Debugging shaders can be difficult due to the lack of clear error messages or feedback. Fortunately, there are tools and techniques that can help you find and fix errors in your shader code and output. For instance, you can use a shader editor or IDE with syntax highlighting, code completion, error checking, and debugging features such as Shader Forge, Visual Studio, VS Code, or Shadered. Additionally, a graphics debugger or profiler allows you to inspect and modify the state of the graphics pipeline. Examples include RenderDoc, Nsight, or PIX. You can also use a shader debugger or validator to step through your shader code and see the values and results of each instruction and variable. Examples include Shader Debugger, HLSL Debugger, or GLSL Validator. Finally, debug output or visualization techniques such as color coding, wireframes, outlines, overlays, debug views, buffers, and textures enable you to see the intermediate or final results of your shader calculations and effects.