How do you customize A* algorithm for different types of agents or goals in Unity?

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A* (pronounced A-star) is a popular algorithm for finding the shortest path between two points in a graph. It is widely used in game development to create realistic and efficient movement for characters, enemies, or other agents. In this article, you will learn how to implement A* algorithm in Unity, a powerful game engine that allows you to create 2D and 3D games. You will also learn how to customize A* algorithm for different types of agents or goals in your game.

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