story by doorwi

    See publication
  • XR immersive experience in architecture

    AIA Los Angeles

    Morphosis’ Director of Design Technology Kerenza Harris and team member Alessio Grancini head the research and development of XR at Morphosis. They will lead a discussion into the potentials of new immersive experiences (XR), including augmented reality (AR) and virtual reality (VR) and how new adopters can get up to speed in this rapidly evolving field of practice.

    See publication
  • Discover Morphosis Installation - HUMAN @Design in the Age of Experience 2019 - Dassault Systèmes

    Dassault Systèmes

    Discover Morphosis Installation - HUMAN @Design in the Age of Experience 2019 by Dassault Systèmes. Morphosis Architects take part in a dynamic and moderated dialogue to discuss the design process and the creative idea behind the Interfaces installation and how it links with Design in the Age of Experience, looking specifically at human. Using case studies, they dicuss the work of Morphosis in the context of the language they are creating, as illustrated in the installation.

    See publication
  • DigitalFUTURES 2019 | Mobile Urban Environments in Mixed Reality

    DigitalFUTURES Shanghai

    ▷1. The workshop is open to college students, university teachers and scholars, and social professionals at home and abroad (applicants must hold at least an undergraduate degree). We recommend that current undergraduate students gain entry to work camps by participating in the DigitalFUTURES undergraduate competition.

    ▷ 2. Students who sign up for the work camp should send the three intent work camp group names, resumes, registration forms and portfolios to the email address:…

    ▷1. The workshop is open to college students, university teachers and scholars, and social professionals at home and abroad (applicants must hold at least an undergraduate degree). We recommend that current undergraduate students gain entry to work camps by participating in the DigitalFUTURES undergraduate competition.

    ▷ 2. Students who sign up for the work camp should send the three intent work camp group names, resumes, registration forms and portfolios to the email address: digitalfutures2019@tongji.edu.cn

    ▷ 3. Deadline for registration: May 17, 2019. The organizing committee will screen the enrolled students according to the requirements of the tutors of each group. The final admission results will be adjusted according to the registration status. A confirmation notice will be given by May 31, 2019.

    See publication
  • SCI-Arc - New Generation of Problem Solvers - Dassault Systèmes

    Dassault Systèmes

    SCI-Arc - New Generation of Problem Solvers - Dassault Systèmes. Devoted to finding fresh responses to the needs and aspirations of today’s society, the industry leading school of architecture, Southern California Institute of Architecture (SCI-Arc) in Los Angeles, aimed to train the architects of tomorrow with next-generation tools that overcome traditional barriers to innovation. SCI-Arc faculty member and professional architect Kerenza Harris is using Dassault Systèmes’ 3DEXPERIENCE platform…

    SCI-Arc - New Generation of Problem Solvers - Dassault Systèmes. Devoted to finding fresh responses to the needs and aspirations of today’s society, the industry leading school of architecture, Southern California Institute of Architecture (SCI-Arc) in Los Angeles, aimed to train the architects of tomorrow with next-generation tools that overcome traditional barriers to innovation. SCI-Arc faculty member and professional architect Kerenza Harris is using Dassault Systèmes’ 3DEXPERIENCE platform on the cloud to transform her students’ learning experience through parametric design, mobile application access, team collaboration and hands-on project experience. The platform enables students to create intelligent models that retain their iterative histories and information, allowing seamless progression from an inspired idea to a production ready design.

    See publication
  • Almost Architecture: Notes from the Edges

    Evan Wyatt Bliss / LA Forum

    Almost Architecture: Notes from the Edges gathers a vanguard of practitioners whose work — in a significant way — is made real on social media platforms. Their projects and pursuits seek to address design and cultural problems — whether pre-existing or projected — through the medium and space of social media.

    Each participant leverages inherent qualities of social media’s platforms to broadcast primary objectives within their respective design projects – from cross-cultural exchange and…

    Almost Architecture: Notes from the Edges gathers a vanguard of practitioners whose work — in a significant way — is made real on social media platforms. Their projects and pursuits seek to address design and cultural problems — whether pre-existing or projected — through the medium and space of social media.

    Each participant leverages inherent qualities of social media’s platforms to broadcast primary objectives within their respective design projects – from cross-cultural exchange and “deleted” metropolitan landscapes (Alessio Grancini and Runze Zhang), to democratizing and demystifying architectural theory (Ryan Scavnicky).

    As part of the LAForum’s series, “Out There Doing It,” this event, presented in two parts, explores lessons from the uncharted edges. These efforts might even filter back and influence more established forms of “Doing It.”

    Architecture typically happens in the physical world. But, as our infatuation with contemporary communications technology can attest, there exists an equally robust and influential world just beyond our smartphone screens. The ecology of this environment is as structurally and socially complex as is physical reality. Construction is also an enormously time-and-capital-intensive enterprise, and thus forms a prohibitively high barrier to entry.

    If “doing” traditionally means designing buildings intended to be physically realized, than this brief challenges both the space of “Out There” and the act of “Doing It.”

    See publication
  • A Conversation with Runze Zhang & Alessio Grancini on their Thesis Project "Games of Deletion"

    Anthony George Morey

    Thesis Review is a collection of conversations, statements and inquiries into the current state of thesis in academia. Thesis projects give a glimpse into the current state of the education arena while painting a picture for the future of practice.

    Each feature will present a contemporary thesis project through the voice of those that constructed it. This week, we talk to Games of Deletion makers Runze Zhang & Alessio Grancini on their process, their project, their tangential thoughts…

    Thesis Review is a collection of conversations, statements and inquiries into the current state of thesis in academia. Thesis projects give a glimpse into the current state of the education arena while painting a picture for the future of practice.

    Each feature will present a contemporary thesis project through the voice of those that constructed it. This week, we talk to Games of Deletion makers Runze Zhang & Alessio Grancini on their process, their project, their tangential thoughts and where they hope to see their thesis grow towards into the future.

    See publication
  • Games of Deletion

    KooZA/rch

    “Games of Deletion” or GoD is an Augmented Reality game based on the use of virtual deletion in the field of design and architecture. The game is inspired by the semi-fictional novel “Games of Deletion” that will be released beside the game on the next 09.09.18 at Southern California Institute of Architecture in Los Angeles.

    See publication
  • Sturfee Developer Highlight - Games of Deletion (Alessio Grancini & Runze Zhang)

    Sturfee Inc / AR Startup

    We periodically highlight developers creating amazing AR experiences with the Sturfee SDK. This time at AWE, we got a chance to catch up with Alessio Grancini and Runze Zhang who made the world-scale AR PVP game called Games of Deletion (aka 'GOD'). Here's more:

    See publication
  • The use of parametric software during the competition of the Guggenheim Museum

    Undergraduate thesis

    The use of parametric software during the competition of the Guggenheim Museum

    Other authors
    See publication
  • Guggenheim Helsinki Design Competition: A Parametric Analysis

    ArchDaily

    The following analysis of the Helsinki Guggenheim competition entries was contributed by Federico Reyneri, partner at LPzR associates architects, and his research team.

    Architects have always pushed the limit, often experimenting with forms and technologies unavailable in their time. In the last 20 years, we experienced a small revolution in thinking about spaces and embracing complexity, as computers started to show their real power. Since Gehry’s Guggenheim came to life in the mid…

    The following analysis of the Helsinki Guggenheim competition entries was contributed by Federico Reyneri, partner at LPzR associates architects, and his research team.

    Architects have always pushed the limit, often experimenting with forms and technologies unavailable in their time. In the last 20 years, we experienced a small revolution in thinking about spaces and embracing complexity, as computers started to show their real power. Since Gehry’s Guggenheim came to life in the mid nineties, nothing has been the same: free forms emerge everywhere from the dreamland to reality (often becoming someone else’s nightmare). Before this computer technology, except for the realm of the mind and clay modeling, real control over complexity through technical drawings was too hard a game for us ordinary mortals but eventually, in the last 10 years or so more powerful and cheaper computers and even cheaper software, capable of astonishing parametric-generated design elements, came out. Since then, new generations of designers have started to set free mind-blowing ideas, showing the world amazing computer generated pictures. Some architects even started to build them.

    Other authors
    See publication

Courses

  • C++ Programming Course - Beginner to Advanced @freecodecamp

    -

  • How to use Machine Learning AI in Unity! (ML-Agents) @codemonkey

    -

  • Large Language Models: Application through Production @databricks

    -

  • Machine Learning A-Z™: Hands-On Python & R In Data Science @udemy

    -

  • Unity Certified Professional: Programmer @unitycertifications

    -

Honors & Awards

  • Best Use of HTC Utility Kit - Art, Media & Entertainment

    Reality Virtually Hackathon sponsored by MIT Media Lab

  • Gehry Prize - Best Graduate Thesis within the Architecture and Technology

    Southern Californi Institute of Architecture

  • HOX, Winner of Architecture, Engineering, and Construction Category

    Creating Reality Hackathon, sponsored by the University of Southern California,

Languages

  • English

    Full professional proficiency

  • Italian

    Native or bilingual proficiency

Recommendations received

More activity by Alessio

View Alessio’s full profile

  • See who you know in common
  • Get introduced
  • Contact Alessio directly
Join to view full profile

Other similar profiles

Explore collaborative articles

We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI.

Explore More

Add new skills with these courses