Threshold Games

Threshold Games

Computer Games

Seattle, WA 1,375 followers

We make videogames that tell diverse stories set in hopeful, defiant futures.

About us

Threshold Games is an indie, queer-led studio based out of Seattle, WA. Threshold was founded to create games that tell radical, visionary stories. We want our games to inspire players to build more just, sustainable futures. The studio was founded by June Saphry, a white, queer, trans writer and game designer, who leads the company with her Creative Co-Lead, Jessica Bean. The 11-member Threshold team is comprised of a mix of new developers and veterans from Sucker Punch (Ghost of Tsushima), WB Games (Batman: Arkham City & F.E.A.R.), En Masse Entertainment (The Exiled Realm of Arborea/TERA), Titmouse, Inc. (The Legends of Vox Machina), and Riot Games (League of Legends). Our company is fully remote, allowing a flexible work schedule. Unlike many studios in the industry, we value supporting genuine work-life balance for all team members, including those with families.

Website
http://www.thresholdgames.com
Industry
Computer Games
Company size
11-50 employees
Headquarters
Seattle, WA
Type
Self-Owned
Founded
2019
Specialties
Strategy Games and Computer Games

Locations

Employees at Threshold Games

Updates

  • Threshold Games reposted this

    View organization page for Threshold Games, graphic

    1,375 followers

    Sadly, we are here to announce the closure of Threshold Games. While the studio had been hard at work on its first game, extenuating circumstances have forced the studio to close and the entire team has been let go. We hope these amazing and talented developers can find a new home soon, as any team would be very lucky to have them. You can find some of their information below. We’re sorry we won’t get to fully realize our studio’s vision. While our project won’t make it to the finish line, we are deeply grateful for our team’s passion, talent, and dedication over the course of development. We wish them the very best in what comes next. The team: Jes Negrón - Creative Director Astra Ebonwing - Lead Producer Natasha Kumar - Senior Gameplay Engineer Igsia Dejesus - Operations Manager Oak Thielbar - Lead Engineer Colin Cummings - Communications Director Stephanie Paul - Art Director Nate Davis - UI & UX Designer Emilia Storrs - Tools Programmer Bill Brown - Environment Artist & Junior Engineer

    • No alternative text description for this image
  • View organization page for Threshold Games, graphic

    1,375 followers

    Sadly, we are here to announce the closure of Threshold Games. While the studio had been hard at work on its first game, extenuating circumstances have forced the studio to close and the entire team has been let go. We hope these amazing and talented developers can find a new home soon, as any team would be very lucky to have them. You can find some of their information below. We’re sorry we won’t get to fully realize our studio’s vision. While our project won’t make it to the finish line, we are deeply grateful for our team’s passion, talent, and dedication over the course of development. We wish them the very best in what comes next. The team: Jes Negrón - Creative Director Astra Ebonwing - Lead Producer Natasha Kumar - Senior Gameplay Engineer Igsia Dejesus - Operations Manager Oak Thielbar - Lead Engineer Colin Cummings - Communications Director Stephanie Paul - Art Director Nate Davis - UI & UX Designer Emilia Storrs - Tools Programmer Bill Brown - Environment Artist & Junior Engineer

    • No alternative text description for this image

Similar pages

Browse jobs