Article Comments for [link=http://ps3.ign.com/articles/896/896317p1.html]Skate 2 Hands-on[/link]
by Chris Roper
Summary: Last year, EA and Black Box redefined the skating genre with Skate by creating one of the most natural (and arguably realistic) control schemes that we've ever seen in a sports title. By assigning tricks to the right analog stick instead of face buttons, move inputs mimicked the actual rotations and flips of a real skateboard, bringing gamers closer to being on an actual board than ever before. Given its commercial and critical success, a follow-up was only a matter of time, and now Skate 2 is on the way. [link=http://ps3.ign.com/articles/896/896317p1.html]Read Full Article[/link]
by Chris Roper
Summary: Last year, EA and Black Box redefined the skating genre with Skate by creating one of the most natural (and arguably realistic) control schemes that we've ever seen in a sports title. By assigning tricks to the right analog stick instead of face buttons, move inputs mimicked the actual rotations and flips of a real skateboard, bringing gamers closer to being on an actual board than ever before. Given its commercial and critical success, a follow-up was only a matter of time, and now Skate 2 is on the way. [link=http://ps3.ign.com/articles/896/896317p1.html]Read Full Article[/link]