Tal-IGN

IGN VIP
Oct 5, 1998
694,868
246
Compiled by members of the RE board.


Welcome.

This thread is for all those who are new to the Resident Evil series, providing information about all the games. Hopefully, this will also reduce the amount of question threads in the future.

Thanks. ;)




General information

Publisher: [link=http://games.ign.com/objects/025/025017.html]Capcom[/link]
Developer: [link=http://games.ign.com/objects/025/025017.html]Capcom[/link]
Genre: Third-Person Action Adventure (Survival-Horror)

Websites:
*[link=http://ww2.capcom.com/ResidentEvil/]Official Resident Evil website[/link]
*[link=http://www.capcom-europe.com/residentevil/]Official European website[/link]
*[link=http://www.residentevilfan.com/]Fansite (Resident Evil Fan)[/link]
*[link=http://residentevil.emugaming.com/]Fansite (Evil Extreme)[/link]



Note about the platforms: Don't pay too much heed to the platforms I mention below, for practically every Resident Evil have has been ported over and over to various consoles. I'll try to be as clear about that as possible, but my knowledge is limited, so my apologies for the slight lack of information concerning that. Do tell me if I made a mistake, and I shall correct it, or have it corrected by a Moderator.



Resident Evil

[image=http://insidermedia.ign.com/insider/image/resipsx_box.jpg]


The first Resident Evil game was created for Sony Playstation in 1996. It was a pioneer for the survival-horror genre, and is known for its great graphics (back then), spooky atmosphere and lousy, yet absolutely hilarious voice-acting. This game was later remade for Nintendo Gamecube.

Reviews:
*[link=http://psx.ign.com/objects/000/000610.html]IGN review[/link]
*[link=http://gameguides.gamespot.com/ps/adventure/residentevil/index.html]Gamespot review[/link]

Media:
*[link=http://www.psxseeker.com/screens/residentevil.html]Screenshots[/link]
*[link=http://insider.ign.com/articles/356/356205p1.html]Videos[/link]

Note: While keeping the fans waiting for the release of Resident Evil 2, Capcom released Resident Evil: Director's Cut. A collection of different versions, Director's Cut contains the Japanese (or easy) version, the original US version, plus the Arrange mode, with new camera angles, rearranged scenes, and more gore.




Resident Evil 2

[image=http://img.gamespot.com/gamespot/images/boxshots/8/198458_psx.jpg]


The famous sequel to the original game was made for Sony Playstation in 1998. Many hardcore Resident Evil fanatics still find this one to be their favorite. Many improvements have been made, compared to the first game, such as new weapons (machine gun, grenade launcher, C4 explosives) better character animation, interactive backgrounds, improved FMV sequences and slightly better character acting. The game itself takes place a few months after the ending of the first one.

Reviews:
*[link=http://psx.ign.com/objects/000/000504.html]IGN review[/link]
*[link=http://gameguides.gamespot.com/ps/adventure/residentevil2/]Gamespot review[/link]

Media:
*[link=http://media.psx.ign.com/media/000/000504/imgs_1.html]Screenshots[/link]
*[link=http://media.psx.ign.com/media/000/000504/vids_1.html]Videos[/link]




Resident Evil 3: Nemesis

[image=http://img.gamespot.com/gamespot/images/boxshots/9/198459_psx.jpg]


The third Resident Evil game for Sony Playstation, released in 1999. Whether you're a new fan or an old expert, this new iteration is solid stuff, a deep, more action-reliant adventure game, complete with the creepy mutants and undead of the past, and new ones to torture your dreams. Ducks and dodges are added to the 180 spin. A new Live Choice aspect makes things interesting too. Not much to say about the graphical evolution, still pixelly, but still far better looking than its predecessors. The FMVs are a little disappointing. Resident Evil 3: Nemesis is known to be one of the harder games in the series.

Reviews:
Reviews:
*[link=http://psx.ign.com/objects/011/011482.html]IGN review[/link]
*[link=http://www.gamespot.com/ps/adventure/residentevil3nemesis/]Gamespot review[/link]

Media:
*[link=http://media.psx.ign.com/media/011/011482/imgs_1.html]Screenshots[/link]
*[link=http://media.psx.ign.com/media/011/011482/vids_1.html]Videos[/link]




Resident Evil Code: Veronica X

[image=http://img.gamespot.com/gamespot/images/2001/ps2/recodeveronicax/recvx_boxshot.jpg]


Originally created for Dreamcast as Resident Evil Code: Veronica, in 2000, and later ported to Sony Playstation2, in 2001, and Nintendo Gamecube in 2003. This game is a lot less dark and edgy than the previous ones, but remains nevertheless fun and atmospheric. The graphics are smooth, nothing to write home about, but they're good enough and you won't be bothered by clipping mistakes or pixelly realtime characters anymore.

Reviews:
*[link=http://ps2.ign.com/objects/016/016146.html]IGN Review[/link]
*[link=http://www.gamespot.com/ps2/adventure/residentevilcodeveronica10/]Gamespot review[/link]

Media:
*[link=http://media.ps2.ign.com/media/016/016146/imgs_1.html]Screenshots[/link]
*[link=http://media.ps2.ign.com/media/016/016146/vids_1.html]Videos[/link]




Resident Evil (GCN remake)

[image=http://cubemedia.ign.com/cube/image/residentevil_042602_160.jpg]


The remake of the very first Resident Evil game has found its way to Nintendo Gamecube. It was released in 2002, and is far more atmospheric, scary and beautiful than any of the previous games. New enemies, surround sound, new areas and dramatically improved graphics,... Thumbs up for this one!

Reviews:
*[link=http://cube.ign.com/objects/017/017045.html]IGN review[/link]
*[link=http://www.gamespot.com/gamecube/adventure/residentevil/]Gamespot review[/link]

Media:
*[link=http://media.cube.ign.com/media/017/017045/imgs_1.html]Screenshots[/link]
*[link=http://media.cube.ign.com/media/017/017045/vids_1.html]Videos[/link]



Resident Evil Zero

[image=http://cubemedia.ign.com/cube/image/re0revin1.jpg]


This one takes place before the first Resident Evil game and the mansion incident. It's a Gamecube exclusive, released in 2002, with unique new gameplay aspects. The Item Boxes have disappeared and you can now drop items anywhere in the game, on the floor and you can switch between the two playable characters while playing, making the strategic aspect of the game a lot more interesting. The graphics are superb, just like those of the Resident Evil remake.

Reviews:
*[link=http://cube.ign.com/objects/015/015353.html]IGN review[/link]
*[link=http://www.gamespot.com/gamecube/adventure/residentevil0/index.html]Gamespot review[/link]

Media:
*[link=http://media.cube.ign.com/media/015/015353/imgs_1.html]Screenshots[/link]
*[link=http://media.cube.ign.com/media/015/015353/vids_1.html]Videos[/link]


Resident Evil Survivor

[image=http://psxmedia.ign.com/media/e32000/image/resurvivor/resurvivor_boxart.jpg]


This game sucks. Well ok, let me start over. It is a psuedo first-person-shooter/adventure game. It's actually an awesome concept, because you walk around exploring, picking up items and reading journals that progress the story. But they did not include Light-Gun support in the American game (it was in the Japanese version,) which really hurt the game. A lot of people agree that if they had thrown that in, it would have made the game much more fun.

Besides that, there is no real purpose in playing this game then seeing a kinda cool side-story move along. The graphics are also pretty good for it's time, but still not great.

Overall, it's a decent game at best. If you have beaten everything else in your collection, but still have a craving for RE, check it out. It's like 10 bucks anyway.

Reviews:
*[link=http://psx.ign.com/objects/013/013923.html]IGN review[/link]

Media:
*[link=http://media.psx.ign.com/media/013/013923/imgs_1.html]Screenshots[/link]
*[link=http://media.psx.ign.com/media/013/013923/vids_1.html]Videos[/link]




Resident Evil Dead Aim

[image=http://www.ebgames.com/ebx_assets/product_images/235148.jpg]


Join anti-Umbrella searchand pursuit team agent, Bruce MacGavin, as he encounters a new layer of Umbrella’s insidious activities. In this Resident Evil first-person action-shooter, you must search, sneak and use battle moves to regain control of a sea-jacked cruiseship lost in the Atlantic. And should you find yourself trapped amongst hordes of zombies and mutant beasts, your aim better be dead on … or you’re gone!

This is the third Survivor game that has been released. It does support the Guncon and offers a unique storyline. It's worth playing but should not be considered part of the storyline.


Reviews:
*[link=http://ps2.ign.com/articles/424/424746p1.html]Review[/link]
*[link=http://insider.ign.com/videos/articles/424/424934p1.html]Video Review[/link]

Media:
*[link=http://media.ps2.ign.com/media/498/498317/imgs_1.html]Screenshots[/link]
*[link=http://guides.ign.com/guides/498317/index.html]Walkthrough[/link]




Resident Evil Outbreak

[image=http://www.residentevilfan.ws/reonline/images/reoutbreaks.jpg]


The very first attempt at Resident Evil online lands on the PS2. It was released in 2004 and pulls off a decent job. Beautiful graphics all in real-time and the collection system boosts replay value. The game contains 8 different characters to choose from each with their own special ability and unique item. The game is good teamwork fun and the scenarios can be played differently many times. IGN gave Outbreak 7.6 because of long load times, the fact that there are only 5 scenarios, some clipping issues, and all the other things in other RE games that the press don’t like. I however give it a solid 8. and highly recommend. The sequel Outbreak File #2 arrives on the PS2 in Feburary.

Reviews:
*[link=http://ps2.ign.com/articles/502/502098p1.html]IGN review[/link]
*[link=http://www.gamespot.com/ps2/adventure/residentevilonline/review.html]GameStop review[/link]

Media:
*[link=http://media.ps2.ign.com/media/482/482012/imgs_1.html]Screenshots[/link]
*[link=http://media.ps2.ign.com/media/482/482012/vids_1.html]Videos[/link]




[Written by daisu]


Resident Evil Outbreak File 2

[image=http://img.photobucket.com/albums/v215/daisu/255716.jpg]

A biological disaster has turned everyone around you into flesh-eating zombies, and now you and seven other survivors must work together to escape the city. In the sequel to Resident Evil: Outbreak, you can discover the truth behind the T-virus outbreak by exploring five new locales, including a zoo, the subway, the police station, raccoon city woods, and a Umbrella lab. As in its predecessor, Resident Evil: Outbreak File #2 features an online cooperative mode for up to four players. This game for the the PlayStation 2


Outbreak file 2 improves on its predecessor, it has even better graphics, it lessen load times (averaging 4-6 seconds between transitions instead of the ludicrous 12-17 second waits of the original),has less lag, the AI been changed but still not perfect, characters start with an additional item, has a lot more replayability and more tie ins to the main series. The game allows you to play with up to 3 other teammates. Besides just 5 scenarios it gives you get a scenario that teaches you how to play which was absent from the original. As well gives you 3 elimination scenarios where you must kill all the enemies in certain time limit with limited ammo based of difficulty settings. 3 showdown scenarios, where you fight bosses back to back pushing your skills with team-play and selective inventory. File 2 offers different difficulty on all its scenarios, they change the amount of puzzles and tasks to complete a level, as well as increase of enemies or adding new stronger enemies, while changing the amount of ammo and type of weapons. Online there also different events that add a new spin on a scenario and offer special unlockables as well as deathmatch. Unlike most resident evil games, the enemies keep coming you can't kill them all the goal is to finish scenario and escape. File 2 you can transfer your file data save to and from File 1 unlocking extras that add replayability to both games. IGN gave Outbreak File 2 a 6.5 only due to 6.0 gameplay value becuase it uses the orginal resident evil camera and has no voice chat both of which can be viewed as a good thing too. Actual score should be 8.0 or so.


Reviews

[link=http://ps2.ign.com/articles/607/607321p1.html]*IGN review [/link]


Media:

[link=http://media.ps2.ign.com/media/675/675004/imgs_1.html]*Screenshots [/link]
[link=http://media.ps2.ign.com/media/675/675004/vids_1.html]*Videos [/link]



Why it's not 6.5

IGN gave it a 6.0 for gameplay lowering the good score that the game should have, they complained about it having the same old control crippling camera since spoiled by resident evil 4 fresh camera approach. Outbreak file 2 is homage to the old camera system which it uses to increase tension of not knowing whats around the corner and letting slow moving zombie the ability to sneak up enough to attack. If you enjoyed the old camera system of the other resident evil games then you be quite at home with this and how well they use this system.

IGN second complaint that there is no voice chat but they do not realize the cons of voice chat in a survivor horror game. First off, you are likely playing with strangers, some who have nothing better to do but senseless chatter and obscenities that would take from the atmosphere File 2 trying to present. As well there are players who want to be able to face the challenges that the unknown present, being told what to do leaves no room to explore and discover. File 2 offers more set commands that are used instead. It creates more of a challenge as well when you trying to convince a stranger to give you a item, infact I feel its more realistic feel. If you really want voice chat with friends, you can buy a hub and use third party software called teamspeak on the computer while you play.
Yes you may be in a scenario with people who do not have an idea on what to do, it will be more trouble for you but one must realized that you were like them before. I found it was a nice challenge to add replayability by trying to usher a friend through a scenario and keep them alive. Another problem of no voice is that a learned player may just leave you on your lonesome well they go on their way, well this abandonment certain adds to the survivor horror atmosphere even though takes away from the multilayer gives you a chance to explore and meet up with them later just to save them from some trouble.



Enjoy!


Detailed summary of the main six RE games, by DarkBlood999.


- Resident Evil REmake -

Bizarre murders have been plaguing the quiet, mid-western town of Raccoon City as of late. The victims have apparently been partially eaten, so it is assumed that this is the work of cannibals that are somewhere in Raccoon Forest, where the deaths have been occurring. Also on several of the victims, they have found the teeth marks that are from a dog's mouth. The killings started in the month of May. The police finally get the S.T.A.R.S. (Special Tactics and Rescue Squad) teams investigating the situation. The Bravo team is sent in to the forest to check out the area. Their helicopter appears to have crashed, dark smoke rising from the trees, so the Alpha team goes to try and help around the evening hours of Friday, July 24th, 1998. They split up, their pilot Brad Vickers keeping the helicopter's engine running, to search the surrounding place for signs of the Bravo team members. They search the downed Bravo helicopter, and sadly see the dead body of the pilot, Kevin [no last name is ever given]. The pilot was originally Edward Dewey.

The vehicle specialist, Joseph Frost, who is equipped with a camera, sweeps the surrounding area. Low growls come from the bushes, and within seconds, he's attacked. Before his teammates have a chance to get to him, several cerberi (zombie dogs) leap out to greet him with their blood lust and hunger. They pounce onto him, taking him down and biting into his throat. By the time the others get there, it's too late, and Jill Valentine stares in shock. Chris Redfield gets her out of the way, and they run towards where the helicopter set down. But as they near the copter, Brad sees what's chasing them and takes off, leaving the rest of the team behind to fend for themselves. That's where he got his nickname of "Chickenheart" Vickers.

The S.T.A.R.S. captain, Albert Wesker, tells his team to run for the mansion that is barely visible. They do so, having virtually no other choice besides getting killed by the dangerous dogs. They rush inside, closing the doors to insure their safety, and take a breather. They have no time to grieve, however, over the loss of Joseph. They know that they must find a way out, or find Bravo team survivors. So the four of them split up (Chris, Jill, Wesker and Barry Burton) in hopes they can find something that can help them, never expecting what lay ahead. Once through the dining room, you meet the first zombie ever seen, munching on Bravo team member, Kenneth Sullivan. Obviously this is a bit of a surprising discovery, but there are plenty of others that these poor souls wander into during the duration of the mansion exploration. This Spencer/Arklay estate was supposedly closed down and abandoned 30 years ago, due to the disappearance of George Trevor, the architect of the mansion.

A little more background on the estate is that it was designed by the infamous architect George Trevor, who stayed there while drawing up the plans. Together he and Spencer created traps and puzzles, for reasons unknown at the time. It was built for Umbrella workers, and had a secret laboratory underground, as well as a lab. The Alpha team soon finds out that scientists working for that very company have been conducting experiments with deadly viruses. The one that got loose into the air in the mansion was the T-Virus, standing for Tyrant Virus. Besides Umbrella employees, this is the first time anyone has found out who was behind this. There's a sector of the corporation called White Umbrella, which specializes in creating Biohazard weapons, and that was happening here. It was kept a secret until there was a spill on Monday, May 11 of 1998, and the T-Virus contaminated the mansion, causing everyone in it to be infected and turned into zombies.

That's what the murders were caused by. Makes sense now, right? Well here's another twist they find out: their captain, Wesker, is secretly working for Umbrella. He received orders to get rid of the evidence that was left inside of the mansion, so he brought in his unsuspecting team to help with that chore. Something Umbrella never even knew, however, was that he was planning faking his death so that he'd be out of their employment, considering he had plans of his own. And he really didn't need them trying to track him down. Soon before heading into this zombie-infested mansion, Wesker had been given a virus from William Birkin, another scientist who worked for Umbrella. It’s still unknown what virus it was, but I suspect it was an early sample of the G-Virus strain. After deciding it was a shame for the T-002 experiment to go to waste, he let it loose. Tyrant. And it put him in the state of death he needed in order for the virus to kick in and bring him back to how he is currently.

The most well known experiment that Umbrella ever performed at that point (besides the ‘failure’ of the Tyrant) was on the daughter of George Trevor, Lisa. Before her, they had tested on the wife of George and mother of Lisa, Jessica Trevor. That was a failure. But Lisa is a different story. She was consistently experimented on, using new viruses and whatnot, trying to get a reaction. For some unknown reason, she appeared immune to whatever it was the scientists injected her with, and she adapted to it to stay alive. When they gave the Nemesis parasite to her, her body destroyed it. Also, the G-Virus, which comes into play later on, is extracted from her. There are a few instances in which you meet up with her, and each one is unpleasant. Lisa has drastically mutated, because of all of the experiments she had to endure. When she started to tear the faces off of the workers, because she thought they were her mother, Umbrella decided she was too dangerous and supposedly disposed of her. But she gets loose, only to meet up with a couple of S.T.A.R.S. Alpha members. The last anyone sees of her is her grabbing her mother's skull from a coffin, and jumping into a pit of darkness. There’s no way to know if she remains alive, but after the events of RE3, my opinion is that she’s definitely a goner.

Throughout the whole ordeal, Wesker uses Barry's family against him, by making up a lie that there were people at his house ready to take out his wife and daughters if he didn't cooperate with Wes. So he did. When they get to the lab, however, Wesker unveils to the unsuspecting S.T.A.R.S. that he's been working with Umbrella for a long time (since he was 18, he explains in Wesker’s Report II). He unleashes the ultimate Umbrella creation thus far, knowing that it would certainly cause some damage. After Tyrant breaks out, it impales Wesker, and goes after the remaining team. The self-destruct system has been activated. They escape the underground laboratory, and head up onto the helipad. Brad is circling above, trying to get into a good position to land, but then a claw crashes up through the cement. Tyrant. They battle it out, dodging and firing but to no avail, until Brad throws something down from the helicopter. A rocket launcher. So the enemy is literally blown to pieces. The survivors after the terrible night in the mansion filled the mutants include: Rebecca Chambers, Barry Burton, Jill Valentine, and Chris Redfield, who climb aboard the copter, and fly away into the sunrise as the mansion behind them explodes into nothing.

At several points in this game, Jill meets up with Barry, and Chris meets up with Rebecca. The accounts of who died: Kevin by unknown causes; Joseph Frost by dogs; Kenneth Sullivan by a zombie; Forest Speyer by crows; Richard Aiken by a poisonous snake bite or by Neptune the shark; and Enrico Marini by being shot by Barry. Rebecca is the only Bravo team survivor.


- Resident Evil 2 –

A couple of months after the initial mansion incident, presumably late September or early October, a new nightmare begins in the city in which it first took place, Raccoon. Now the threat has spread, however, infecting most of the town and causing it to be overrun by zombies. How did this outbreak occur? From rats in the sewers picking up the T-Virus into their system and infecting other things, although they themselves did not mutate. Leon Scott Kennedy is riding into Raccoon for his first day on the job as a rookie cop at the Raccoon Police Department. He notices that the town seems almost deserted, and is curious about it. After turning on a street, his headlights spot a murder of crows surrounding a girl's body in the middle of the road. He gets out, taking his gun with him, and walks over to examine the unmoving body. When he hears something like a groan behind him, he turns around and sees what appears to be a drunk couple.

They stumble towards him, and then he feels something pulling at his boot. He looks back down to find the corpse grabbing at it, trying to bite into it. Obviously it's shocking for Leon, or anyone for that matter, to have something you could have sworn was dead trying to take a piece of flesh right out of you. He manages not to be bitten, and let's off several bullets from his gun as more and more of the zombies start to appear and wander towards him, their hunger the only driving factor to keep them moving. As Leon tries to figure out what the hell is going on, we are introduced to another new character...

Claire Redfield is the younger sister of Chris Redfield, one of the survivors of the original mansion night. She rides into Raccoon City on her motorcycle to check up on her brother because he hasn't contacted her for a little while like he usually does. She also notices that the town seems deserted, and stops in at a diner that she and Chris have eaten at in the past to see if anyone there had seen him recently. The place is pretty much quiet and there appears to be no one around. That is, until Claire steps around the corner of the counter. To her surprise, she sees a man crouching over a waitress, biting into her. The zombie apparently hears her behind him, and decided that he'd like a little desert.

The zombies start to surround and place, and Claire has to escape immediately. She opens the exit to leave just to have a man (Leon) point a gun at her head. She ducks down and he shoots the zombie that was right behind her. Together they make their way to the street, and find a cop car that happens to have the keys still in it. They buckle up, introducing themselves to each other, and Claire opens the glove compartment to find a handgun. She takes it as Leon starts driving, heading to the RPD station. They don't get very far, however, before a zombie that had been in the back seat the whole time pops out to try and bite them. Leon swerves and the zombie ends up going through the windshield and onto the hood of the car. They actually get stuck, and from behind them hear something. It's a big truck coming at them, seemingly out of control. Right before it comes in contact with the car, Leon and Claire are able to escape. After the impact, they split up and head to the police station.

They both arrive, though at different times so that they remain split up for most of their time in the station. Claire meets a twelve-year-old girl named Sherry Birkin, while Leon "teams up” with a woman by the name of Ada Wong. Now, Sherry is the daughter of two Umbrella scientists, William and Annette Birkin. William worked with Wesker at the Spencer mansion facility for years and became Umbrella's top scientist. He was developing a virus that was on a higher level than the T-Virus, called the G-Virus, but Umbrella wanted it before it was fully finished. As a result, some Umbrella soldiers were sent in to obtain said virus, but only one of them (Hunk) was able to escape. But he did in fact get a sample. Although in the process, after Birkin was shot and left for dead, he injected himself with the G-Virus and mutated into a huge monster, which is how the soldiers were killed.

Ada Wong has a slightly different story. Like the Umbrella soldiers, she was also sent in to steal a sample of the G-Virus. But not from that company. So basically, she's like a secret agent. Leon and her seem to have a hidden attraction to each other, but neither of them really show it. When they first meet up, she tells Leon that she is looking for a reporter, Ben Bertolucci, because he might be able to tell them about what's going on. Of course, she doesn't tell him her real motives. They find Ben in a holding cell but can't get any answers out him...however, he does tell them that they might be able to escape through the sewers, so that's where they go next. They end up having to split up, but do find each other again later. When walking through the halls of the labs, Ada is suddenly shot at. But before she gets hit, Leon dives in front of her, taking her with him, but getting shot in the left shoulder in the process. Leon will be fine, but Ada leaves him to chase after the woman, who she believes she knows. Oh, and I forgot to mention: Ben is killed by some type of parasite, a G-Virus creature, which embedded itself inside of him and ate its way out (it burst through his chest).

After Leon is able to focus, he decided to try to go and find wherever Ada went off to. He does so only because he hears gunshots. He heads towards them and discovers a huge alligator, obviously infected with the G-Virus. After Leon kills it, him and Ada meet back up. They find what seems like it could be an escape, but once inside, a monster slashes through one of the walls and hits Ada's shoulder, injuring her. What was it? Birkin.

He eventually finds out about Ada, but she is *supposedly* killed by Annette Birkin. Annette dies. A monster comes after Leon (William Birkin). Leon battles him more than once, each time in a different form. All while this is going on, Claire and Sherry are being stalked by a different creature, who Claire gives the nickname, “Mr. X”. Beforehand, Claire had run into the police chief, Brian Irons, who was later killed by Birkin. Sherry and Claire are split up at one point, and Sherry is infected with the G-Virus. Fortunately, Claire is able to get a cure for the virus and injects it into the girl. Claire kills Mr. X, and Leon kills Birkin with the help from a mysterious stranger who drops a rocket launcher down to him just in time. Eventually, the trio meet back up with each other, and they escape the city together. What happened to Raccoon you ask? The viruses leaked out and infected the entire city. Also, read the RE3 storyline for this to be fully finished.


- Resident Evil 3: Nemesis -

This takes place 24 hours before and 24 hours after the events of Resident Evil 2. Jill Valentine, one of the survivors of the mansion incident, is trying to escape Raccoon and get to Europe where the other S.T.A.R.S. survivors are waiting for her. After wandering, she discovers Brad Vickers, the Alpha pilot, is still there. She first meets up with him in a bar, but he’s quick to run off, obviously frightened by something. Jill soon finds out why when she watches him die by the...tentacles of the Nemesis, who is now after Jill. Nemesis is an experiment from Umbrella (a division in France), sent to detect and eliminate all existing ex-S.T.A.R.S. team members. It was made from the NE-T-Virus, most likely a combination of the T-Virus and the Nemesis parasite. Jill meets up with a UBCS (Umbrella Bio-Hazard Counter-Measure Service) soldier, named Carlos Oliveira. He’s a mercenary who was sent in by Umbrella to help cover up the outbreak, but most of the people that were sent in didn’t know about what the company was really up to.

They help out each other, especially when Carlos has to find the cure for the virus inside of Nemesis, because it hurt Jill and the virus got into her system. He gets it at the hospital, and finds a UBCS squad leader there, named Nicholai Ginovaef. Nicholai is trying to get the cure for himself, to make himself valuable to Umbrella, killing everyone he has to in order get it. He is part of the Operation Watchdog, with several others who were sent in. They’re supposed to collect combat data and return it to Umbrella. After escaping near death as the hospital explodes, Carlos gets back to her and cures her. After more chaos, Jill kills the Nemesis after many situations involving him, using the classic line of "You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" They escape in a helicopter as the city is nuked and explodes. There’s a couple different ways this ends…one is where Barry Burton saves the day by arriving in a helicopter and helping them escape. Also, in one ending Nicholai dies, and in the other he doesn’t. As far as we know as of now, Nicholai is still alive. There are also epilogue files you can unlock, one of which is of Ada Wong…and you find out that she survived. In Wesker’s Report, he explains that he saved her.


- Resident Evil Code: Veronica/X –

Claire Redfield was captured by Umbrella three months after the Raccoon City incident, because she infiltrated their Headquarters in Europe. The man that actually caught her was named Rodrigo Juan Raval, and she was sent to an isolated prison island, owned of course by Umbrella, called Rockfort. He let's her go when the island is attacked, and she soon after leaving her cell meets up with a guy named Steve Burnside. Steve's story: His father worked for Umbrella and stole information, selling it off to the highest bidder. But he was caught, and Steve's mother was killed, and him and his father were sent to the island.

They split up, because Steve thinks she'll just slow him down and he takes off. Claire follows him and ends up running into him again a couple of buildings away. Steve informs her (he had been looking on a computer in the room) that her brother, Chris, is being monitored by Umbrella. He jokingly suggests to her that she should send Chris the coordinates so he can come. She takes it seriously, but then Steve kind of gets pissed and says that you can't depend on people, that Chris wouldn't come, and then storms out of the room. Claire decided to go ahead and send an e-mail to Leon Kennedy, giving him the coordinates of the island.

They meet up again, however, after Claire finds the way he went and ends up in a type of mansion and saves his life. Steve and Claire eventually escape after encountering Alfred Ashford several times, who thinks he's two different people; him and his sister Alexia. The real Alexia is not around yet, but they are part of a family in which one of the Umbrella founders was in. The plane they escape onto goes into autopilot, and heads to Antarctica. They almost escape the place, but then the real Alexia awakes from stasis with a lot of power. Alexia made a virus 15 years ago called the T-Veronica Virus. She first experimented with this virus on their father, Alexander Ashford, which turns into a failure (he turned into Nosferatu because of it). So she revises it, and for it to take effect, must be frozen in stasis for 15 years before awaking. She takes down Steve and Claire's vehicle, and it gets lit on fire.

Chris arrives at the prison island, but learns from Wesker that Claire's not there and tells where she is. Yes, that's right, Albert Wesker is alive. Of course, it’s quite a shocking revelation for Chris, here. Chris flies himself to Antarctica, and eventually reunites with Claire, but she won't leave without Steve. But once she finds him, he changes in to a mutant thanks to Alexia Ashford, who injected him with the same virus she injected into her father. Steve comes back right before he slices into Claire's neck...and dies while saving her. Chris fights Alexia after detonating the self-destruct system, and is able to defeat her. This is where CV ends. Now in CVX, Wesker takes Claire hostage and Chris goes after them. They fight it out after Wesker says he's taken Steve's body because it has the T-Veronica Virus in it (actually he says T-Alexia Virus, although I don’t know why), and that he might even come back as Wesker did. Something splits them up though (Chris and Wesker), so Claire and Chris escape vowing to destroy Umbrella once and for all.


- Resident Evil Ø –

The S.T.A.R.S. Bravo team is sent in on July 23rd, 1998, to investigate some strange murders occurring recently in the city of Raccoon City. They have to set down, because of a technicality wrong with the helicopter. They split up, and Rebecca Chambers finds an abandoned train in the middle of Raccoon Forest. She meets up with Billy Coen, an ex-navy seal who has been convicted of 23 murders that he really did not commit.

They team up, and together they find some secrets that were not previously known in the other RE games. They find an Umbrella Training Facility, and an underground treatment plant, along with a church. And in them, creatures that could not be explained. The man in the white robe is revealed as... Dr. James Marcus himself! He has been controlling the leeches and wants revenge on Umbrella for something that happened so very long ago (his death that William Birkin and Albert Wesker were a part of). It is also revealed that this is the man who created the T-Virus, by combining the Progenitor Virus (something he made) and leech DNA.

The ending is of Billy and Rebecca parting and going their separate ways, pretending that Billy just become another zombie or was killed. They look down upon the old Spencer mansion, which is Rebecca's next destination. Rebecca steals his dog tag and puts it on herself. Billy heads off into the coming night (or day), as Rebecca starts down the hill into the darkening forest, toward where her fate takes her...


- Resident Evil 4 -

Six years have passed since the terrible incident in Raccoon City that left over 100,000 people without their lives. Leon Kennedy was one of the only known survivors, along with Claire Redfield, Sherry Birkin, Jill Valentine, Carlos Oliveira, Nicholai Ginovaef, and Hunk. After those events, Leon was approached by an unidentifiable man who claimed to work for the government and who also wanted to take over the protection of Sherry. That was the last Leon saw of her before Wesker gains possession of the young girl. Now, Leon is a government agent. The US government has effectively destroyed Umbrella by causing their stock to crash, which could be considered payback for making them drop a missile on their own city. Without enough money, the corporation was no longer able to run.

Leon is assigned to investigate the kidnapping of Ashley Graham, the new President's daughter. He is sent to a small region in Europe where the girl has apparently been sighted. Ingrid Hunnigan, who will be contacting him throughout his mission, is his link to the outer world. Once he gets there, however, things take a turn for the worse. The two men he arrives with go missing, and the village he enters is overrun with people who are hell-bent on killing him. He eventually finds Ashley locked in a church. When they begin to leave, Lord Osmund Saddler introduces himself—the leader of the people in the area and the religious cult, the Los Illuminados. He reveals that they've been implanted with the parasite, La Plaga, that he has used to take control of the people that Leon and Ashley come across while they're in the region (and later, the island). They escape the building and make their way to a new place—-a castle. The owner? Ramon Salazar, the eighth Castellan of the castle. He felt guilty about his ancestors taking away power from the Los Illuminados long ago, so he assisted in digging up the Las Plagas—the parasites that were buried underground hundreds of years ago. The villagers who helped dig up Las Plagas became infected with them, and began to act differently, and thus started what Leon stumbles upon.

There's another factor in all of this—Luis Sera. He was a researcher for Saddler but escaped when he found out the true purpose of the experiments they were conducting, which was to figure out a way to prevent the parasite from being removed from someone's body. He tries to help Ashley and Leon, but ultimately fails and is murdered by Saddler. Before he dies, however, a person from Leon's past pays him a visit: Ada Wong. Originally, she was thought to be dead, but Wesker helped out in that aspect by saving her. Leon apparently knows about her survival, as he even tells her that he knows she is working with Wesker. She has again been sent by him to collect a sample of the parasite. She leaves soon after she arrives. Not long after Leon reunites with Ashley after she's caught in a trap, she's taken again—this time to an island owned by Saddler. Leon has to battle against a mutated Salazar and comes out successful, getting rid of that inconvenience. Ada drives you there in a boat and takes off again. Leon meets up with Ashley again, but she isn't around for long—Saddler enables his control over the parasite inside of her and gets her to come with him.

Afterwards, Leon meets up with a man he used to work with. Krauser supposedly died two years ago, but this is clearly not the case. He has some type of virus in him, though it's unknown exactly what it is. Along with Ada, he's working for Wesker, although he's a bit different. He's been working—or more accurately, pretending to be working—for Saddler to gain his trust. Krauser is the insider from the government who kidnapped Ashley. He does know that Saddler doesn't trust him, but goes along with the plan anyway. He feels that Ada has a different agenda from his own, and from Wesker's, but calls her in to assist him regardless. She actually ends up breaking up a fight between he and Leon. But, that's not the end of Krauser. Leon meets back up with him and has to take him out for good, though it's not a simple task—because of the virus inside of him, Krauser can take a lot of damage and is very quick. Leon is up to the challenge, and then continues his search for Ashley after Krauser is dead. In the next area, Leon is contacted by a helicopter pilot—Mike—who is ready to provide plenty of cover for him after the first evacuation failed. Unfortunately, their bonding experience is short lived as Mike is killed by one of Saddler's followers.

Soon after, Leon comes across Ashley in a lab area, along with Saddler. Luckily, Ada is there to distract the cult leader long enough to allow the two of them to escape. Both Leon and Ashley are able to have the parasites removed from their body. As they're ready to leave the island for good, someone gets in their way—Saddler. Leon cuts down Ada when he sees her suspended in the air and tells her to stay out of the fight—so she does. Unsurprisingly, Saddler mutates into a monster, and Leon has to battle it. When the fight is almost over, Ada is the savior once again: she throws him a rocket launcher. He uses it, and it takes the creature out immediately. Afterwards, she holds him at gunpoint and makes him give her the sample of the parasite that he took. What does she really want it for? Wesker is trying to rebuild the Umbrella Corporation, and this will help them in doing so.

Ada also has the key to a jet-ski bike—which she gives to Leon after setting off the island's self-destruct system and flying off in her escape helicopter. He runs and gets Ashley and together they speed through the water-filled tunnels and out into the ocean. Ashley does decide to hit on Leon, but he turns her down, later flirting with Ingrid. They ride off into the sunrise on the jet-ski. Mission accomplished.


- Resident Evil 5 -

It's been ten years since Raccoon City's destruction. The Umbrella Corporation has fallen, but their legacy lives on. In addition to being sent to Africa on a BSAA mission, Chris Redfield has his own personal reason for going there: to find out the truth about his former partner, Jill Valentine. Two years prior, he and Jill had been searching for Spencer, Umbrella's creator, but found him dead with Wesker standing over his body. A fight occurred, and Jill saved Chris's life by tackling Wesker out of a window, and over a cliff. They searched for her body for months, but a body was never found.

The story starts out with the objective of finding and apprehending a known bioweapons smuggler, Ricardo Irving. Even with Umbrella gone, there's a black market for bioweapons, and that's what the BSAA (Bio-terrorism Assessment Alliance) was created for--to stop bioweapons threats. After arriving in the area, Chris is introduced to his partner for the mission, a West African native, Sheva Alomar. It's clear from the way Chris hesitantly calls her his "partner" that he's not willing to completely accept her as that, as he's still reeling of what happened to Jill. In addition to that, he's been questioning whether it's all worth fighting for.

The two of them are able to track Irving down, but he injects himself with the parasite and turns into a monster. As he's dying, he tells Chris that the answers he's looking for are in the cave ahead. At this point, we've also seen a few glimpses of a woman dressed in a cloak with a bird-type of mask on.

Tricell has basically taken over as the new Umbrella. They're a pharmaceutical company, though they have other divisions, and, like Umbrella for so long, the general public knows nothing about their illegal activities. They have samples of the T, G, T-Veronica, and Progenitor Viruses, along with Las Plagas.

Much of the game focuses on the past, and how the past is affecting the present. It all goes back to the Progenitor Virus, which was found in Africa, in a flower known as the Stairway to the Sun. Upon moving this flower out of the area, the virus was no longer inside it. To truly cultivate the virus, they had to use it in that specific area. That's why Umbrella built a research facility there. After it closed, Tricell moved in.

Spencer's ultimate goal had been to create a new breed of superior humans, and to rule over them as a god. For this, he used the Progenitor Virus research, Umbrella, and a special project: the Wesker Children. This involved monitoring children who were born with "superior" parents, and instilling his own values into them. The last phase was injecting them with a virus, in order to weed out any weak ones. Spencer tells Wesker that he's the only survivor, but a couple of files indicate that this is a lie. All of the children in this project had something inside them that would cause them anxiety and the need to seek out Spencer himself. Wesker feels this and after a long time of searching, is able to do so.

Upon learning of all of this, Wesker kills Spencer, severing any control the old man had over him. After this, Wesker chooses to follow Spencer's vision, and begins the process of creating his own special virus to infect the world, and become a god himself over the world. Jill Valentine plays an important role in this development. Inside her body is remnants of the T-Virus from when she was infected back in Raccoon City by the Nemesis. After she tackles him over the cliff, he heals her and then keeps her in stasis, until he notices that something inside her body is changing. What was inside her ended up making it possible for him to make the Uroboros Virus, the ultimate one he's been wanting.

At first, he had been planning on testing the virus on her, but after all of the developments, that would prove to be useless. Instead, a chemical substance was found that would give a host superhuman powers and make them able to be controlled. In order for the virus to be continuously administered, he implanted a device on her chest. Ever since then, he's been controlling her, and she's the mysterious cloaked figure.

Chris and Sheva discover this, and Chris is desperate to save her. After a fight, he's able to do so. Jill feels guilty about everything she's done, but tells them she's alright and that they have to go on without her and stop Wesker. It's at this point that Chris finally is able to fully accept Sheva as
his new partner. Excella Gionne, CEO of Tricell's African Branch, has been helping Wesker for a while and has some type of partnership with him. The two of them go after Wesker and, with Jill's helpfulness, inject him with a serum that will weaken him, and they sabotage his plan to launch missiles over the world, which would spread the Uroboros Virus. The plane they're on crashes, and they
end up in a volcano. In a last ditch effort, Wesker uses the Uroboros Virus on himself, and is seemingly able to control it. However, Chris and Sheva are able to defeat him.

Jill shows up in a helicopter and lowers a ladder that Chris and Sheva use to get onto the copter. Afterwards, they each hold a rocket launcher and fire a shot into Wesker, finally killing him. Chris, Jill, and Sheva escape in the helicopter, with Chris knowing that it is worth fighting for.





Written by ryodin.

The following is the accounts of the events leading to the destruction of Raccoon City, and describes what occurs before and during RE2 and RE3.


THE DEATH OF RACCOON CITY

Tuesday - September 22nd, 1998

It was on this date that the fate of Raccoon City was sealed. And it all started with the greed of a single scientist working deep beneath the streets of the city in a top-secret laboratory owned by Umbrella, Inc.

An Umbrella U.B.C.S. operative, nicknamed “Hunk,” leads a recovery team down into the Raccoon City sewers to reach Dr. William Birkin’s lab. He is sent by Christine Henri, the R&D Facility Head Manager of Umbrella's French Division, with instructions to retrieve the G-virus sample from Birkin's lab by any means necessary. After obtaining the sample, his orders are to personally deliver the contents to Loire Village in France. Word has leaked to Umbrella HQ of Birkin's plans to keep the discovery of the G-virus to himself, and the U.B.C.S. force has been dispatched to rectify the situation

Part of the team captures Annette, while the other half confronts the rebellious Dr. Birkin himself. After refusing to give up the samples, William Birkin is shot with multiple bullets to his body. Hunk snatches Birkin’s briefcase containing the T- and G-virus samples, and his team quickly exits. Free of her captors, Annette rushes to her dying husband’s side, then runs off to find medical supplies.

While she’s away, William reaches down and injects a massive sample of the as yet untested G-virus into his body. The virus works quickly and mutates the scientist into a huge, hulking monster. Birkin rises and stumbles through the sewers in hot pursuit of his attackers. He systematically hunts down each U.B.C.S. member and kills them all with vicious speed. Bullets appear to have no effect on his mutated form. During the scuffle, the case containing the samples is dropped, smashing open vials and spreading the contents of the T-virus all over the sewer floors. Rats quickly begin to spread the virus throughout the sewer system across the entire city.

Afraid for her family's safety, and knowing full well the devastating effects of the T-virus spreading through the sewers, Annette Birkin calls their daughter, Sherry, at home and tells the child that it is not safe to be alone.

She urges Sherry to make her way to the R.P.D. station in the center of town . . . where she will be safe.


Wednesday - September 23rd, 1998

One day after Hunk and his U.B.C.S. team botches Umbrella's efforts to recover the G-virus from Dr. William Birkin and spreading the T-virus across the sewers in the process, increasing signs of T-virus infection begin to spring up amongst the population of Raccoon City. A field reporter with the Raccoon City Times makes the gruesome discovery that the rumors of a "cannibal disease" moving swiftly throughout the city are indeed true. He witnesses with his own two eyes a single, deranged man savagely attack a group of people and tear their flesh apart like an animal. Hearing of similar, though isolated, incidents simultaneously occuring across the city, the reporter makes up his mind to gather more evidence before going public with the story.

Meanwhile, Brian Irons, the R.P.D.'s Chief of Police, is furious that Umbrella went back on its promise to keep his city safe. Having been in the mega-corporation's pockets for close to 5 years now, he no longer feels he can rely on the company after discovering the mayhem caused by William Birkin and Umbrella's commando team. Suspecting that the city will soon be overrun with zombies, and that he himself might already be infected, Chief Irons vows to bring down the whole city with him. After all the security he provided for Umbrella's secret experiments, turning a blind eye and misdirecting nosy media and his own S.T.A.R.S. members, the Chief feels betrayed and duped. He decides that if he has to die infected by the T-virus, he will ensure that everyone else is killed off, too.

Meanwhile, after cancelling their previous game due to illness, the Umbrella sewage plant worker, Thomas, easily beats the R.P.D. night watchman at a game of chess. The watchman observes that Thomas does not look well, and that the Umbrella worker never ceases talking about food . . . .


Thursday - September 24th, 1998

By evening of this day, "zombies" are now roaming the streets of Raccoon City in increasing numbers. Citizens who survive their encounters with these loose gangs of flesh-eating maniacs begin to seek shelter at the R.P.D. station. Trying to make sense of the flood of panicked people suddenly demanding answers, the modest sized police force begins patrolling the city vigorously.

Meanwhile, intent on carrying out his ominous plan, Chief Brian Irons starts sowing the seeds of confusion amongst his men. Promising to get help from law enforcement sources outside the city, Chief Irons instead tampers with and eventually severs all communication to the outside world from inside the precinct. He stands by as he sends his men onto the streets to meet certain doom, while counting on the confusion thus sown to keep the citizens from discovering the truth before its too late. He also ensures that all escape routes from the precinct are cut off as well, including denying access to the sewers in the basement levels.

And, while on patrol this day, R.P.D. Sgt. Marvin Branagh discovers the theft of two jewels from the clock face at the main gate of the municipal building near the center of town. Due to a shortage of available men, however, he suspends investigation into the theft for the time being . . .


Friday - September 25th, 1998

At the recommendation and urging of R.P.D. Chief Brian Irons, Mayor Michael Warren declares martial law in Raccoon City due to the rising "zombie" epidemic. All communication with the outside world is severed, and transportation into and out of the city is prohibited.

Meanwhile, more and more citizens seek shelter within the precinct walls. To make matters harder for the police force to defend the city, Chief Irons orders one of his men to relocate all the weapons in the arsenal to more scattered locations throughout the precinct under the pretense to prevent domestic terrorism. He then kills the man to ensure no one is able to access the locations.

And, realizing that his contact with other media outlets outside Raccoon City has been lost, the investigative reporter for the Raccoon City Times remains steadfast in his resolve to uncover the truth behind the "cannibal disease" outbreak that is ravaging the city. He becomes certain that not only has the disease not spread nationwide yet, but that its origins must be from within the city as well. He surmises that the cure for the disease therefore must reside somehwere in the city too, and seeks to discover it before he himself is infected or killed.


Saturday - September 26th, 1998

In the early pre-dawn hours on this day, the Umbrella employee from the sewage treatment plant, Thomas, stops by to visit the night watchman and to cancel their habitual chess game due to illness. The watchman tells Thomas to go back home and rest, and worries that his chess buddy is looking like the "walking dead." He realizes that he, too, is not feeling so well.

Later that morning, the R.P.D. station is unexpectedly attacked by a huge mob of zombies. Many officers die in attempts to hold off the undead, as well as many civilians who have taken shelter in the precinct. Chief Irons further hampers efforts inside the station to find weapons caches for use against the zombies, and also cuts electrical circuits at key locations. After the zombies are finally repelled away from the station long enough for the survivors to regroup, a plan is formed to set out en masse in order to rescue living citizens from off the streets and to contain the disaster that has suddenly befallen the city.

Meanwhile, a 42-year old restaurant owner who sought refuge in the precinct just before the attack develops symptoms of the T-virus and is shot dead within ten minutes. Upon examination of the body, it is discovered that he was carrying the two missing gems from the clock face at the municipal building. Sgt. Marvin Branagh considers the case closed, although he has no idea what the motive could have been.

Later this night and across town at the hospital, most of the doctors and staff are killed in a battle against zombie patients who had trickled in days before complaining of soreness and itchiness. While hiding out in his office awaiting the inevitable, the hospital's director comes to the realization that he has also been infected with what he's termed the "zombie disease."


Sunday - September 27th, 1998

In the pre-dawn, twilight hours of this new day -- just a few hours after the attack on the hospital -- all hell breaks loose on the streets of Raccoon City. The zombie masses have by now swelled to large hordes of ravenous, vicious, brain-dead creatures intent on killing every living thing in sight. The few survivors run terrified for their lives through the streets.

Reacting to the threat of exposure, Umbrella dispatches several U.B.C.S. teams by helicopter into the city in an attempt to contain the outbreak. Within three hours, however, most of the teams are decimated, with the remaining living commandos scattered and running for their lives.

Meanwhile, back at the R.P.D. station, officers rush out of the precinct to make a last concerted stand against the zombies, and are joined by SWAT teams to help turn the tide. Together, they work at barricading major streets and side-alleys with debris, metal fences, and police vehicles in an effort to stem the tide and divide the city into more manageable sectors to contain the diseased creatures. However, the pressing mob is too much for the police forces to handle and they quickly become overrun. Defeated, the last remaining survivors rush back to the precinct and barricade the doors and windows as best they can.

Later this afternoon, zombies break through the precinct’s west barricade and kill several more people. Twelve injured survivors are rushed into the evidence room as shelter against the creatures now roaming the halls inside the precinct. A “Licker,” one of several advanced T-virus specimen types now loose in the city, enters the station and kills three more victims.

Chief Irons, having decided not to leave the survivors in his precinct to the mercy of the zombie hordes, leaves his hiding place in the station and starts hunting down the living one by one for his own amusement. He lets the mayor's daughter escape in hopes of tracking her down and having his fun with her later, but brutally murders the others with wanton abandon. He later writes in his journal the extreme joy experienced over shooting one of his men in the back as he tried to escape, then watching the life slowly drain from behind the dying man's eyes. By nightfall, most of the survivors in the precinct are dead. The remaining four devise a plan to escape the precinct, and possibly the entire city, through the sewers. They are never heard from again.

Outside the station, Raccoon City is a nightmarish wasteland. The streets are teeming with ungodly creatures and unspeakable sights. The few surviving humans are picked off one by one and subsequently infected with the same T-virus that spawned the creatures. The U.S. military, apparently tipped off (anonymously) by Umbrella itself, starts the tedious and slow work of barricading the city from the outside, enforcing a quarantine. Any survivors are left to fend for themselves. Tens of thousands of citizens are already dead.

Holed up in her apartment and surveying the state of affairs from her window, Jill Valentine summons her resolve and decides to make a final bid for survival and escape the city. In dramatic fashion, she escapes the hordes of zombies surrounding her building and begins her quest . . .


Monday - September 28th, 1998

Jill Valentine, after barely escaping her apartment complex with her life, spends the morning of this new day in hell running through the alleyways of downtown Raccoon City armed only with her standard issue. Following the screams of helpless civilians and professional soldiers alike, she often arrives too late to be of much help, but in time to witness gruesome scenes of bloody consumption by gangs of zombies. After escaping numerous encounters with roving bands of the undead, Jill finally manages to reach the R.P.D. station, unaware of the horrors that have transpired there earlier. She encounters fellow S.T.A.R.S. member Brad Vickers before the entrance, but after a brief greeting and assessment of the situation, Brad is suddenly and viciously killed by a hideous hulk of a monster. The imposing creature, known as the Nemesis and sent by Umbrella, is intent on eliminating all S.T.A.R.S. members. Before Nemesis can vist on her the pain he just dealt to her comrade, Jill rushes into the station and barricades the double doors behind her. After a cursory search through R.P.D. headquarters, Jill discovers the building is devoid of any living humans. All the cops who made the building their last stand are dead.

After encountering the Nemesis again in the narrow halls of the precinct, Jill opts not to stick around R.P.D. HQ and quickly rushes out of the building, heading further uptown. She meets Carlos Oliviera, one of the few surviving members of the U.B.C.S. mercenary group who was cut off from the rest of his squad. The two team-up in hope of working together to find a way out of the nightmare.

Later that night, while investigating a possible helicopter extraction point, Jill runs into the Nemesis yet again and is infected with a weakened strain of the T-virus in the ensuing battle. Carlos manages to fight the creature off and carries Jill to a nearby chapel, where she will remain feverish and unconscious for the next two days.

Minutes before midnight, a truck driver making a pit stop at a gas station on his way through town is inexplicably attacked and bitten by the attendant. The driver knocks the guy over and hops back into his truck in heated anger. As he pulls out of the station clutching a rag over his wound, the driver wonders aloud why that "maniac" attacked him like that . . .


Tuesday - September 29th, 1998

Shortly after midnight on this new day, while Jill lies unconscious in the chapel uptown, Claire Redfield and Leon S. Kennedy both arrive separately in Raccoon City - Claire by motorcycle; Leon by jeep. Claire had taken some time off from college to find out why her brother, Chris Redfield, had not been returning her phone calls. Leon, a new recruit to the Raccoon Police Dept., shows up from out of town for his first night of duty. After each running into bizarre, grotesque creatures, the two meet up for the first time and barely escape a mob of the undead in an abandoned police cruiser. After making each other's acquaintance, they are suddenly accosted by the now zombified truck driver as he mindlessly plows his rig through the streets and straight into the cruiser. Ditching the car and taking cover just in time, Leon and Claire are separated by a wall of flames. Having no other option, the two agree to make their separate ways through the city and to rendezvous at R.P.D. headquarters.

As Claire enters the precinct from one end, and Leon from the other, a helicopter drops one of six large canisters it’s transporting directly over Claire’s head. The canister smashes through the roof of the precinct and lands on the second floor, releasing a thawing and lethargic Tyrant. The Tyrant has been sent by Umbrella to retrieve Birkin’s G-virus sample. Claire runs into the hulking, albino killer and barely escapes with her life. The Tyrant, meanwhile, begins to systematically tear through the station room by room in search of the G-virus he can somehow sense is nearby.

Meanwhile, the remaining five Tyrant canisters are transported over to the disposal facility where Umbrella has learned that a U.S. Army special forces team has been dispatched by the government to obtain the G-virus. The agents enter into a fierce battle with the Tyrants, managing to kill all of the creatures only after a massive loss of life on their side. Their mission to find a viable sample of the G-virus, however, is a failure.

Back at the R.P.D. station, Claire and Leon reunite inside the S.T.A.R.S. office, and come to the realization that Chris
 

DarkBlood999

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Aug 7, 2001
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Entire Resident Evil timeline, by [link=http://users.ign.com/about/ryodin]ryodin[/link].

Well, even though it's still a work in progress, I've decided to post my oft mentioned RE timeline here on the board. This is the timeline I'm constantly mentioning and which I've been painstakingly putting together for more than a year now.

As some of you may already know, this timeline has been fabricated using every scrap of evidence found in the diaries, files, and events of every single RE game with the exceptions of Gaiden, Survivor 2, and Dead Aim.

This is a VERY long read . . . so proceed at your own risk! [face_tongue] Excerpts of this timeline have appeared at one time or another on the board, but never together in one post. The majority, though, will be brand new to you all.

As always, the information presented here is not set in stone. As more information is released by Capcom via website updates and/or future games, this timeline will change to incorporate the new information.

While I do not claim this timeline as being 100% accurate, keep in my mind that I have tweaked the entries through numerous drafts and revisions and that I am confident in the validity of most of the information. For areas where there are holes in the logic and/or chronology, please realize that some of these inconsistencies exist within the official plotline itself, and is not of my own doing.

Everything else is the fault of me the author. :)

If you spot any glaring problems or omissions, or just want to tell me that my logic sucks, please realize that I am completely able and ready to defend my arguments to the fullest. I won't always be right, but I will hold my own. If during the debate I realize that I was indeed wrong, I will gladly apologize and make the necessary corrections to my timeline.

In other words, feel free to help me make this the best and most accurate RE timeline out there!

Thank you, and without further ado . . .

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RESIDENT EVIL TIMELINE


1950 – 1960 (circa)

--Sometime during this decade, Lord Edward Ashford, Lord Ozwell E. Spencer, and James Marcus together discover the “mother” virus. The potential for creating ultimate bio-organic weapons, (B.O.W.) is realized for the first time. The three spend the next several years studying and testing the virus.

----Years after the discovery of the “mother” virus, it is refined further thanks to the research of a team headed by Spencer, Ashford, and Marcus to create the “Progenitor” virus. The Progenitor virus, while powerful, proves unsatisfactory for the researchers’ purposes since its effects on animals and plants are negligible, resulting in ravenous and uncontrollable behavior that proves too destructive and unpredictable. A balance needed to be found, but it would be years in the coming.

--Edward’s son, Alexander Ashford, a graduate of bio-genetics, joins and supports his father’s research.


1962 – 1967

--Over the course of five years, the palatial and secluded Spencer Mansion, located in the Arklay Mountains just outside Raccoon City, is built under the direction of the famous New York architect, George Trevor. Trevor, under the orders of Ozwell Spencer, incorporates a series of secret rooms and passages to which only he and Spencer are knowledgeable.


November 10, 1967

--After Spencer invites the Trevor family to visit the estate, George’s wife, Jessica, and his teenage daughter, Lisa, arrive at the newly constructed mansion. George, busy with work back in New York, promises his own arrival a few days later.

--Meanwhile, Jessica impresses their host with a beautiful rendition of Beethoven’s piano piece, “Moonlight Sonata.” She is warmly congratulated by Ozwell Spencer.

--Later that night, Jessica and Lisa are attacked by men working for Spencer and dragged to a laboratory where they are administered the Progenitor virus. Jessica is given the “Type-A” version of the virus, with less than promising results. Lisa is administered a “Type-B” version and is slow to react to the mutative effects.


November 13, 1967 (evening)

--George Trevor finally arrives at the Spencer Estate and is treated to a sumptuous dinner by his host. Spencer informs the young architect that his wife and daughter unexpectedly left three days earlier to tend to their sick aunt, Emma, who was hospitalized.


November 14, 1967

--Spencer takes Trevor on a grand tour of the mansion, where he reveals to the architect his plans to start a pharmaceutical company called “Umbrella.”


November 15, 1967

--Jessica Trevor finally succumbs to the virus and dies. Lisa, slowly going insane due to the effects of the virus, is left all alone to wander her dark, dank cell deep within the caverns beneath the estate. She is placed under routine surveillance to monitor the progress of the Progenitor strain coursing through her body.


November 18, 1967

--Worrying about the long overdue return of his family, and frustrated by the lack of telephones on the premises, Trevor begins to wander the grounds and discovers a strange tunnel in the courtyard that was not part of his original plans. He is suddenly accosted by several men who berate the architect and inform him that he should not wander around unescorted.


November 21, 1967

--Intending to leave and find his family, Trevor waits for his host to see him off in a ground level reception room. One of the men who accosted him earlier appears and informs Trevor that his wife and daughter are dead, before injecting him in the neck with a substance that causes the architect to lose consciousness.


December 7, 1967

--After eventually escaping imprisonment and wandering around the secret underground mazes of the estate, a dehydrated and dying Trevor crawls into a final secret passage under the mansion. There he discovers a freshly dug grave and a tombstone with his name on it. Apparently, Spencer was using the architect as a lab rat to test out the hidden rooms and passages of the mansion, while providing Trevor with his final resting place at the same time.


1968 – 1969 (circa)

--As a front for their new and dangerous research, Ozwell Spencer, James Marcus and Edward Ashford found the company Umbrella Chemicals, Inc.


1969 – 1970

--Alexander Ashford accidentally kills his father, Edward, and disgraces the Asford family name. Full control of Umbrella is handed over to Spencer, and Alexander is forced to continue his research on a new strain of the Progenitor virus away from the Arklay lab.

--Later, in 1970, Alexander establishes a secret lab in Antarctica as part of a mine shaft facility already set up and owned by Umbrella. He plans to continue work on what he calls the “Veronica” project and to someday revive his tarnished family’s name. He also builds spacious living quarters for himself within the facility enviously modeled after the Spencer Mansion.


1971

--After years of research, Alexander isolates the gene regulating human intelligence. He extracts the gene from a DNA sample belonging to the long dead and revered Ashford family matriarch, Veronica, and implants it into the egg of a surrogate mother. The twins Alfred and Alexia Ashford are born later that year. The boy possesses above average intelligence, but it is the girl, Alexia, who turns out to be a true genius.


September 19, 1977

--James Marcus derives the “Tyrant” virus by combining the Progenitor virus with leech DNA, spurring months of secretive testing which would eventually lead, years later, to illegal testing on numerous live test subjects. It would later be discovered that this new “T”-virus has the ability to mutate test subjects into, for lack of a better word, “monsters.” Humans would be found to mutate into zombie-like creatures with diminished intelligence, augmented strength, and an insatiable appetite for living flesh. While animals and plants infected with the virus would grow larger, more ferocious, and decidedly homicidal. It was also discovered that the T-virus could be transmitted through the bite of an infected carrier.


February 3, 1978

--James Marcus begins administering the new T-virus to leech specimens in the lab. The results are promising and he becomes enamored with their adaptability and vicious survival instincts. Initially the leeches exhibit rapid growth and reproductive rates, followed by a disturbing tendency towards cannibalism. After Marcus increases their food supply, however, the leeches cease this activity and begin working in cohesion, forming large familial groups and attacking supplied live feed with precision and a single-mindedness bordering on the uncanny.


June 3, 1978

--After four months observation, the T-virus infected leeches have evolved admirably, surpassing all of Marcus’s expectations. All individuality amongst the specimens has vanished, and the group of leeches now operates as one single, large collective. They even begin to mimic en masse the movements and actions of their administrator, James Marcus. This makes them the perfect starting base for the future development of effective B.O.W. types as envisioned by Umbrella.


July 31, 1978

--Albert Wesker, age 18, is assigned to the research team at the Arklay Mountains lab on the Spencer Estate by none other than Lord Ozwell Spencer himself. He meets William Birkin, age 16, for the first time, and the two prodigies are made head researchers on various teams at the lab.


February 11, 1979

--Marcus suspects Spencer has been sending spies to his lab in order to use the information obtained about the T-virus for his own means. Marcus makes plans to reveal the discovery of the virus and his subsequent research at the next Umbrella board of directors meeting, hoping that the prestige awarded to him will be enough to supplant Spencer and seize total control of the company for himself.

--A few months later, James Marcus is assassinated by Wesker and Birkin on Spencer’s orders in order to give Ozwell complete control over Umbrella’s holdings. Birkin takes over the dead man’s research into the T-virus with intense vigor.


July 27, 1981

--Alexia Ashford, a child prodigy, graduates at the top of her class from a noted university at the age of 10. In July, she is offered a position as head researcher for Umbrella, Inc. at her father’s Antarctic facility.

--Later this year, Alfred Ashford begins military training at the newly constructed Umbrella training facility on Rockfort Island.


1981 – 1982

--Future S.T.A.R.S. member Barry Burton begins his long career in law enforcement by joining a SWAT team.


February 17, 1983

--Alfred Ashford discovers a secret corridor within the Antarctic facility. Inside a locked room where the Asford family secrets are kept, he discovers his father’s notes and the true nature behind the conception of his sister and himself.


March 3, 1983

--Alexia combines the T-virus with an ancient virus found dormant in the DNA of a queen ant. The results are promising, and Alexia names the new virus “T-Veronica”, after her esteemed ancestor. To test the abilities of the new virus, the twins decide to perform the first human experiment of the virus on their own hated father, Alexander.


April 22, 1983

--After Alexander horribly mutates and goes insane, the twins realize their experiment is a dismal failure. They lock the deranged creature that once was their father in a hidden cell deep within the bowels of the facility. Alexia develops an antidote for the poisonous gas the creature emits in the event of an escape, and struggles with how to retard the devastating effects of her “Veronica” virus long enough to control it to her purposes.


December 27, 1983

--Finally sure of her solution, Alexia injects her own body with the T-Veronica virus and arranges to cryogenically freeze herself for fifteen years in order to mitigate the effects and thus make the virus more manageable. The twins concoct a scheme to fake Alexia’s death as a cover-up, and Alfred is left to uphold the family’s name in her absence.


January, 1988

--Michael Warren becomes mayor of Raccoon City.


July 1, 1988

--Albert Wesker obtains a sample of the “Prototype parasite” from one of Umbrella’s labs in France with the help of Ozwell Spencer. The parasite, part of Umbrella’s “Nemesis Project”, is injected within Lisa Trevor’s infected body, and the results are studied by William Birkin. He discovers a new “G”-virus residing within the woman’s tissues and begins conducting years of research into discovering a way to synthesize the virus for Umbrella’s use.


1991

--After receiving official authorization to start work on creating a viable G-virus sample, William Birkin leaves the Spencer Mansion around this time to set up his lab in Umbrella’s secret underground facility buried under the old train yards of Raccoon City, intending to continue his research there.

--Having determined that the G-virus research was far above his own abilities, Albert Wesker decides to change fields within the company in order to give him more access to classified information. His request to join Umbrella’s “secret service” is finally approved and he, too, leaves the Spencer Estate to begin training.


1992

--Raccoon City builds a new hospital and rebuilds the old municipal building under Mayor Michael Warren’s leadership and with funds provided by Umbrella, Inc.


1993

--Raccoon Police Department (R.P.D.) Chief Brian Irons begins receiving bribes from Umbrella, Inc.


1994

--Alfred Ashford is put in charge of the Rockfort Island training and detention facilities, and hires a private attendant by the name of Robert Dorson.


1995

--Future S.T.A.R.S. member Chris Redfield joins the U.S. Air Force.

--Ada Wong’s boyfriend, John, a researcher at Umbrella’s Chicago branch, is transferred to the Arklay Lab at the Spencer Mansion. He is sent to lend support as head researcher on one of several teams working diligently to create B.O.W.’s from the T-Virus at the estate.


1996 – 1997

--Coercing Chief Irons, Wesker forms The Special Tactics and Rescue Service (S.T.A.R.S.), an elite enforcement team created to combat an increase in local domestic terrorism, as a branch of the R.P.D.


April 25, 1998

--A manager at a local university is hired to oversee the operation of a disposal facility attached to the newly built (and secret) underground Umbrella complex deep within Raccoon City.


May 10, 1998

--A high-ranking researcher at the Spencer Estate charges the Keeper of the grounds with looking after several newly developed B.O.W’s called “Chimeras”. The Keeper feeds the creatures a live pig and the pack ravenously tears the animal to pieces.


May 11, 1998 (dawn)

--T-virus outbreak occurs at Lord Spencer’s estate. James Marcus, mutated and seeking revenge over his “assassination” at the hands of Umbrella, purposely sabotages the environment safety controls at the Arklay lab and releases the virus into the air. The researchers and staff are slowly infected over the course of several days and spread the virus throughout the estate.

--Later the same day, one of the researchers exposed to the T-virus leak goes “berserk” and smashes the aquarium located in a hidden basement chamber under the guardhouse. The basement is flooded and several B.O.W. shark specimens called “Neptune” are released from the tank.


May 14, 1998

--The groundskeeper at the Spencer Estate begins developing horrible rashes and painful blisters across his body. Several dogs escape from their pens and vanish into the surrounding woods.


May 15, 1998

--A guard is posted at every exit of the estate with company orders to prevent anyone from leaving the grounds.

--One of the plants at the guardhouse begins to grow at an incredible rate due to its exposure to the chemically treated water that escaped from the smashed aquarium.

--Later that night, a researcher is fatally shot by a guard while trying to escape the estate.


May 19 1998

--A number of residents at the Spencer Estate are either walking T-virus infected “zombies”, or have been killed and consumed by the assorted B.O.W. creatures beginning to appear randomly throughout the mansion and underground passageways. Those still living are frantically searching for solutions and means for survival.


May 20, 1998 (night)

--The mutilated remains of a twenty-year old female hiker are found along the Marble River located within Raccoon City’s Old District.


May 21, 1998

--The mutated plant located under the guardhouse and nicknamed “Plant 42” kills several researchers studying it and consumes them.


May 27, 1998

-The Raccoon Times reports the discovery of the mutilated hiker’s body along the Marble River.


June 7, 1998

--As William Birkin frantically goes through numerous test subjects to reach his goal of creating a synthesized sample of the G-virus, the disposal facility manager voices his frustration with the staff assigned to him and the huge numbers of bodies he is forced to dispose of. The disposal system is experiencing serious problems with fully containing all the waste.


June 8, 1998

--John, the last living researcher at the Spencer Estate, writes a farewell letter to his girlfriend, Ada Wong. He charges her to go public with the story of Umbrella’s development of dangerous biological weapons and of the outbreak. He also instructs her to kill him if she finds that he has completely changed when next they meet.


June 16, 1998

--The Raccoon Times reports on the increased number of severe attacks by wild dogs in the Arklay Mountains.


June 24, 1998 (circa)

--Rebecca Chambers is recruited by the S.T.A.R.S. Bravo team to serve as field medic. She also joins the R.P.D.’s intramural basketball league.


June 28, 1998

--Don Weller, the chemical transporter for Umbrella in Raccoon City, arrives at work after being sick in bed for several days. The sewer manager observes him and notes that he is very sweaty and constantly scratching himself.


July 9, 1998

--Because of increased attacks and murders occurring in the forest, the road going up to the Arklay Mountains is blockaded by Raccoon City authorities. The S.T.A.R.S. team is dispatched to locate and bring back any missing hikers.

--Bizarre sightings of “grotesque monsters” in the mountains are also being reported.


July 10 – 16, 1998 (circa)

--The general manager of Umbrella’s Sanitation Division receives a memo from the company’s Special Research Department summarizing an internal investigation into the outbreak at the Spencer Mansion. The report mentions that most of the resident researchers and guards have been killed by the T-virus outbreak, but that the lab’s security systems are still intact. The report warns that the outbreak may be beyond their control to contain, and that Umbrella’s clandestine activities in the area may be compromised – especially due to the police and S.T.A.R.S. investigations currently underway.


July 17 – 23, 1998

--In order to deal with the increasingly severe attacks occurring in the mountains, and to further his own personal goals, Albert Wesker assembles a more experienced Alpha team within S.T.A.R.S. consisting of himself as captain, and several other specialists from outside Raccoon City. Barry Burton is transferred from Bravo team to serve as Alpha team’s weapons specialist, as well as Joseph Frost to serve as the team’s vehicle specialist. Jill Valentine is hired as a machine specialist, while Chris Redfield is recruited for his expert marksman skills. Brad Vickers is hired as the team’s pilot. It takes several days for all members to trickle in to town from across the country and assemble at R.P.D. headquarters. Meanwhile, Bravo team continues their investigation into what the media is calling mysterious “death cults” operating in the mountains.


July 22, 1998 (early morning)

--Wesker receives orders from Umbrella Headquarters to set in motion a series of events that will lead the S.T.A.R.S. members onto the Spencer Estate. He is to observe and assess the elite team in action against the many B.O.W. creatures roaming the mansion and surrounding grounds, and to collect the resulting combat data. He is also required to collect two embryos from each B.O.W. type, except for the “Tyrant”, and then destroy the Spencer Estate facility to eliminate any evidence.

--Navy ensign Billy Coen is court-martialed and sentenced to death by a military tribunal. He is transported with a Navy M.P. escort through the Arklay Mountains.

July 23, 1998 (night)

--A passenger train containing an Umbrella cleanup team traveling through the forest just outside of Raccoon City is attacked by strange, mutated leech creatures led by the resurrected James Marcus.

--While continuing to investigate the forest area in the Arklay Mountains by helicopter, S.T.A.R.S. Bravo unit discovers a seemingly deserted mansion nestled between the trees below them. Shortly thereafter, they begin to experience engine trouble with their helicopter and are forced to crash land in the forest. Near the crash site, the team runs across a scene of carnage involving a military transport. Further investigation reveals that the mutilated MPs were delivering a convicted murderer to his death sentence. The accused soldier in question seemed to have escaped. Splitting up, Rebecca Chambers encounters the wreckage of the passenger train. She boards the passenger train while the rest of her team searches the forest for more clues.

--The events in REØ begin.

--Rebecca meets Billy Coen and the two agree to work together to survive the horrors around them. After taking the train to its final destination, the two discover a secret Umbrella training facility deep within the forest, and not too far from the Spencer Estate.


July 24, 1998 (noon)

--After defeating the mutated James Marcus in a treatment plant beneath the training facility, Rebecca makes her way towards the Spencer Mansion off in the distance to find the rest of her Bravo teammates. She lets Billy go off on his own, with the promise that she will mention coming across his corpse in her report.


July 24, 1998 (night)

--S.T.A.R.S. Alpha team investigates the disappearance of Bravo team in the woods northwest of Raccoon City. After being attacked, the surviving Alpha team finds safety in an abandoned mansion . . . or so they think.

--Events in Resident Evil begin.


July 25, 1998 (morning)

--Chris and Jill uncover Albert Wesker’s deception. He reveals that his plan is to betray Umbrella and to keep the plans for their ultimate B.O.W., the “Tyrant”, for himself. He then injects himself with a virus provided by his friend William Birkin and designed to give him inhuman abilities, before releasing the Tyrant on the S.T.A.R.S. members. They defeat the creature and escape with help from Alpha team’s pilot, Brad. Spencer Mansion is destroyed. Chris Redfield, Jill Valentine, Barry Burton, Rebecca Chambers, and Brad Vickers are the only surviving S.T.A.R.S. members to make it out alive.

--Wesker also survives, unbeknown to the rest of the team. His now inhuman state allowed him to escape the exploding inferno of the estate on his own. He vows vengeance against the S.T.A.R.S. for ruining his plans, and develops an especially deep-seeded hatred against one member in particular – Chris Redfield.


July 29, 1998

--Umbrella’s disposal facility continues to exceed capacity, with some of the workers becoming infected under these conditions. The facility manager begins to keep a gun on his person at all times.


August 5, 1998

--Commander Nicholai Ginovaef of Umbrella’s paramilitary commando force, the U.B.C.S., informs his superiors that there is no sign of T-virus leakage into the forest surrounding the decimated Spencer Estate. He also notes that the company’s secret operative, Albert Wesker, is missing, and that S.T.A.R.S. members Chris Redfield, Jill Valentine, and Barry Burton are starting to become nuisances in their quest for the truth behind the events which took place on the night of July 24. Their lack of evidence and ridiculous claims, however, renders them a non-threat for the time being.


August 6, 1998

--Chris finally attempts a formal police investigation into Umbrella, linking the T-virus with the grotesque zombies and monsters encountered back at the Spencer Estate -- but Chief Brian Irons prevents him from doing so. Suspicious of the Chief, Chris secretly requests an FBI investigation into Irons’ background, as well as Umbrella, Inc.


August 7, 1998

--Dr. William Birkin writes a letter to Chief Irons confirming the loss of the Spencer Estate lab due to the rogue actions of renegade Umbrella operative Albert Wesker, who seems to be working for himself now. He also instructs the Chief to monitor the five remaining S.T.A.R.S. members, and to “dispose” of them if they begin to show signs of having concrete evidence against Umbrella.


August 8, 1998

--Chris tries once again to convince the Chief and others of Umbrella’s activities, but everyone refuses to believe him. Umbrella employs practically everyone in Raccoon City.

--Chris speaks to his sister, Claire, by phone, but does not mention any of the details of the last couple of weeks, nor of his suspicions.


August 15, 1998

--While on “vacation” and secretly investigating Umbrella’s activities within Raccoon City on his own, Chris discovers rumors of Umbrella’s work on the G-virus, an apparent successor to the T-virus he learned about back at the mansion. He also uncovers rumors of a huge underground lab complex hidden beneath the city. He invites Jill over to his apartment and reveals everything he’s discovered so far, and enlists her help in finding more substantial evidence.


August 16, 1998

--Dr. Birkin deposits $10,000 in Chief Iron’s bank account for “services rendered,” and informs him that his work on synthesizing the G-virus is almost complete. He also tells the Chief that the surviving S.T.A.R.S. members are snooping around trying to uncover evidence of his research, and recommends that Irons continues monitoring them and block any attempts to uncover the location of the underground lab.


August 17, 1998

--The R.P.D. begins receiving reports of “strange monsters” appearing at random throughout Raccoon City. Although the sightings are isolated, Chris realizes this is more of Umbrella’s doing.


August 20, 1998

--A teenage man is kidnapped off the street in a Congo town by Umbrella agents and brought to Sheena Island where he is held captive.


August 21, 1998

--Dr. Birkin informs the sewer manager that the police and media have begun to investigate Umbrella, and that all operations must be suspended. Birkin warns him that there may be a search of the sewers, and the manager will lose his job if he allows the lab to be discovered.


August 24, 1998

--With the help of Jill and Barry, Chris uncovers some more information regarding the G-virus. The S.T.A.R.S. members plan to investigate further by travelling to Umbrella’s headquarters in Europe.

--Chris and Barry head off to Europe, while Jill decides to stick around Raccoon City for another month in order to learn more about the location of the secret underground lab. Chris never informs his sister, Claire, about his travel plans.


September 5, 1998

--After sixteen days imprisonment, the young man kidnapped from the Congo discovers that he has been imprisoned along with other male teens as test subjects by a pharmaceutical company called Umbrella, Inc. He learns that all the people on the island are either employees of the company, or their family members.


September 6, 1998

--Vincent Goldman is sent by Umbrella HQ to become Sheena Island’s supreme commander.


September 10, 1998

--A young boy named Lott Klein, the son of a high-ranking Umbrella official, observes some of the prisoners at the local arcade on Sheena Island. They appear confused and disoriented, and some are drooling. Lott’s father and Commander Goldman both explain that Umbrella is operating on these sick people to make them better and into “decent people.”

--Back in Raccoon City, the director of the city’s hospital reports on the symptoms of this strange “zombie disease” that is starting to crop up all over town.

--During the week following the director’s report, the general populace of Raccoon City start becoming aware of unexplained murders and a strange disease spreading through the neighborhoods of the city.


September 14, 1998 (circa)

--Albert Wesker, now working for a rival company of Umbrella’s in the field of bio-weapons research, joins forces with Ada Wong, an already established agent within this unnamed company. Ada informs Wesker that Umbrella is close to developing the G-virus strain, but that the lead researcher and creator does not want to share the results with his employer. Wesker realizes that Ada is referring to William Birkin. The two formulate a plan to steal the virus.

--Jill resigns from S.T.A.R.S.


September 15, 1998

--The vice-president of Umbrella’s U.S. branch, Joel Allman, sends a memo to Dr. Birkin and several other labs requesting that they donate five cases of the chemical APL-14. There appears to be a shortage caused by an incident at the Antarctic base, but Allman assures the scientist that steps have been taken to prevent the shortage from happening again.

--At Birkin’s lab, the G-virus is tested on a human body with successful results. Rather than create mindless zombies like the T-virus, the G-virus seems to result in a much larger, faster, and smarter creature – nicknamed a “G-type” – which constantly mutates. A G-type subject can resist untold amounts of punishment and is a very quick healer. Its constant mutating state ensures that the creature will only get stronger as time progresses, making it a virtually indestructible killing machine.


September 17, 1998 (circa)

--Dr. Birkin receives word that Umbrella has dispatched agents to seize his research along with some T- and G-virus samples. Birkin instructs Chief Irons to arrest and detain any suspicious characters lurking around the city and to then contact him through his wife and fellow Umbrella researcher, Annette Birkin.


September 20, 1998

--Police sgt. Neil Carlson investigates a suspicious individual lurking around the sewers on the outskirts of Raccoon City and scares the person off. He recovers some explosives and ammunition that were left behind.

--On Sheena Island, the young prisoners are taken to the local nightclub. A prisoner overhears a conversation between several factory workers and learns that the prisoners are taken to the factory where a certain chemical is extracted from their brains.


September 22, 1998

--An Umbrella U.B.C.S. operative, nicknamed “Hunk,” leads a recovery team down into the Raccoon City sewers to reach Dr. William Birkin’s lab. He is sent by Christine Henri, the R&D Facility Head Manager of Umbrella's French Division, with instructions to retrieve the G-virus sample from Birkin's lab by any means necessary. After obtaining the sample, his orders are to personally deliver the contents to Loire Village in France. Word has leaked to Umbrella HQ of Birkin's plans to keep the discovery of the G-virus to himself, and the U.B.C.S. force has been dispatched to rectify the situation

--Part of the team captures Annette, while the other half confronts the rebellious Dr. Birkin himself. After refusing to give up the samples, William Birkin is shot with multiple bullets to his body. Hunk snatches Birkin’s briefcase containing the T- and G-virus samples, and his team quickly exits. Free of her captors, Annette rushes to her dying husband’s side, then runs off to find medical supplies.

--While she’s away, William reaches down and injects a massive sample of the as yet untested G-virus into his body. The virus works quickly and mutates the scientist into a huge, hulking monster. Birkin rises and stumbles through the sewers in hot pursuit of his attackers. He systematically hunts down each U.B.C.S. member and kills them all with vicious speed. Bullets appear to have no effect on his mutated form. During the scuffle, the case containing the samples is dropped, smashing open vials and spreading the contents of the T-virus all over the sewer floors. Rats quickly begin to spread the virus throughout the sewer system across the entire city.

--Afraid for her family's safety, and knowing full well the devastating effects of the T-virus spreading through the sewers, Annette Birkin calls their daughter, Sherry, at home and tells the child that it is not safe to be alone. She urges Sherry to make her way to the R.P.D. station in the center of town where she will be safe.


September 23, 1998

--A field reporter with the Raccoon City Times makes the gruesome discovery that the rumors of a "cannibal disease" moving swiftly throughout the city are indeed true. He witnesses with his own two eyes a single, deranged man savagely attack a group of people and tear their flesh apart like an animal. Hearing of similar, though isolated, incidents simultaneously occurring across the city, the reporter makes up his mind to gather more evidence before going public with the story.

--Meanwhile, Brian Irons, the R.P.D.'s Chief of Police, is furious that Umbrella went back on its promise to keep his city safe. Having been in the mega-corporation's pockets for close to 5 years now, he no longer feels he can rely on the company after discovering the mayhem caused by William Birkin and Umbrella's commando team. Suspecting that the city will soon be overrun with zombies, and that he himself might already be infected, Chief Irons vows to bring down the whole city with him. After all the security he provided for Umbrella's secret experiments -- turning a blind eye and misdirecting nosy media and his own S.T.A.R.S. members -- the Chief feels betrayed and duped. He decides that if he has to die infected by the T-virus, he will ensure that everyone else is killed off, too.

--After canceling their previous game due to illness, the Umbrella sewage plant worker, Thomas, easily beats the R.P.D. night watchman at a game of chess. The watchman observes that Thomas does not look well, and that the Umbrella worker never ceases talking about food.


September 24, 1998

--By evening of this day, "zombies" are now roaming the streets of Raccoon City in increasing numbers. Citizens who survive their encounters with these loose gangs of flesh-eating maniacs begin to seek shelter at the R.P.D. station. Trying to make sense of the flood of panicked people suddenly demanding answers, the modest sized police force begins patrolling the city vigorously.

--Meanwhile, intent on carrying out his ominous plan, Chief Brian Irons starts sowing the seeds of confusion amongst his men. Promising to get help from law enforcement sources outside the city, Chief Irons instead tampers with and eventually severs all communication to the outside world from inside the precinct. He stands by as he sends his men onto the streets to meet certain doom, while counting on the confusion thus sown to keep the citizens from discovering the truth before its too late. He also ensures that all escape routes from the precinct are cut off as well, including denying access to the sewers in the basement levels.

--And, while on patrol this day, R.P.D. Sgt. Marvin Branagh discovers the theft of two jewels from the clock face at the main gate of the municipal building near the center of town. Due to a shortage of available men, however, he suspends investigation into the theft for the time being.


September 25, 1998

--At the recommendation and urging of R.P.D. Chief Brian Irons, Mayor Michael Warren declares martial law in Raccoon City due to the rising "zombie" epidemic. All communication with the outside world is severed, and transportation into and out of the city is prohibited.

--Meanwhile, more and more citizens seek shelter within the precinct walls. To make matters harder for the police force to defend the city, Chief Irons orders one of his men to relocate all the weapons in the arsenal to more scattered locations throughout the precinct under the pretense to prevent domestic terrorism. He then kills the man to ensure no one is able to access the locations.

--And, realizing that his contact with other media outlets outside Raccoon City has been lost, the investigative reporter for the Raccoon City Times remains steadfast in his resolve to uncover the truth behind the "cannibal disease" outbreak that is ravaging the city. He becomes certain that not only has the disease not spread nationwide yet, but that its origins must be from within the city as well. He surmises that the cure for the disease therefore must reside somewhere in the city too, and seeks to discover it before he himself is infected or killed.


September 26, 1998

--In the early pre-dawn hours, the Umbrella employee from the sewage treatment plant, Thomas, stops by to visit the night watchman and to cancel their habitual chess game due to illness. The watchman tells Thomas to go back home and rest, and worries that his chess buddy is looking like the "walking dead." He realizes that he, too, is not feeling so well.

--Later that morning, the R.P.D. station is unexpectedly attacked by a huge mob of zombies. Many officers die in attempts to hold off the undead, as well as many civilians who have taken shelter in the precinct. Chief Irons further hampers efforts inside the station to find weapons caches for use against the zombies, and also cuts electrical circuits at key locations. After the zombies are finally repelled away from the station long enough for the survivors to regroup, a plan is formed to set out en masse in order to rescue living citizens from off the streets and to contain the disaster that has suddenly befallen the city.

--Meanwhile, a 42-year old restaurant owner who sought refuge in the precinct just before the attack develops symptoms of the T-virus and is shot dead within ten minutes. Upon examination of the body, it is discovered that he was carrying the two missing gems from the clock face at the municipal building. Sgt. Marvin Branagh considers the case closed, although he has no idea what the motive could have been.

--Later that night and across town at the hospital, most of the doctors and staff are killed in a battle against zombie patients who had trickled in days before complaining of soreness and itchiness. While hiding out in his office awaiting the inevitable, the hospital's director comes to the realization that he has also been infected with what he's termed the "zombie disease."


September 27, 1998 (pre-dawn)

--All hell breaks loose on the streets of Raccoon City. The zombie masses have by now swelled to large hordes of ravenous, vicious, brain-dead creatures intent on killing every living thing in sight. The few survivors run terrified for their lives through the streets.

--Reacting to the threat of exposure, Umbrella dispatches several U.B.C.S. teams by helicopter into the city in an attempt to contain the outbreak. Within three hours, however, most of the teams are decimated, with the remaining living commandos scattered and running for their lives.

--Meanwhile, back at the R.P.D. station, officers rush out of the precinct to make a last concerted stand against the zombies, and are joined by SWAT teams to help turn the tide. Together, they work at barricading major streets and side-alleys with debris, metal fences, and police vehicles in an effort to stem the tide and divide the city into more manageable sectors in which to contain the diseased creatures. However, the pressing mob is too much for the police forces to handle and they quickly become overrun. Defeated, the last remaining survivors rush back to the precinct and barricade the doors and windows as best they can.

--Later that afternoon, zombies break through the precinct’s west barricade and kill several more people. Twelve injured survivors are rushed into the evidence room as shelter against the creatures now roaming the halls inside the precinct. A “Licker,” one of several advanced T-virus specimen types now loose in the city, enters the station and kills three more victims.

--Chief Irons, having decided not to leave the survivors in his precinct to the mercy of the zombie hordes, leaves his hiding place in the station and starts hunting down the living one by one for his own amusement. He lets the mayor's daughter escape in hopes of tracking her down and having his fun with her later, but brutally murders the others with wanton abandon. He later writes in his journal the extreme joy experienced over shooting one of his men in the back as he tried to escape, then watching the life slowly drain from behind the dying man's eyes. By nightfall, most of the survivors in the precinct are dead. The remaining four devise a plan to escape the precinct, and possibly the entire city, through the sewers. They are never heard from again.

--Outside the station, Raccoon City is a nightmarish wasteland. The streets are teeming with ungodly creatures and unspeakable sights. The few surviving humans are picked off one by one and subsequently infected with the same T-virus that spawned the creatures. The U.S. military, apparently tipped off (anonymously) by Umbrella itself, starts the tedious and slow work of barricading the city from the outside, enforcing a quarantine. Any survivors are left to fend for themselves. Tens of thousands of citizens are already dead.

--Holed up in her apartment and surveying the state of affairs from her window, Jill Valentine summons her resolve and decides to make a final bid for survival and escape the city. In dramatic fashion, she escapes the hordes of zombies surrounding her building and begins her quest.

--The events in RE3: Nemesis begin.


September 28, 1998 (morning)

--Jill Valentine, after barely escaping her apartment complex with her life, spends the morning of this new day in hell running through the alleyways of downtown Raccoon City armed only with her standard issue. Following the screams of helpless civilians and professional soldiers alike, she often arrives too late to be of much help, but in time to witness gruesome scenes of bloody consumption by gangs of zombies. After escaping numerous encounters with roving bands of the undead, Jill finally manages to reach the R.P.D. station, unaware of the horrors that have transpired there earlier. She encounters fellow S.T.A.R.S. member Brad Vickers before the entrance, but after a brief greeting and assessment of the situation, Brad is suddenly and viciously killed by a hideous hulk of a monster. The imposing creature, known as the Nemesis and sent by Umbrella, is intent on eliminating all S.T.A.R.S. members. Before Nemesis can visit on her the pain he just dealt to her comrade, Jill rushes into the station and barricades the double doors behind her. After a cursory search through R.P.D. headquarters, Jill discovers the building is devoid of any living humans. All the cops who made the building their last stand are dead.

--After encountering the Nemesis again in the narrow halls of the precinct, Jill opts not to stick around R.P.D. HQ and quickly rushes out of the building, heading further uptown. She meets Carlos Oliveira, one of the few surviving members of the U.B.C.S. mercenary group who was cut off from the rest of his squad. The two team-up in hopes of working together to find a way out of the nightmare.

--Later that night, while investigating a possible helicopter extraction point, Jill runs into the Nemesis yet again and is infected with a weakened strain of the T-virus in the ensuing battle. Carlos manages to fight the creature off and carries Jill to a nearby chapel, where she will remain feverish and unconscious for the next two days.

--Minutes before midnight, a truck driver making a pit stop at a gas station on his way through town is inexplicably attacked and bitten by the attendant. The driver knocks the guy over and hops back into his truck in heated anger. As he pulls out of the station clutching a rag over his wound, the driver wonders aloud why that "maniac" attacked him like that.


September 29, 1998 (pre-dawn)

--Shortly after midnight, while Jill lies unconscious in the chapel uptown, Claire Redfield and Leon S. Kennedy both arrive separately in Raccoon City - Claire by motorcycle; Leon by jeep. Claire had taken some time off from college to find out why her brother, Chris Redfield, had not been returning her phone calls. Leon, a new recruit to the Raccoon Police Dept., shows up from out of town for his first night of duty. After each running into bizarre, grotesque creatures, the two meet up for the first time and barely escape a mob of the undead in an abandoned police cruiser. After making each other's acquaintance, they are suddenly accosted by the now zombified truck driver as he mindlessly plows his rig through the streets and straight into the cruiser. Ditching the car and taking cover just in time, Leon and Claire are separated by a wall of flames. Having no other option, the two agree to make their separate ways through the city and to rendezvous at R.P.D. headquarters.

--The events in RE2 begin.

--As Claire enters the precinct from one end, and Leon from the other, a helicopter drops one of six large canisters it’s transporting directly over Claire’s head. The canister smashes through the roof of the precinct and lands on the second floor, releasing a thawing and lethargic Tyrant. The Tyrant has been sent by Umbrella to retrieve Birkin’s G-virus sample. Claire runs into the hulking, albino killer and barely escapes with her life. The Tyrant, meanwhile, begins to systematically tear through the station room by room in search of the G-virus he can somehow sense is nearby.

--Meanwhile, the remaining five Tyrant canisters are transported over to the disposal facility where Umbrella has learned that a U.S. Army special forces team has been dispatched by the government to obtain the G-virus. The agents enter into a fierce battle with the Tyrants, managing to kill all of the creatures only after a massive loss of life on their side. Their mission to find a viable sample of the G-virus, however, is a failure.

--Back at the R.P.D. station, Claire and Leon reunite inside the S.T.A.R.S. office, and come to the realization that Chris and other members of the team have probably left the city already, and that the station is a death trap. They split up, with Claire agreeing to search for survivors while Leon searches for a safe way out of the precinct.

--Leon discovers that four survivors had recently tried to escape the precinct via the sewer entrance located in the basement. On his way to investigate the possibility, he meets Ada Wong who tells him that she is trying to find her boyfriend, John, who disappeared months ago. Leon believes her story and doesn’t suspect her true purpose for being at the station. The two agree to work together.

--Claire, meanwhile, encounters Sherry Birkin who has been hiding in the station ever since her mother’s phone call. The little girl is frightened and reveals that some huge monster, different from the others, has been pursuing her. She tells Claire that she must find her father. At that moment, the two hear a loud roar from somewhere in the station, and Sherry runs away. Claire chases after her.

--While searching the sewers underneath the station, Leon and Ada encounter Annette Birkin. Ada questions her and learns about the whole ordeal leading up to the outbreak, including William injecting himself with the G-virus. Annette, figuring that Ada is a spy, pulls a gun on her, but Ada disarms her and pushes the doctor’s wife into a sewage vat.

--Chasing after Sherry, and dodging the Tyrant which seems to be relentlessly dogging her heels, Claire eventually runs into Chief Irons, who reveals the events leading up to the outbreak, and that Sherry’s father is the one responsible. Suddenly, the Chief is attacked and killed by the rapidly mutating Dr. Birkin, and Claire barely manages to escape a similar fate. She pumps the monster so full of lead that he falls over a side railing and plummets into the sewers below. On her way out, Claire finally runs into Sherry, but the two must quickly escape from the approaching Tyrant. They elude the monster by running into the sewers, but Sherry gets separated from Claire when she is sucked into a sewer drain. Sherry stumbles around the sewers and collapses in a treatment room. Her mutated father discovers her body and mysteriously injects the girl with a G-virus embryo, before leaving.

--In the sewers, Claire runs across Annette Birkin, and the woman learns that her daughter is missing. Annette tells Claire that her husband will be hunting their daughter, but does not explain why. They agree to split up in order to search for the girl. Claire later finds Sherry and rescues her from a gigantic T-virus infested alligator. After the two escape, Claire learns that Sherry has been infected with the G-virus embryo and realizes that she must find an antidote quick.

--Meanwhile, Leon and Ada discover Umbrella’s underground lab, as well as more advanced and stronger T-virus creatures. While Leon checks out a side room on his own, he encounters Annette Birkin who keeps a gun trained on him. She thinks that Leon is trying to kill her husband, and lets him in on the secret that Ada is really a spy sent to obtain the G-virus. Leon calls her a liar. When Annette tries to shoot him, a rumble shakes through the entire facility and a section of ceiling breaks off and knocks her unconscious. Leon walks over to her body and discovers a G-virus sample she’s holding. When he meets up with Ada, the woman turns a gun on Leon and orders him to hand over the sample. Leon doesn’t believe she will shoot him, but when Ada is about to squeeze the trigger, she is shot by Annete, who then collapses for a second time. Ada falls over a rail on the catwalk they’re standing on, and plummets to the unseen depths below. Leon, frustrated over all the commotion caused by the sample, hurls the G-virus over the side as well.

--Albert Wesker, who was secretly watching the whole ordeal carrying on above him, uses his inhuman speed and strength to save Ada from plunging to her death. Meanhwile Hunk, the U.B.C.S. operative who had only been knocked unconscious when he encountered the Birkin monster, sees his opportunity and snatches the G-virus sample before Wesker can find it. After a long and dangerous trek back to the police station and to his rendezvous point on the roof, Hunk is eventually picked up by an Umbrella-owned helicopter and airlifted out of the city. The agent brings the sample with him on his way to the secret Umbrella lab at Loire Village in France.

--Meanwhile, Claire, separated from Sherry again, runs into Annette, again. Annette, having recovered from her accident, reveals that Sherry is carrying a vial containing the G-virus in a pendant around her neck, which is why the Tyrant is hunting her down. The creature must have been programmed by Umbrella to seek out the G-virus after their U.B.C.S. agents apparently failed. Claire tells Annette that Sherry is sick, but the two are suddenly interrupted by a loud roaring sound. Annette runs to her husband, but the Birkin monster disembowels her before quickly running into an air duct and leaving the scene. Claire runs over to the dying Annette, and the woman provides her with instructions on how to synthesize a cure for Sherry using the lab’s equipment. Claire prepares the vaccine, but finds that Sherry is being cornered by the Tyrant in the facility’s smelting room. Claire tells Sherry to toss the pendant to her, and when Claire catches it, she uses the object to lure the Tyrant away from the little girl. With the Tyrant upon her, Claire tosses the pendant into a vat of molten metal - and the Tyrant leaps in after it. It is at this moment that one of the power generators damaged by the Tyrant starts to malfunction, and a self destruct sequence is suddenly set in motion. Everyone must evacuate the facility immediately.



September 30, 1998 (dawn)

--With blaring klaxons sounding throughout the entire facility, a recorded voice informs all personnel to evacuate the premises immediately. Claire and Leon, separated for most of the last 24 hours, eventually meet up on one of the facility’s emergency evacuation trains that exits through a long tunnel leading out of Raccoon City. On her way to restoring power back to the train, Claire encounters the Tyrant one last time. When she is aided by a mysterious woman, Claire snatches up the rocket launcher handed to her and wastes no time in obliterating the hulking albino into little smoking pieces of charred flesh. Claire turns to thank the woman hiding in the shadows, but the figure is gone.

--Meanwhile, Ada and Wesker escape the underground facility as well, via a separate emergency escape tunnel leading away from the city in the opposite direction from the one taken by Leon and Claire.

--Back on the evacuation train, Claire administers the G-virus vaccine to Sherry as Leon activates the controls and exits the receiving station with only a few minutes to spare. Unexpectedly, the train is rocked by a huge impact from above activating the train's own self-destruct sequence, and the survivors encounter a grossly mutated William Birkin for one final showdown. When conventional ballistic attacks prove unsuccessful against his rapidly mutating form, Sherry hits the emergency brake and the trio exits the train and run frantically the last few remaining feet out of the tunnel. When the three of them arrive safely and exhausted outside of the Raccoon City limits, the train explodes and kills Birkin in a fantastic and fiery inferno. With the dawn sun rising and the ordeal finally over for them, Claire vows to find her brother and to put a stop to Umbrella once and for all.

--Leaving Raccoon City behind them, the three head for the woods to try and put as much distance between themselves and the nightmare they barely escaped with their lives. Leon forcibly argues with Claire to leave him and Sherry alone, since they will only slow her down in her search for Chris. Hesitating and not wanting to leave her new-found friends behind, Claire finally determines that Sherry will be in fine hands with Leon taking care of her, and eventually separates from the two to track her brother down. She disappears into the surrounding forest with trepidation, fearing something sinister has befallen her sibling.

--Shortly after Claire's departure later that afternoon, Leon and Sherry are captured by the military surrounding the city. Leon is later propositioned by a mysterious government-affiliated group to help them infiltrate and topple Umbrella. Sherry, meanwhile, remains in custody while government agents question her about her family and their connection with the outbreak.

--Near evening in Washington, Umbrella’s political maneuvering in the U.S. Senate fails, and the company decides to abandon its Raccoon City project. A message is faxed by the company to its field supervisors in Raccoon, advising them to evacuate the city as it will be obliterated by the U.S. Army come next daybreak.

--Back in Raccoon City later this night, Carlos discovers a secret Umbrella lab in the basement of the nearby hospital. Poring through some notes, he finally discovers a vaccine to combat the effects of the T-virus. After synthesizing the substance and encountering vicious Umbrella bio-weapons on the loose inside the facility, he quickly makes his way back to the chapel where Jill is slowly succumbing to the effects of the virus.


October 1, 1998 (pre-dawn)

--After discovering a secret Umbrella bio-weapons lab beneath the city's hospital, Carlos Oliveira barely escapes the building with the cure to Jill's T-virus infection from the Nemesis. He runs back to the chapel and administers the drug to Jill, who fully recovers after just a few hours. After exiting the sanctuary, she and Carlos have a fierce run in with the Nemesis again. With their combined firepower, the two are only barely able to escape into the nearby city park and elude the unstoppable creature momentarily. When they discover clues as to the location of a helipad at Umbrella's disposal facility, the two agree to split up. Carlos heads off to explore the facility, while Jill investigates a nearby shack tucked deep within the recesses of the park. There, she discovers the top secret meeting room of Umbrella's supervisory agents, now abandoned. Before she leaves, she spots the fax sent by the company and warning of the impending nuclear strike on the city. She realizes she only has a few hours before daybreak to escape the doomed city before it is completely wiped off the map. She quickly flees the park and runs to catch up with Carlos at the disposal facility. Before reaching the entrance to the facility, Nemesis attacks Jill yet again, but her quick thinking and fast reflexes catches the hulking brute off balance and sends him plunging off a bridge and into the stream below.

--Jill hurries into the facility, where she discovers that the installation had been used by Umbrella to dispose the bodies of virally infected test subjects, as well as failed bio-organic experiments, in a manner as to prevent the contamination of the workers and the city in general. The facility also served to cover-up any remains of unlawfully abducted human test subjects from law-enforcement investigators. The files she uncovers also make mention of Dr. William Birkin and the facility's inability to keep up with the disposing of the absurd number of test subjects his experiments were killing. Apparently, his quest to perfect the G-virus before the deadline had cost the lives of many innocent human beings, most of which were low-level Umbrella employees. According to the files, due to the strain placed on the facility's resources, minute traces of the T-virus began to leak out into the connected sewer system servicing all of Raccoon City. This started to explain why some sewage workers at the facility had begun developing symptoms of T-virus infection even before the main outbreak occurred, and why the disposal facility manager started carrying a gun with him at all times, according to his journal.

--Moving deeper into the facility, Jill soon discovers the treatment and incinerator rooms -- still filled with the remains of failed B.O.W. experiments. Unfortunately, she herself is discovered by the Nemesis, again. After a particularly nasty battle with the creature, during which Jill douses him liberally with corrosive acid, Nemesis finally succumbs after being decapitated and dismembered. Activating the disposal facility's controls to incinerate his remains, Jill leaves the area and is immediately contacted by Carlos. Jill informs him of the impending nuke heading their way, and Carlos announces that he has found the helipad. Jill manages to find an emergency exit and makes her way to the rear of the facility where salvation is waiting. Along the way she discovers the remains of U.S. Special Intelligence agents and the notes they left behind. Apparently, the agents were sent in to recover samples of Umbrella's viruses, particularly the G-virus. From the look of things, Jill surmises that the agents must have encountered stiffer resistance than they had anticipated. She also learns of an experimental rail cannon the Army brought along code-named "Paracelsus Sword" to help deal with any B.O.W. threats.

--Once outside the facility, Jill finds herself in a trash dump and surrounded by the eerie and chilling sight of numerous dead Tyrant B.O.W.s littered haphazardly about the area. Apparently they were involved in the massive attack that killed many of the agents Jill found. Cutting across the sinister graveyard to reach the helipad, she comes face to face with the "Paracelsus Sword" -- and has one last friendly encounter with an old friend! Turning just in time to see the battered and desiccated remains of the Nemesis come spilling out of the facility's disposal pipes, Jill frantically hurries to activate the huge power cells for the rail cannon and re-boot its operating system. Meanwhile, what's left of the Nemesis starts to mutate rapidly into a gross, fleshy lump of mass appendages. The creature stumbles over to one of the many Tyrant carcasses and commences feasting on the dead flesh to augment the changes taking over its form. Before long, Nemesis has mutated into a huge, dog-like monster complete with tentacles that shoot out poisonous, corrosive liquid. Nemesis angrily tears through the dump after Jill, but the S.T.A.R.S. veteran is no stranger to these kind of scenarios. She nimbly avoids the Nemesis attacks and manages to pop off a few shots from her weapon while the rail cannon charges up for an attack. Upon hearing the machine's countdown, Jill lures the enraged and mutating Nemesis down a path placing the creature directly in the weapon's sights. Jumping to the side at the last moment, Jill avoids the huge particle beam that barrels down the trajectory and obliterates her adversary into smoking chucks of mutated glop.

--Walking over to the remains and putting one last bullet into it for good measure, Jill finally makes her way to the escape elevator leading to the helipad. With the sun just starting to peek above the eastern horizon, Jill knows her time has run out. She meets Carlos on the helipad, and the two are surprised by the sound of helicopter blades descending from above. The pilot urges them onto the craft and pulls up hurriedly once the two are aboard. To Jill's delight, she discovers the pilot is none other than her S.T.A.R.S. compatriot, Barry Burton. Barry explains that he knew Jill was still stuck behind in Raccoon City, and that he had a hunch she would need his help.

--With no time to waste, Barry pilots the helicopter away from the nightmarish wasteland of Raccoon City below them. As they put great distance between them and the city limits, Jill cries out in shock. The other two men turn to stare out the windows just in time to witness a solitary, streaking missile flash by at tremendous speed. The missile disappears as it sinks lower into the distance, and for the briefest of moments . . . all is silent.

--Back on the doomed, horrid streets of Raccoon City -- where death and destruction lay twisted in terrible heaps across a battered landscape -- the milling zombie hordes pause to peer curiously into the sky, somehow sensing the approach of their own destruction, as well as their salvation. A blinding flash erupts from the center of town, and suddenly everything around them is obliterated and reduced to cinder under an ever-expanding wall of flame. Nothing living survives, and all that was Raccoon City is engulfed in clouds of flame.

--Having shielded their eyes in time, the trio aboard the helicopter return to gaze behind them a few minutes later, witnessing the terrible mushroom cloud rising from the ground where the city once stood. For Jill, Raccoon had only been her home for less than a y
 

DarkBlood999

Moderately Disturbed
★ MOD
Aug 7, 2001
163,089
18,073
Washington
Wesker's Report


"My name is Albert Wesker. I aspired to become a leading researcher at Umbrella, Inc. -- a pharmaceutical enterprise who covertly conducted Bio Organic Weapons, better known as B.O.W., for development. But at the leader development training grounds situated in Raccoon City, I met a brilliant and talented researcher who made me decide to take a different path - William Birkin.

In time I shifted my position to S.T.A.R.S., a special forces unit of the Raccoon Police Department. Umbrella, for crisis management reasons of their illegal Bio Organic Weapons development, had many of its people working in the police department.

I became the leader of S.T.A.R.S. and conducted all sorts of intelligence activities for Umbrella. As I continued to serve, I devised my own plans and waited for the right moment to execute them. Then at last, opportunity knocked.”

1998 - July
7.24

“The freak murder incident that occurred in the forest near the mansion started it all. The mansion was Umbrella's secret BOW laboratory, and it was clear that the in-development T-Virus was the cause of the murder.

Initially, Umbrella instructed me secretively to keep S.T.A.R.S. out of the case. But, with the heightened emotions of the citizens, S.T.A.R.S. had no choice but to move in.

That’s when my next order was given. Dispatch S.T.A.R.S. to the mansion, dispose of them, then report the situation to headquarters so that their combat with the B.O.W. could be used for data analysis, allowing Umbrella a comprehensive portrait of the B.O.W.'s combat abilities.

From the 2 S.T.A.R.S. teams I first pitched in the Bravo Team. As expected, the top elite of S.T.A.R.S. gave all they had and became useful sample data. Then following, I geared up the Alpha Team to "search and rescue" the lost Bravo Team. The members of the Alpha Team also proved their worth, and, as expected, many died.

There were 5 Survivors from the initial 11 S.T.A.R.S. members. From the Alpha Team were Chris Redfield, Jill Valentine, and Barry Burton. And from the Bravo Team were Rebecca Chambers and Enrico Marini.

It was time to begin executing MY plans. In the midst of the whole affair, I could take Umbrella's ultimate Bio-Organic Weapon, the Tyrant, and join forces with an opposing corporation of Umbrella. To buy into that opposing corporation, I would need the actual combat data of the Tyrant.

The surviving, privileged members of S.T.A.R.S. were just the perfect bait. I decided to have one of them play the Judas and draw them to the Tyrant.

That Judas was Barry.

Barry was the strong, truth-and-justice kind, and cherished his family more than anything. His type is easy to manipulate. I simply took that most important thing away from him. My only miscalculation was the high potential of Chris and Jill. But with the family man, Barry, playing Judas, the scheme went as planned.

Then the winds turned unexpectedly.

I had to eliminate Enrico who found out what was behind it all. I used Barry to get to him. After I successfully got rid of that nuisance, I awaited the sample specimen that Barry would bring to me . . . in the Tyrant’s room.

I injected the virus I obtained from Birkin in advance. If I made Umbrella believe I was dead, it made it far more convenient to sell myself to the opposing corporation. According to Birkin, the virus had profound effects. It would put my body in a state of temporary "death." It would then bring me back to life with super human powers. Therefore, I unleashed an awesome Tyrant from its slumber and let it attack me.

As my consciousness faded away, I was certain that the whole scheme would end in success.

Never did I imagine that S.T.A.R.S. could slay the evil creation. I lost the Tyrant, and the plan I devised which cost me my humanity ended in failure. Now anyone or anything that stood in my way would be terminated. It's been that way for a long time, and it always will be. At all costs I had to make S.T.A.R.S. pay.”

September

“Two months had passed since the mansion incident. To regain everything that I had lost in my new organization, I joined hands with Ada Wong, a female agent who was also sent to spy on Umbrella.

I knew in my bones that the key developer was William Birkin, but what he didn't know was that Umbrella did not play games ... with anyone. Eventually, Birkin would be assassinated, and the G-virus would be in the hands of Umbrella.

But the salvage team led by Hunk was ahead of us. By the time they got to Birkin, he had already injected himself with the G-virus... he became his own creation, and decimated them.

Soon after, the T-virus carried by rats spread throughout Raccoon City, and Umbrella faced its worst scenario.”

9.28

“The good citizens became zombies, and the city had headed for its devastating fate. Humans were no match against zombies.

In the chaos, Umbrella Europe applied a new type B.O.W. called "Nemesis". The Nemesis would hunt down and destroy the surviving member of S.T.A.R.S., Jill. It became imperative that our organization also obtain the Nemesis data.”

9.29

“To cover up the whole affair, Umbrella jettisoned a Tyrant to take care of Leon and Claire, who were trying to unveil their secrets.

Then, a new revelation. Birkin use to hide the findings of his studies in his daughter Sherry's pendant. It was very possible that the G-virus was there. While Umbrella was busy with their cover up, we had to capture Sherry before they did. I sent Ada undercover to seek the location of Sherry. I, the "dead man," on the other hand, had to work in the shadows.

A spy's obligation and priority is in the mission; to carry out the mission like a machine without any emotional interference.

But through her interaction and involvement with Leon S. Kennedy, there'd been an affection growing inside her.

My instincts sensed danger, something had to be done, quickly. My instincts did not disappoint me. Even though Ada almost had her hands on the G-virus, which Leon acquired from Sherry, that affection of hers drove her to her death. But she was still of some use. I had to save her life. My people hurried to retrieve the G-virus that Leon threw away. But Hunk, the only survivor of Umbrella's salvage team, was there before us.”

9.30

“Our only option left was to bring back Birkin, the monster, as the sample specimen and have him finish off Leon and Claire in order to obtain his combat data. Although Birkin lost the battle to Leon and Claire, we succeeded in gathering samples of the G-virus from his dead body.”

10.1

“In the morning, the government bombed Raccoon City in an attempt to stop further viral outbreak. This was, of course, their feigned reason.

Later, Claire left for Europe to find her lost brother, Chris. And Leon joined forces with an underground anti-Umbrella organization.

Sherry is safe in our hands. I would never underestimate Birkin.

There's something about this little girl . . .”




Wesker's Report II

THE EXPERIMENT

July 31, 1978

The first time I visited that place, it was the summer of my 18th year. That makes it about 20 years ago.

As I got off the helicopter, I remember the sight of the swirling wind that the blades whipped into the air. When viewed from above the old mansion seemed quite normal, but when seen from the ground there was something foreboding and unapproachable about it. Birkin (my junior by 2 years) seemed, as usual, to only be concerned with his research notes.

We were assigned to the mansion 2 days earlier, on the day that the executive training center we had previously been attached to was closed. It all seemed like it was planned and too much of a coincidence. But probably the only person who knew the real truth was Spencer.

Spencer was one of the main guys in charge of America's "T-Virus" research at the Arklay Research Facility.

As soon as we got off the helicopter the head of the facility was standing in front of the elevator ready to greet us.

I can't even remember the guy's name. Who really cares about formalities and figureheads like him? From that day on, the Arklay Research Center was ours. As Chief Researchers, we were put completely in charge of all aspects of the facility. Of course that is just how Spencer had planned it all out. He chose us.

We ignored the facility head and got on the elevator. I had already memorized the building layout the day before, and Birkin, although he has no bad intentions, never really paid much attention to other people.

Most people probably get pretty irked within the first 5 seconds that they meet us.

However, the facility head had no reaction at all.

Back then I was a young buck completely full of himself, so I didn't really pay the facility head any mind.

But in the end, I was really only Spencer's puppet. And the facility head, whose boss was also Spencer, at least actually knew what Spencer was up to, and what he was thinking.

The whole time we were riding in the elevator, Birkin never took his eye off of the documents he was holding.

The document that Birkin was scrutinizing so closely was a report about a new virus that had shown up in Africa. It was called "Ebola".

At this moment there were many people, all throughout the world, who were studying the Ebola Virus. However, there were two major reasons why they were studying it. To help people and . . . to kill them.

As you probably know, the death rate of someone infected with Ebola is 90 percent. In 10 days it quickly destroys a person's organs. Even now, there are no known ways to prevent it or cure it. It could, quite possibly, destroy a large part of the human race.

Of course even before this, due to the "Biological Weapons Prohibition Pact", it was illegal for us to study the virus as a weapon. However, even if we weren't the ones to research it, there was no proof that someone else wouldn't be doing that same thing and so it was considered acceptable for us to research it--just in case. There is a thin line in international law between what is acceptable and what is prohibited.

And so, it became necessary to research how the virus would be used as a method of prevention, not as a weapon. There really is no difference in the way in which you research a virus as a cure, however, from how you research it as a weapon.

Since the two are very similar, it is possible to pretend you are researching a cure, while in fact, be researching the virus as a weapon.

At that time, even though Birkin may have been looking at the Ebola report, he wasn't really researching the Ebola virus. The Ebola Virus had too many "weak spots".

First of all, the virus could only survive for a few days if not inside a human body. It would soon "die" if under sunlight (ultra-violet light) for too long.

Secondly, since it kills the host too quickly there isn't enough time to transfer/infect other hosts.

Finally, the virus is only transferable through direct touch and so it can be easily prevented.

Try to imagine the following: If a person who was heavily infected (the disease had spread all throughout their body) could actually stand and walk around? And, without knowing it, was in direct contact with other people, of their own accord . . .

What if the RNA of the Ebola Virus could actually alter a person's genetic code? And if, through that, a person was able to carry the virus without dying? What if this person had the resilience of a beast?

That is, wouldn't this person be a "living dead" whose body carried the virus? Something that could infect others, sort of like a "living biological weapon".

I guessed that we were lucky that the Ebola Virus didn't have the potential to do such things.

I wondered if we would be successful in holding on to such a virus without it getting into the wrong person's hands?

The Arklay Lab headed up by Spencer was built for that purpose, it seemed. To create a disease capable of the characteristics I listed above. Officially it was just a pharmaceutical company researching cures to viruses, but the truth is, it was really a factory for manufacturing biological weapons.

The origin of the company was based on the creation of the "Mother" virus by recombining genes.

In order to produce "biological weapons" out of this new "Mother", or “Progenitor” virus, Spencer and his team of researchers began studying "virus mutations" in order to strengthen the virus they had created.

This was known as the "T-Virus" experiment.

RNA based viruses can easily be mutated. Through those mutations, it is possible to strengthen their traits.

The reason Birkin was so interested in the Ebola Virus was that he was thinking of recombining the Ebola genes with the “Progenitor” virus to strengthen its attributes. By the time we had arrived at the research center there was already a sample of the Ebola Virus waiting for us.

We changed elevators several times and finally reached the upper level of the complex. When we arrived even Birkin looked up.

It was the first time we had met "her".

We hadn't heard a single word about "her" before. She was a secret of the utmost confidentiality at the research center. And they didn't let any information about her out of the compound.

According to the records, she was at the research center from the very moment it was first built.

She was 25.

But we didn't know her name, nor why she was here.

She was to be used as the experimental subject host for the T-Virus. The day they had begun experimentation was November 10th, 1967.

They did T-Virus experiments on her for 11 years running.

Birkin mumbled something.

Maybe they were words cursing our situation. Maybe they were words of praise. In any case, we had come to the point of no return now.

We had two choices: to succeed in our research.... or to lay here rotting like she was. Of course that meant we really only had one choice.

She was bound to a "pipe bed" and something about her made me think....

Had this been a part of Spencer's plan all along?

(The report continues 3 years later)



ALEXIA - Part I

July 27, 1981

Today, a 10 year-old girl was sent here, as a chief researcher, from Umbrella's Antarctica Research Facility.

Her name was Alexia Ashford.

I was 21 and Birkin was 19.

As annoying as it was, the whole Arklay complex was rampant with rumors of "Antarctica Alexia". Nobody talked about anything else.

Her family had been with Umbrella since the beginning. The older guys at Umbrella knew the legendary Ashford name.

Before, if we ever reached a dead end in our research, one of the old timers would say "if only Professor Edward were still alive"...

If I remembered correctly, "Edward Ashford" was one of the people who first discovered the "Mother Virus" and was one of the scientists who originally planned the creation of the T-Virus.

However, he died soon after Umbrella was founded. It was 13 years since his death. So was there really anything to gain by having high expectations of the "Ashford" lineage?

And, in fact, the Antarctic Research Center founded by his son hadn't yielded a single result.

Didn't people understand the limits of Alexia's smarts? She was only Edward's grandchild after all.

But from the day she came, our worthless, good for nothing subordinates began to say "It's a good thing Alexia is here".

She may have been from a famous family, carrying great genes within her, but nonetheless, I knew it was going to be a real hassle having subordinates with such a lack of good judgement.

It's idiots like that, who, if they accidentally stuck their foot in a bucket, wouldn't be able to move or figure out what to do unless someone told them.

At least I could still tell the difference.

However, if, at that time, I had allowed myself to get upset over the whole thing, it would have just slowed down our progress on the T-Virus research.

Unless you can keep cool and still be decisive no matter what the circumstances, then success will always evade you.

At that time I was thinking this:

By making good use of the past, we could definitely yield good results. And if some of those "old timers" could feasibly die at any second, then they would make great test subjects.

After all, do you think it is possible to stand above the people if you can't rationally use them as human “resources" as well?

However, the problem was Birkin.

The way he reacted to the Alexia rumors was terrible.

He never really said it, but for Birkin, the fact that he was the youngest person to ever be a chief researcher was always something he was proud of.

That pride was severely injured by having a mere 10 year-old become a chief researcher. It was probably the first time someone so talented as he had ever tasted defeat.

He just couldn't accept this "younger girl of good lineage".

To be made a fool by someone who hadn't gotten any results. Someone who had worked so far removed from the lab before.

The fact that he couldn't get over it showed his immaturity.

However, even though he was still immature, no matter what, I had to bring him back to his senses.

It was during these three years that our research moved up to the 2nd level.

It was at this point that we fixed upon the idea of making a "living biological weapon". We started to call the "T-Virus" by a new name -- "Zombie".

However, it was impossible to get a 100% infection ratio. Within people there is a subtle difference that the virus couldn't totally overtake. It seems compatibility was a major factor, then.

About 10 percent of the people who were injected with the "Zombie Virus" didn't get infected. And this was something that, no matter how hard we researched, we just couldn't overcome.

A disease that would affect 90 percent of all humans seemed to me to be quite an effective weapon, though. But Spencer didn't see it that way. Spencer said that he was hoping for a specialty virus that could easily wipe out everyone.

But, why in the world would he want something like that?

One important characteristic of biological weapons was that they could be developed cheaply. However, the "biological weapon" that we were researching started to become very costly.

If Spencer was in it just for the money, then he probably wouldn't have chosen to spend the extra money on researching a specialty virus that infected and wiped out 100% of its victims. It just wasn't financially worth it.

Why would he want to ignore all financial concerns just to continue the research?

If by changing the idea of war (through biological warfare) he was attempting to monopolize all military industries, then I would have understood that, but...

Even to this day, I have no idea what his true intentions were.

But whatever Spencer's real reason, Birkin was planning on making a biological weapon that would increase a country's military might.

Not to just manipulate the genes of the "T-Virus", but also by adding other genetic data he was planning on creating "him". A military biological weapon that could annihilate those who went unaffected by the virus, as well as people who were wearing anti-viral gear and equipment. This weapon was later named "Hunter".

However, that experiment was temporarily put on hold. In order to protect the test subjects from Birkin.

Birkin's pace was quickened by Alexia's existence. He began to act "out of the ordinary". He would stay at the lab for 24 hours straight. Attempt experiments that he hadn't really thought out.

I tried to use other researchers to get as many samples from the subjects before they died, but I just couldn't keep up with his pace.

The head facilitator brought in a new subject, as if nothing had ever happened. But she, too, soon died.

It was hell.

And within that hell there was but one person living -- the female test subject that continued to live on. She was already 28 years old. Having lived 14 of her years in this research facility. Someone whose consciousness had been taken away by the "Progenitor” virus that had been injected into her 14 years ago. Someone who, if they did happen to still retain any humanity, would only hope for death.

But she continued to survive.

Why was only she able to survive this long? Her basic experiment data and that of other subjects seemed to be the same.

It would still take a long time for us to solve this riddle.

(The report continues 2 years later)



ALEXIA - Part II

[/i]December 31st, 1983[/i]

The winter of my sixth year at the Arklay Research Center.

For the past 2 years, there were no significant results and time seemed to just stagnate, but before long we had a breakthrough.

The thing that started it all was a report we got that morning.

Antarctica Alexia had died.

The cause of her death was that she accidentally got infected by a virus that she, herself, was researching. It was called the "T-Veronica Virus".

Alexia was 12 years old. It seems she was just a little too young to be undertaking such dangerous experiments.

There were many rumors to be heard. One particular rumor actually suggested that she injected the "T-Veronica" into her own body. But no matter what the circumstances I find that particular "theory" to be implausible.

Probably she was just so shaken up over her father's disappearance a few months earlier that she just made a mistake in the experiment.

After that, Alexia's last remaining blood relative, her twin brother who had worked in the Antarctica Research Center came and picked up her work where she left off. But no one had any expectations of him.

In the end, the Ashford family was basically dead . . . without even yielding a single advance for the experiment.

It was just as I thought. A legend is, after all, merely that . . . a legend.

After the news of Alexia's death, Birkin changed. Or I guess I should say, he returned back to his normal self.

But I guess the biggest thing was that all of his subordinates now had no choice but to think of him as the main researcher. Since, now, there was no one who could surpass his talents.

However, it also became taboo for anyone to talk about Alexia in front of him.

He fiercely opposed me when I planned on getting a sample of the T-Veronica Virus.

I had no choice but to put finding the truth about Alexia's research on the back burner.

In the end, even though the situation was at its best, Birkin himself failed to grow up and advance his research.

However, at that time I was concerned more about a different question at hand.

The Arklay research center was surrounded by a dense forest.

I often hiked through the forest, but since the center was located in a mountainous region there was never anyone to be found nearby.

The only method of transportation was by helicopter. And the center wasn't exactly the type of place that people came to visit.

One important reason for the fact that the center was located in such an isolated location was to prevent the virus from getting out in the instance of a "leak".

However, biological weapons aren't that simple. Viruses don't only infect humans. They can infect other things as well. Any virus is usually capable of infecting more than one host.

For example, the number of species that the ordinary "influenza virus" (the common flu) is recognized as infecting are birds, pigs, horses, seals, and humans. The difficult part is that not all types of animals/people within a species are affected. Even though, within the bird species, ducks and chickens are affected, all other birds are not.

And, if a virus mutates, then the kinds and number of hosts it affects changes.

So it is impossible to create a virus that is capable of affecting everything.

And that was the main problem--trying to adapt the T-Virus so that it would affect everything that it came into contact with.

During the time Birkin had become "useless", I had started investigating the T-Virus's infection rate.

It was then that I found out the T-Virus could infect almost any kind of living thing. Not just animals, but plants, insects, fish -- almost any species. The virus had the power to expand and disperse all over the earth.

Whenever I would leave the center for a walk in the woods I would always think to myself...

Why did Spencer choose this place?

Because there were lots of different types of species concentrated in the woods. If the virus ever did get out here, then what would happen to a place where there were this many types of living things present?

In the case of insects, they are small so you might not think of them as dangerous even if they are secondary carriers of the virus. However, insects usually exist in swarms, and that huge number makes them a very dangerous carrier, indeed.

If they were carriers then how far would the virus spread?

If a plant was a carrier, since they can't move, you wouldn't expect them to be able to infect many people. However, what about the pollen that comes from plants?

Considering those factors, the center was an extremely dangerous place to run "virus research".

And if you really think about it, the location of the Ashford's Antarctica Research Center was really a much safer and obvious choice.

It would almost seem as if this place was specifically chosen, as a location, for the purpose of "spreading" the virus. But, I just can't imagine that would really be so.

What is Spencer trying to get us to do?

This was a major issue. So big that I couldn't tell the other researchers.

At this time the only person that I felt I could have talked with about this was Birkin, but it was evident that telling him would be meaningless.

I needed more information.

It was at that time that I first began to feel the limitations of my position as researcher.

I needed to get myself a position that had more access to information that would reveal Spencer's true objective. I felt no love lost for throwing away my position as a researcher in order to find out.

But I couldn't rush things. Because if Spencer ever got wind to what I was doing then it would be all over.

I jumped back into my research and it was "business as usual" so as not to call attention to my plans.

During those times, the female test subject that continued to survive was left in some corner and forgotten.

A living could-have-been. We began to call her that sometime after she stopped yielding useful data for us.

At least, until 5 years later that is . . .



NEMESIS

July 1st, 1988

The summer of our 11th year at Arklay was just starting.

I was already 28. Birkin had become a father and already had a 2 year-old daughter. His wife was one of the researchers that worked at Arklay.

You would normally think it hard to understand someone wanting to get married and raise a child, all the while doing their research.

But, it is said that only "non-ordinary" people ever continued to do research at Arklay. Only the crazy ones ever succeeded there.

And so, after 10 long years, our research finally reached the 3rd stage.

To create a living biological weapon that was a soldier that would follow strict orders, obey its program, and have intelligence.

It was the so-called "Tyrant", basically a monster that we set out to create.

However, there was a major obstruction to our research back then. Finding a suitable host body for "Tyrant".

The biggest problem was that suitable bodies for Tyrant were, at that time, genetically very limited.

The source of the problem lay in the nature of the T-Virus.

The T-Virus mutation used to create "zombies" and "hunters" could be used on just about any human but it would also cause a decline in the subject’s brain capacity.

If the subject didn't have a certain amount of intelligence, then it couldn't function as a Tyrant.

Birkin tried solving the problem by picking out new mutagens that would keep down the wear and tear on the subject’s brain so long as the subject fit the "Tyrant” profile.

However, the number of people that had suitable genetics to accept the tyrant cells were very limited. In a genetic analysis simulation it was found that only 1 in a million had the genetic make-up to become a "Tyrant." Any other person would merely become a regular zombie.

If we would have continued with our research then I'm sure we would have found a way to make a different type of T-virus that could change more people into "Tyrants".

However, in order to do that research, we first needed people that were perfectly suitable for the new mutation.

However, the odds of us being able to bring one of those few people, living in America, that fit the profile was extremely low.

In the end, the only thing they were able to do was to, by force, bring a few "close contenders" in from other labs

Even before we had the chance to start our research, it seemed we had already hit an obstacle.

At that time I heard a rumor about another location in Europe where they had already reached the "third level" of producing a living biological weapon using a method that no one had thought of.

It was known as the "Nemesis Project".

In order to change the stagnant working pace and conditions, I took it upon myself to get a sample of one of the subjects from that project.

Of course Birkin first disagreed with me, but in the end I was able to get him to reconsider.

Everyone had no choice but to recognize the fact that, until we found a suitable "Tyrant" subject, our research wasn't going anywhere.

The package from Europe came at midnight, several days later, after a series of broadcasts, proposals, and counterproposals.

The box that contained "it" landed on the helicopter pad.

It read "Nemesis Prototype".

I had to use some very strong tactics to get the "thing" from where it was being researched in France, but all the while, Spencer was backing me up, pulling all of his strings and using his influence.

Only Birkin showed no interest in "it" until the end. But he, at least, recognized it as an important part of the experiment.

The sample was developed to create a never before seen, totally new life-form. By manipulating genes, they had artificially created a "living parasite".

That was what "Nemesis" really was.

It could latch onto another organism's brain and then take control of the host's brain bringing it a high-level of destructive power.

By combining intelligence with a destructive body suitable for battle, they were able to form the ultimate biological weapon.

And if they could complete the project then they would be capable of creating "warlike bodies" without having to worry about the intelligence issue.

However, the problem was that the parasite was not stable.

The only thing written within the document that was attached to the sample was "Failure--sample died" over and over again.

Anything that had been affected and whose intelligence was being controlled would die within 5 minutes.

We all understood that messing around with the prototype was very dangerous. If we could only somehow manage to extend the amount of time that the hosts would live then we could take control over the project. That was what I was aiming for.

Of course we would use "her" as our test subject. Surely her unusually high endurance would be perfect for sustaining the Nemesis prototype parasite for a long time. Even if she didn't last that long, it's not as if we would have lost anything special anyway.

However, the experiment yielded a result that was opposite from what I was predicting.

The Nemesis parasite that tried to enter her brain disappeared.

At first, I didn't even know what was going on. I couldn't believe that "she" would be the one to mix with the parasite genes without dying.

That was the beginning.

Somewhere within that "undying" body of hers, there had been a change . . . We had to re-examine her from head to toe one more time. During our 10 years of research she had already been totally and thoroughly examined but this time we ignored that previous data.

After the 21 years that she had been here, something was finally happening for the first time. After she had already survived longer than other subjects who had received the Nemesis virus, it was only Birkin that started to realize what was happening.

There was something within "her".

That “something” was a deviation from the T-Virus plan.

Something new that gave way to a new form.

Something that changed our destiny.

It was the beginning of the "G-Virus plan".

(The report continues 7 years later)



G-VIRUS

July 31st, 1995

It had been 17 years since I first came here.

When I arrived this time, I remembered the wind. The scenery and buildings from the surrounding area hadn't changed a bit.

I saw Birkin standing on the helipad. He arrived before I did. Meeting with him somehow seemed nostalgic.

It had been 4 years since I had left the Arklay Research Center.

4 years ago, when Birkin's proposed "G-Virus" plan was approved, I put in a transfer request for the "special investigations" division within the company, and my request was immediately approved.

The fact that I had given up on being a researcher and needed a change probably seemed like a natural change that most people go through.

Actually, the truth of the matter was that "G" had already reached a level that was beyond my ability.

And even if I wasn't really here to discover Spencer's "true intentions", I think that, at that time, I would have definitely realized the limitations of my ability.

As the wind danced around the helicopter, Birkin was, as usual, fixated on some document.

Apparently, he was coming to Arklay on a routine basis, but he was no longer assigned here.

A while ago, he had been transferred to a huge underground research facility in Raccoon City. That was the main facility for his "G-Virus" research.

But to tell the truth, 4 years ago I really didn't think that Spencer would approve of "G". Because, it deviated from the idea of a "weapon" and it was created with too many unknowns left unsolved.

The big difference between "G" and the "T-Virus" was that a body infected with "G" would spontaneously continue to mutate. Of course a virus's genes are unprotected so it quickly mutates. But the cells within a living organism are different. Even if the subject’s genetic make-up had been altered by the virus, the cells within the organism's body rarely can be mutated.

Of course, by using external stimuli, such as radiation, you can make mutations occur within a living body.

However, a body that is infected with "G" continues to mutate, without any outer stimuli, until the host dies.

Even the "T-virus" has lots of attributes that are quite similar to "G".

It has already been observed that the genetic make-up of one of the "living biological weapons" (a person infected with the T-Virus), who has been placed in a special setting, has continuously "changed".

But in order for this change to occur it is necessary to use outer stimuli as a catalyst. And one can mildly predict which changes are likely to occur.

However, there are no such "laws" concerning a body infected with "G".

No one can predict just how someone infected with "G" will change. No matter what kind of method you use to try to cope with "G", it continually changes, making that "method" ineffective.

7 years ago Birkin noticed a little bit of this effect in the female test subject.

There wasn't the slightest change in her appearance, but deep within her something was constantly changing and she continued to co-exist with the virus used in the experiments.

And so after 21 years of inner mutations, even the "Nemesis parasite" just became one more mutation within her body.

The "G-Virus Plan" was a plan to push those characteristics to the utmost limit.

However, the thing that lay ahead could be an evolution to the "final form" for mankind... or it could be a finale in which the organism merely dies...

Could we really call that a weapon?

What was Spencer thinking when he approved this plan?

Even though I had been working within the intelligence sector for these 4 long years, I had still been unable to figure out what Spencer was planning.

And now Spencer has stopped coming to Arklay. Almost as if something that he has been eagerly awaiting and expecting had been set in motion. Spencer, like some mirage floating in the desert, had begun to grow farther and farther away from me. But I was sure that a chance would present itself to me eventually.

That was, of course, if I lived long enough to see that day.

Birkin and I got on the elevator and rode to the top floor. To the place where we had first met "her".

A man named John, Birkin's successor and new chief researcher, was waiting there for us.

He came from a research center in Chicago and was supposedly a very talented scientist but he was a little too straight-laced to be working at a place like this.

He began to question the inhumanity of what was going on in the labs and made his opinions known to the upper-level executives.

I had heard rumors about him in intelligence circles.

Everyone seemed to agree that if any information ever leaked out, he would probably be the culprit.

We ignored John and kept on walking, and then began the final disposal procedures on her.

"You must kill her". Those were the orders, as simple as that.

Due to her being infected with "Nemesis", although only a minor amount, she started to "think" and become conscious.

She started to act in grotesque ways.

Her behavior had continued to escalate and now she wore the face of another woman that she had peeled off just like a mask.

According to reports, she had behaved exactly the same way when initially injected with the "Progenitor virus" all those years ago.

I don't know why she began to act in such a way, but because she recently killed 3 researchers, the Higher Ups had decided to dispose of her.

With the "G" research on the right track, there was no real use for a test subject like her anymore.

After constantly checking and re-confirming for 3 days the fact that she was indeed dead, her corpse was, as per the Facility Head's order, taken away somewhere.

In the end, I never did find out who she was and why she was brought here.

Of course, she was merely a test subject.

But still though, if she hadn't been here then there wouldn't have been any "G Plan". And Birkin and I would probably be leading different lives now.

I left the Arklay Research Center thinking that very thing.

I wondered how much of this was according to Spencer's "plan".

(3 years later the mansion “incident” occurred)
 
D

deleted-784571

Guest
Original poster
List of Viruses

Ebola = Found in Africa 2 years before Wesker’s Report II

Mother = found by Ozwell Spencer, Edward Ashford
Progenitor / Founder = found by Ozwell Spencer, Edward Ashford, and James Marcus
T-Virus = Marcus discovered this, found by combining the genetic material of leeches and the Progenitor
G-Virus = Found when Lisa Trevor absorbed the Nemesis Parasite, researched by William Birkin
Nemesis Parasite = Parasite developed by Umbrella France, used for combat and intelligence
NE-T-Virus: = Combination of the Nemesis parasite and the T-Virus.
T-Veronica = Found in dormant ant DNA, researched by Alexia Ashford
T-Alexia = Modified T-Veronica
Las Plagas = Ancient parasite used by Los Illuminados, collected by Ada Wong
Wesker’s Virus = ( could be modified T or G ) Given to him by William Birkin
TG-Virus = combination of the T and G viruses, i guess there was a TG-Virus in Dead-Aim

T-Virus from most RE's creates most of the RE monsters such as
Zombies
Cerberus
Hunter
Neptune
Tyrant
Crows
Licker
Leech
Giant Spider
Plague Crawler
Eliminator
Lurker
A lot of bosses etc.

G-Virus from RE2
William Birkin
G-Type

NE-T-Virus from RE3: Nemesis
Nemesis

T-Veronica from RE CVX
Alexia

T-Alexia from RE CVX
Nosferatu
Steve

Las Plagas from RE4
Los Ganados
Las Plagas
Garrador
Colmillos
Novistador
Armadura
Regenerator
Iron Maiden
El Gigante
Bitores Mendez
Verdugo
Salazar
U3
Saddler

Wesker’s Virus
Albert Wesker

if i got something wrong try to correct me. Thanks
and i wasnt sure if some of the monsters in CV were T or T-Veronica

The End
 

DarkBlood999

Moderately Disturbed
★ MOD
Aug 7, 2001
163,089
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Washington
Entire creature list. RE4 done by DarkBlood999, and the rest completed by toosmartforbond2. Descriptions as well as strategies.



Basic enemies:

Zombies

The basic element of all Resident Evil games (those that matter, anyway). Infected with the T-Virus, a zombie is slow but resilient, taking much more firepower to take down than a normal human being. Handgun ammo is best suited for these creatures, though if you can manage to get a group close enough together than a decapitation head shot with your shotgun (appropriately aimed upwards when the enemy is in close proximity) will often save ammo in the long run. Beware of the sudden lunge of a zombie craving your flesh. Most times they can be dodged, but as I said, handgun ammunition will serve you well. To save a few rounds, shooting them until they fall and using the knife to finish them off on the floor is also acceptable as a means of disposing of the standard zombie. Also beware of the rare but deadly zombie that has acid drool or saliva spray. This attack is usually only performed when you are at a different elevation from the zombie so that he can't reach you. He may instead spit some acid your way. Just don't get too close for comfort.


Crows

Annoying, and not worth your ammo unless you have plenty to waste (unlikely). Ignoring them is best, especially since firing at them while in flight tends to waste shots with misses due to auto-aim conflicts. Also a T-Virus creature.


Hunters

Fast, deadly, and awesome, the Hunter is the perfect bioweapon soldier. It is an invention of the T-Virus. They are small, about four or five feet tall, and totally dark green (Hunter green, in fact, if you'll pardon the pun). They are content to slash at you with their claws, which does damage to be sure. The real danger of the Hunter is its ability to instantly kill you with a decapitation. If your health is low (Yellow or Orange Caution) then a Hunter can execute a lethal leap/slash maneuver that will result in the loss of your head. You can, if prepared, properly time a shotgun or magnum blast to stop the Hunter mid-air, but these attacks are best dodged. Hunters are well equipped to kill you, and as such deserve a shotgun at the very least. Two to four blasts will take down the creatures, depending on the range of the shots. If you are desperate, one magnum shot or one or two acid grenade rounds will also dispose of a single Hunter. I'd suggest the shotgun for more practical disposal purposes. Just try to kill them before they can hurt you enough to attempt their devastating decapitation.


Cerberus (Dogs)

Fast, dumb, and vicious, like most any dog (sorry tongue ). The Cerberus will chase you to the depths of hell, and then eat right down to the bone. Yet again, a T-Virus bioweapon. These dogs are known for a growl, pause, and charge but they will simply give chase over long distances as well with some biting jumps here and there. At close range, expect a full leap that may knock you on your back, forcing you to mash buttons to release yourself from the mutt's muzzle. Several handgun shots will take care of a Cerberus dog (not much more than a zombie) but if confronted by three or more (they love to travel in packs, you see) it may be necessary to use a shotgun blast to debilitate one or all while you isolate one dog and kill it with a quick volley of hangun rounds. When fighting a single dog, a combination of handgun and knife slashes will suffice (using the knife while the dog is knocked on the ground, of course). If possible, try to hit the dog in mid-air, as this will do the most damage at the closest range.


Spiders

Accidental T-Virus creations, not bioweapons, spiders are annoying and poisionous. The spider is a weak foe but it makes up for it with distance attacks and maneuverability. Spiders love to walk on walls and ceilings, as well as to spit a volley of poisonous liquid your way at a distance of over six feet. You may not be poisoned by every shot, but you will eventually. The best way to kill a spider is with fire grenade rounds. Failing that, take up a safe and far distance from the spider and wail away with handgun shells until it curls up on the floor and gives its distinctive death rattle. At close range, the spider will also attack with its fangs. Flamethrowers are also an acceptable weapon against these creatures. Luckily, they are not as widespread as zombies.


Zero (All T-Virus unless specified):


Lurkers (Frog)

Well, these creatures are easily summed up. They are giant frogs. Like most everything in Zero, it's just a gigantic form of some creature. The Frogs are annoying as hell, and they can eat you whole if you're not careful. However, these creatures are never a forced encounter. You can always, always, get away and into the next room well before a Lurker can set its sights on you. If you must attack, a quick shotgun shell or two ought to dispell any worries.

Eliminators (Monkeys)

As opposed to the trend, these monkeys are basically chimpanzee-sized enemies. They are albino, and fast, and tend to leap at you and attack in large numbers. As such a swarming and annoying enemy, they are hard to kill. Surprisingly, these small creatures can sustain a large amount of damage. This is mainly because most shots are misses. Two direct shotgun blasts will kill one, or even an Acid Round, but your best bet is to run. They are not too smart, the eliminators, and so if you run and weave you will almost certainly never be hit by their leaping claw attacks. Luckily, even if they hit, they do not do much damage to you. Nor can they perform a Hunter-esque instant-kill move. No worries, just run.

Leeches

These are simply single leeches. They crawl on the ground, they try and leap at you, and they do virtually no damage. You can kill them by simply walking over them. If you must, you can shoot them with your handgun. Wasting any more than a handgun shot is unwise, however. A marginal enemy at best, but often encountered after killing a Leech Zombie.

Leech Zombies (Humanoid Leeches)

These zombies are unmistakeable. This is because a whiny and annoying musical piece will accompany every single visit you get from a Leech Zombie. The creatures themselves are basically just an ammo sink. You will spend tons and tons of ammo trying to kill each of them, and thus the single best strategy when dealing with a Leech Zombie is simply to run. This is not hard, since they are slow to attack. When they do attack, it is usually in the form of an extended arm attack. This is only dangerous down a narrow corridor. Running right past them is perfectly reasonable and easy to do. Just try to do it one at a time, because dodging them might work for the lead character but not for the follower. If you do want to kill them, using Molotov Cocktails is the best way. That and Acid Rounds. But be careful, once killed, they will sidle right up to you and explode as they die, injuring your party extensively. Just run. Trust me.

Plague Crawlers (Centipede Bugs)

As their name suggests, these enemies are pretty much giant bugs. They crawl about on the floor, and can really only attack at close range. However, they can charge you as well. They don't do much damage, but much like bugs, they tend to come in sets of two or three at a time. Killing them is pretty much a job for a shotgun, aimed low and fast. Of course, you can kill them with handgun ammo provided you are fast enough to eliminate them and dodge their advances as well. A single centipede is easily removed with handgun ammo.

Bosses:

Giant Scorpion

I'd sigh at the sight of another giant creature in RE; Zero, but since the Scorpion fight was fun, I forgive them. You encounter this creature in the train area as the first boss fight of the game. The room has a gaping hole in the roof, where the scorpion enters. You are pinned down in this battle, but luckily it requires little ammo. You cannot harm the Scorpion unless his claws are out of the way of his 'face,' if you'd call it that. The claws will part and the Scorpion will move in for an attack, and all you need to do is slash it with the knife when it gets close (or, if not confident in your skill with the blade, use handgun ammo). Simply repeat this attack whenever the Scorpion gives you an opening. Easy as pie.

Giant Centipede (Giant Plague Crawler)

This boss is a rather gargantuan version of the smaller Plague Crawlers. It is encountered in the vicinity of a new key, by a grating. Billy must operate a gear to lift a cage so that Rebecca can retrieve the key. This triggers the release of this monstrosity from the vent. It takes hold of Rebecca and you must fight the creature alone, as Billy. The creature is not hard to kill, but it will take some patience. The most vulnerable spot of the centipede is its backside, and not shooting while it is upright and at Rebecca. Avoid frontal assaults and the motion of the tail end of the creature as you pummel it with handgun shots, grenade rounds, or shotgun shells (close range only). Acid Grenades are also the best to use if you choose to use Grenade rounds. Fire at it enough, and Rebecca is dropped along with a brand new key.

Giant Bat

Two words: Flame Grenades. That's it. Remember your Grenade Launcher before you make your way into the Chapel. This is of the utmost importance. Once you go inside the small room in the Chapel, there will be no way out without a boss fight, so do not save unless you brought your Grenade Launcher in there with you. You'll notice that the small room contains a set of six Flame Rounds for you. That's a not so subtle hint. Anyway, try to use Billy for this fight (it is also a lone-fight, and Billy has more stamina) and remember that damn Grenade Launcher. It will make killing the giant flying bat as easy as could be. The Bat will circle around and attempt to dive at you. You should fire when it attacks, as it is the best time to get a good shot with the Grenade Launcher. Do not waste the rounds firing at him in air. After a few hits, many smaller bats will descend into the chapel with you, making auto-aiming almost impossible. Again, firing at the bat when it attacks you directly is the best way. However, if you're great at aiming manually, you might be able to hit him this way also. In any event, six direct hits is more than enough to kill the bat. If you miss too often, you can always supplement this with Shotgun shells. In fact, you can kill him with shotgun shells only if you forgot your Grenade Launcher. But you didn't forget it, did you?

Proto Tyrant I (One Character)

This is a straightforward fight, but it is in extremely close quarters. I was caught with only a handgun in my first attempt at the Proto Tyrant. In any event, the Proto Tyrant is exactly what he sounds like: a prototype Tyrant or a Premature Tyrant. He is deformed, and weaker than a real Tyrant. Shotgun Shells, Acid Rounds, or Magnum Ammo is always the best bet when dealing with a Tyrant. Since the Shotgun takes as much time as the Grenade Launcher, but provides less damage than Acid Rounds, I would suggest using Acid Grenades against the Proto Tyrant. The confined space in which you must move will not make it easy to fire more than one shot at any given time. The best way to keep the Tyrant from attacking is to circle around it at a safe distance. Keep the Tyrant turning to keep up with you, and you should be able to stay ahead of him for enough time to let off a round of Acid Grenades or Shotgun Shells. Fire once, and beging to move in circles again. Try not to waste any Magnum ammo on this fight, as it is precious, but do what you must to defeat it. Dodging is the key element of this fight, however, and if you're feeling adventurous you could kill the Proto Tyrant with handgun ammo if you dodge well enough and have patience.


JSR88's strategy:

Proto-Tyrant I - First thing's first. Your best bet is to have the Magnum and Molotove Cocktails for this fight, and an F. Aid Spray wouldn't hurt. Equip the Magnum, use the Molotovs in the event that you run out of Magnum ammo.

After the cut scene ends, run around the outside of the area. Keep running until Rebecca reaches a position facing the back of the Tyrant. Fire a Magnum round from this angle to severely damage the monster. After the shot, the Tyrant will begin wavering and moaning, during this animation it will be invulnerable. So instead of readying the Magnum for another shot, begin running around the outside of the room again. Keep up the pace until the beast lowers its body and raises its claw. This means it's about to leap and attack. After it does so, nail it.

Keep up this tactic. Remember, you can only attack succesfully based on the actions of the Proto-Tyrant.


Proto Tyrant II (Both Characters)

Same Tyrant, different location, more health. The good news, however, is this time you have much more room to run around and you have both characters with which to unload your arsenal. This Tyrant is noticeably weak (that big red bulbous thing ... aim for that). More Shotgun ammo should do the trick, with a sprinkling of Magnum ammo if you can spare a round or two. Just be sure to save at least half a clip of Magnum rounds. The area is self-explanatory, though now the Tyrant has some room to get a running charge going. Obviously, keep out of his way when that happens. Just keep aiming for his red target and you should be fine.

Leech Queen I (Marcus Transformed)

This is it ... well, sort of. Marcus gets a little queasy and vomits himself up a nice shell of leeches. Marcus is the only one infected with the Progenitor virus, and so are the leeches that resurrected him. As appetizing as that is, you must now face the Queen Leech. It will grab you at close range and get a choke hold on you. Use the other character to fire at the Queen when this happens to expedite the dropping of your partner. There are also some long range attacks, but they are generic and not very complicated. There should be ammo both right outside the doorway and inside that room (all Magnum ammo, to boot). Keep Rebecca as your health source and use Billy for firepower. With that, unload everything you've got. Fire away without discretion, until it drops dead and gives up the two keys you need to get out of there. Just try to do so without using much health, as the next and final leg of the journey will require more health than bullets.

Leech Queen II (Marcus out of Control)

What self respecting Resident Evil title wouldn't have several forms of the final boss? Zero does not disappoint in this respect. Once you stock up on ammo and health (mostly health, and mostly in Rebecca's posession) and proceed up the elevator, you will be in for a rude awakening. Obviously, Marcus was playing Dead. Now, the Queen Leech is pissed and after you up the elevator shaft. Once you get to hear Billy spout an expletive, you will be faced with a somewhat stuck and larger Queen Leech. Fire at it until it begins to crawl around and the cutscene is triggered which conveniently points out the large shutters. Using Rebecca to turn the gears, and using Billy to continue firing any and all remaining ammo at the Leech Queen to distract it from Rebecca, undo all four of the shutters and settle in for the ending scene. Obviously, do this as quickly as possible as the timer is counting down. The final form of the Leech Queen is not too complex. Its attacks are merely swattings, and mainly at the attacker. Use ammo and Billy strategically to clear a path for Rebecca to reach the next gear. Lather, rinse, and repeat until all four are released and sunlight bathes the room. Sit back and pat yourself on the back for a job well done.



REmake:

Crimson Head Boss (and the heads themselves, for that matter): No, he isn't Abe Lincoln, and no, he isn't George Trevor. He's just a dead mother ... shut your mouth! Just talkin' 'bout Crimmy! I can dig it. He is likely the first Crimson Head you will encounter. They are aptly named because their faces and heads are a dark, bloody red, also known as "Crimson." Faster and fiercer than any zombie, a Crimson Head will lunge at you with unholy speed, and the newly formed claws at the end of each finger tip are razor sharp and very damaging. A Crimson Head is best defeated with powerful weapons, like a shotgun or better. However, the truly best way to kill them is never to encounter them at all. A Crimson Head only appears if a dead zombie's corpse is left strewn about the hallways for some time. Taking your trusty canteen of fuel in hand and a lighter, take the time to burn every corpse you create. This will save ammo, time, and health later on for all that backtracking. "Hey, you idiot, what about the boss that I have to fight?" I know. I'm getting to him. Since it's a close quarters battle, and this guy is faster and fiercer than a normal Crimson Head, you may want to employ the Grenade Launcher to take him down. A few well-placed rounds will take him out. If you don't have any of that ammo, or want to save it, then a shotgun is really your only other option. Just try to run in circles to avoid the dashing Abe-look-alike and plant some shells in him when you get a chance. He's not that tough, but he can catch you off guard. Be ready (the standard advice for any RE boss). And remember, burn, baby, burn!!!

Chimera - It's a monkey! It's an insect! It's a human! No, it's the chimera! This combination creature swings from the rafters and loves to claw at you. They are weak, but speedy and dangerous as you often encounter several at once. Luckily they reside solely in the lab area. Grenade rounds or shotgun shells should do you some good against these guys.

Bees - Annoying but not damaging or poisoning, you will encounter bees and their namesake nest in the Guardhouse near Plant42's lair.

Garden Snakes - Small and annoying, best dealt with by stepping on them or dodging them, you'll see some of them after you drain the fountain and enter the lab.

Neptune Shark - simply a shark infected with the T-virus. More vicious than ever, of course, these bad boys are only to be run from. You can kill them later, once the water is gone.

Boss Neptune - The Great White of the Neptune line, this shark is too big to tackle with ammo. Instead, just electrocute the bastard by pushing the computer into the water. Problem solved.

Yawn I - This is a lovely snake if there ever was one. More than willing to use its fangs, Yawn can be very dangerous. However, stay away from the head and you'll be perfectly safe. Acid rounds are its weakness, and shotgun shells are a good second choice. Yet, for this encounter, Yawn is easily evaded and you can get either the Key or the Death Mask (whether playing RE1 or REmake) and high tail it out of the room.

Yawn II - He's back, with a vengeance! Whether or not you killed him the first time, Yawn returns to bitch and moan in the library or the piano room (REmake/RE1). In either case, you must kill him now. Use the same Shotgun/Acid Rounds strategy and stay away from his head and you'll come out just fine.

Plant 42 - this bioweapon is the pride and joy of the Guardhouse. It dwells there, and it thrives. The plant is two stories high and wields many vines or tentacles, as well as acid drippings from many different points in the room. The best way to tackle it is to destroy the tentacles with the handgun or shotgun, and then use flame rounds or a flamethrower to finish it off (or the reverse might also work well). Either way, it takes quite a lot to kill Plant42 as Chris. He can be helped by utilizing V-Jolt, which Rebecca can make, and applying it to the base of the plant in the Neptune area. Otherwise, as Jill, you may also use V-Jolt or just accept the loving help of Barry and his weapon. When it's all over, you can collect the Helmet key. Huzzah!

Giant Spider - Weak to the flamethrower or Flame Rounds, this overgrown hairy arachnid can be made short work of. The attacks are not that different from the normal spider enemy. Just don't get too close for too long.

Tyrant - The final beast, the ultimate bioweapon, and Umbrella's crown jewel research project. The humanoid monster is much taller than anyone in the STARS group, and he is equipped with a giant clawed arm and a pulsating heart. Your first fight with him, in the cramped lab space, is where it is best to use all your remaining Acid Rounds and Shotgun Shells. If that isn't enough, then use your Magnum ammo. Or, if you have saved enough Magnum ammo, you can save about 20 shots and use the rest in the lab. The Tyrant will slash at you if you are close, and it may hurry after you as well. Its attacks are limited, however. Once the Tyrant has gone down and you manage your way to the helipad, you'll need to use the rest of your ammo (and maybe the help of a friend, depending on the scenario or version of the game). The Tyrant gained a few moves, and his quick dashes must be dodged at all costs. Running circles is the best way to avoid them. Either way, after enough time and damage, you will get a Rocket Launcher. Use it. After this, the game ends, and you can enjoy the credits.



Resident Evil 2:


Lickers

These creatures are what happens when the T-Virus gets injected into you so many times you don't know what to do. A form of zombie, really, a Licker is a human being that has had a special treatment from the T-Virus. They are red, and crawl on all fours. No eyes are present on the beasts, and the redness is pulsing flesh and muscle tissue. The skull has an exposed brain, as well. The Licker senses you by sound, so tread quietly if you want to avoid them. They can crawl on walls as well as ceilings, and are known to scamper about. The main attack feature of the Licker is its tongue. Whether lashing out at you with it, or using it to impale you or jumping on your chest, knocking you to the ground in an attempt to more adequately pierce your flesh, the Licker is a formidable adversary. Luckily you almost always encounter just two or three at a time. By "luckily" I of course mean "don't soil yourself."

Since they are low to the ground, and wallbound, it can be very tough to hit a Licker with a small projectile like a 9mm hnadgun round. It is also unwise to get too close to them, because their tongues are, as mentioned, a danger. A quick series of shotgun blasts should do the trick. If possible, like with a Hunter, try to knock it down with a shotgun blast and then run closer and put a close range direct hit into them by aiming down. These enemies are truly unique to RE2, and they are excellently designed. To see more of them, the side-game Outbreak also has a level populated with Lickers.

Roach

Small and nondescript, these are barely even enemies. Step on them, or waste a handgun shot if you must. Pests, but not worth much time or effort.

Larvae

These are the hatches larvae of the Giant Moth boss creature discussed later. Much like the roaches, they are small, killed by stepping on them or by a single handgun shot, and are not worth your time or effort. Except in the case where three or four of them block a computer monitor that you would like to access. In this case, it is perfectly alright to unload three or four handgun blasts to clear the area.

Ivy

Another truly unique enemy, the Ivy plants are an abominable thing. A T-Virus infected plant, along the lines of Plant 42 from RE1/REmake has apparently become more mobile than before. These Ivies are spawns from the giant columnar infected Ivy vine growing along the walls of the deep, underground laboratory area. They are walking menaces, and their main mode of attack is similar to the spider: they spit acid at you. They have a very long range with this attack, however, and so it is best to kill the Ivy with several handgun shots from a safe and far distance. There are only a few of these in the game.

Bosses:

Mr. X Form I

Mr. X is a weird sonuvabitch. Dressed in a trenchcoat from head to toe, and with two balled fists ready to pound on you whenever you get within reach, Mr. X is a true mystery stalker. To most of us, he looks like a Tyrant, and he basically is. This Tyrant looks more humanoid, but is also capable of much more damage than any given Tyrant. He stalks Claire and Leon throughout the game, and is best avoided. Though he does drop items if you manage to kill him, Mr. X always comes back to life once you leave the room. His main attacks are punches and knock downs, and he has no perceptable weaknesses. Shotguns and Magnums are probably your best bet when engaging this foe. Luckily, he is rather slow moving and easy to dodge around, if you don't want to fight.

G-Virus Spawn

A crawling, throbbing, disgusting wretch of a creature, the G-Virus spawn is an example of what happens when the infected Birkin attempts to surrogately infect someone who is incompatible with his new, viral DNA. The creature is a mutant, incapable of much movement or attacks and lacking a defined form. It sends its own smaller probe creatures after you (a maximum of four at a given time on screen). This creature is easily killed. Do not spend time killing the probes, as the host will simply send more after you. Concentrate your fire (shotgun shells, crossbow bolts, and handgun ammo) on the main creature, and he should go down without too much of a fuss.

Crocodile

A devastatingly monumentally large sewer crocodile that can fill the entire hallway and eat you with a single bite. This creature is hard to kill, unless you use a little ingenuity. The way to kill the creature with one shot is thus: on your way to the trash pile, you will pass a canister that you can check, but that you cannot do anything with. It is, if I recall correctly, an emergency hydrogen tank or liquid oxygen tank. When you approach the sewer door and the crocodile emerges, run back to the canister, check it, and release the container. Stay s safe distance from the approaching croc and it will take up the canister in his mouth. Simply fire a single handgun round directly at the mouth/canister and voila- no more crocodile.

You can, of course, fight it without doing this. But only a fool would choose to waste ammo, health, and time on such an effort.

William Birkin Malformation of G I - Pipe

William Birkin is an Umbrella scientist. He created the G-Virus, and he injected himself with it to protect his creation. Now, Birkin has become his own monster, and terrorizes the sewers and the RPD searching for his daughter so that he might infect her as well. He is basically humanoid, but with a new eye growing from his arm, and a large, muscularly mutated arm at that. His first form wields a pipe, and this is his main mode of attack. Birkin moves slowly and deliberately towards you, and you must do whatever it takes. There is plenty of room to run in the H-shaped room, so use handgun or shotgun ammo to take him out. His first form does not require too much effort.

Birkin II - No Pipe, big arm

This time, the form of Birkin is stronger. He has more massive limbs, and no pipe. He will leap around, attempting to swipe at you with his newly lengthened claws. The same basic strategy applies, fire away when ready. This Birkin has no real tricks up his sleeve.

Birkin III - Four-armed, leaping

Now with two smaller arms and two larger, clawed arms, Birkin is more dangerous than ever. He is now leaping from the top of the tram car attempting to land on you, as well as charging at you for some impaling fun. Your first encounter with form three should be simple enough. Use the spark shot to stagger his step, or more shotgun ammo to take him down. You may wish to risk some Magnum fire, if you think you have enough ammo. The second time you fight Form III, he will turn into form IV quite quickly. Damage him in the same way, although you may now wish to use Magnum ammo or Machine Gun ammo. Just be sure to save enough for his next form ...

Giant Moth

What can I say? It's a giant moth. It has wings, it flies around, it's white, and it lays larvae. The moth will usually attack you and grab ahold of you, trying to do something to you. Either way, it does damage. The best thing to do is to use your flamethrower on this bad boy. If you don't have a flamethrower, or any ammo left for it, then a mixture of handgun and shotgun shots should easily put this bug out of its misery once and for all. It is easy enough to dodge, and does not have any really devastating attacks.

Birkin IV - Dog Form

As the title suggests, the fourth form of our good friend William Birkin is akin to that of a dog. Now on all fours, and with a mouth filled with the sharpest boned teeth known to man, this creature will leap about and charge down the corridors of the room as you wait for the elevator to arrive. Moving around fast is a good idea, as it shooting him and running away soon thereafter. You man want to save all Submachine Gun ammo for this fight, and unload it all on Birkin IV. Whatever ammo you choose to use, use it wisely and do not fire down a blind corridor hoping to hit the dog form. He frequently manages to take the high ground.

Mr. X Form II - Tyrant Form

Mr. X has had enough. Shot in the face ten times, falling two stories, and landing in an industrial sized vat of molten metal. That just pissed him off. A lot. Mr. X emerges as a Super Tyrant, with two massive claws protruding from what used to be hands. He has lost his trenchcoat, and gained unimaginable speed. He lunges, dashes, and claws at you with a remarkable fury. The only way to avoid being hit is to fire a round, and then run away to dodge his attack. Use of the quick turn is a must in this battle to maneuver. Using Magnum Shells is your best bet, but if you run out then use whatever remains of your SMG to get off a few quick shots. If all else fails, there should be some leftover shotgun shells as well for you to use. At any rate, once you've done enough damage to this frightening and deadly enemy, the shadowy form of Ada Wong will toss you a Rocket Launcher. Quickly grab it, equip it, and fire to send Mr. X into oblivion. Then hurry the hell up and get on that train!

Birkin V - Blob

This is the fifth and last form of the late, great William Birkin (unless you count his human form). He has mutated and grown far beyond any reasonable or practical size. Uncontrolled malformations have turned him into a blob of bone, fangs, and tissue. This mass fills the latter half of your escape train, and slowly inches its way forward. Your final task is to kill it. There is no trick or strategy, here. Just stand near the exit door, aim, and fire every last shot you have at the bastard. If you don't have enough ammo, you could always get close enough and try knifing him. I recommend having enough ammo. Enjoy the ending ^_^



Resident Evil 3 (All T-Virus unless specifically stated)


Hunter Gamma (Aquatic)

Much like a Hunter, except it can swim and its claws have been webbed for this effort. Gammas are encountered both in the Hospital with Carlos and on the wooden water walkway in the Park with Jill. There is no real difference between these creatures and normal Hunters in terms of strategy. Shotgun shells work wonders, but beware of the new instant-kill move: they swallow you whole. Make quick work of these foes with shotgun shells or the occasional quick Magnum round (it only takes one).

Garden Snakes (or Sliding Worms)

These are small, maggot colored snakes that slither around on the ground. Once in a while they will leap to attack your legs, doing little or no damage. These creatures are simply an annoyance and can always be avoided, but if you must kill them a handgun round will do it. Simply weaving your path will avoid any leaping attacks and save you a shot or two.

Brain Deimos (Drain Deimos/ Brain Suckers)

The Brain Deimo looks unlike anything in the RE universe thus far. It is insect like, and it walks on four outstretched legs. Relatively low to the ground, the creature is still chest-high when encountered. They scamper about on walls or on the floor, and quickly move towards you. Not much for attack power, maybe a slash here or there. Its only truly devastating attack is its namesake desire. The Brain Deimo will grab ahold of your head, prevent you from moving, and start sucking. Button mashing can free you from their grip, but this does the most damage of the Brain Deimo attacks. They can be taken down with handguns, but a shotgun is much better suited for them. Also, the use of explosive barrels and other area-weapons are usually present when encountering a Brain Deimo. Use explosives wisely, of course, as they can injure you as well.


Bosses:

Nemesis I (Several Encounters)

Nemesis is a creature unto himself. He is a class of bioweapon above and beyond anything and everything we have seen to date. He is a product of the NE-T virus (which is hybrid form of the T-Virus, used in conjunction with a parasite called the "Nemesis Parasite" and put through a Tyrant-like growth process). He is unique in his intelligence, his strength and stamina, and his regenerative capability. Usually a Bioweapon has one of those three mastered, Nemesis has all three. He is an eight or nine foot tall behemoth of a thing, clad in black from head to toe. He is missing an eye, stitched over, and his teeth are bared. He has two full hands, and a darkened, almost burnt, complexion. Form I carries a rocket launcher. It is a small one, but devastating and fast. He is also quick to charge you and collide, often knocking you to the ground. Nemesis will then proceed to pick you up by your neck for a choke slam you will not likely forget. Nemesis will also use the tentacles in his arm to attack you, but rarely. His haunting call of "STAARRRS" would most certainly send a chill up the spine of Jill Valentine, a STARS member and one who is hunted by Nemesis. His task is to find and eliminate all members of the STARS team who survived the mansion incident. It begins ...

The best way to fight Nemesis is not to fight him. You will face him seven or eight times in Decision Scene events, as well as several more boss fights that cannot be avoided. During the decision events, you may always run and dodge and avoid. However, if you want some better weapons, you will kill Nemesis as often as possible. In order to do this, you will have to choose the best Decision Option possible. Many of them give you instant kills. Since Nemesis must fall twice in every such encounter, this gives you a free half-battle if you select wisely. Otherwise, his weakness is only Freeze Grenade Rounds. It is the only weapon that can stutter a charge from Nemesis. However, Shotgun and Magnum ammo (as well as Acid rounds) are also effective against him. Beware, though, because he is very hard to kill. It doesn't get any easier as the game goes on.

Grave Digger (I)

This isn't much of a fight, but you can kill the Grave Digger in the subterranean area (you will fall in, for sure, and must activate ths switches to get out via ladder). This enemy will charge out from a tunnel when you approach, and it will strike with deadly speed. The only way to stop it is to shoot it. You can either dodge the Digger (which is tricky) or use Acid Rounds to kill it. Two direct hits will kill it, but it must be killed at each tunnel (ie the two shots only stop the Digger from coming into that particular tunnel again). Acid Rounds are best, but Magnum or Shotgun shells will also suffice.

Nemesis II (A few Encounters, and one with Carlos)

This is Nemesis after taking some damage. He has lost his Rocket Launcher, and one of his arms. In its place is the tentacles that you will do well to remember from both your infection and the end of one of your comrades. These three flailing appendages open up some variety for Nemesis' attack patterns. He will still charge you, but now he will also try to trip you with the tentacles. In addition, he will attempt to pick you up with them, shake you, and toss you down. This move is especially health-draining. The same strategies and weaknesses apply to this form as to his first form.

Grave Digger (II)

This is a true boss fight. The Grave Digger, in all her glory, is encountered in the cemetary. The true scope of the mammoth worm can be seen. It will dig underground and follow Jill about, sprouting upwards from the ground to pierce at you with sharp teeth. Its only other attack lies by sniping at you when it crawls above ground. Avoid being near it when it emerges from the ground, and pummel it (aim for the head) with Acid Rounds or Magnum rounds. I suppose shotgun shells may also be used. After enough punishment from you, the Grave Digger will dissolve away for good and your path will be opened for you.

There is an alternate method, as well. If the Grave Digger is in the puddle of water, you can target the lamp. If you time it correctly, you can drop the lamp in the puddle and electrocute the Grave Digger. I, myself, have never succeeded in doing this, but it can be done. It saves ammo, to be sure.

Helicopter (Nicholai)

Not much of a fight, but it counts. You can choose to let Nicholai get away, or choose to fight him. He will shoot missiles at you from the chopper, as well as machine gun cover fire. The only real way to destroy the chopper is to use the Rocket Launcher (yes, you can get one of those in-game if you know what you're doing). Fire away at Nicholai until the satisfying sound of his death (???) comforts you and you can move on.

Nemesis III (Encountered Once: Final Fight)

After going through the garbage disposal and acid wash from your last encounter with Nemesis, a headless corpse is dumped into the room with you and the Paracelsus Sword. The body is still alive, and it slithers over to the form of a Tyrant in the trash. As the mutilated Nemesis consumes the flesh of his fellow fallen bioweapon comrade, he reforms himself. Apparently one of the perks of the NE-T version of the virus allows for massive regenerative capability in extreme situations. Either way, Nemesis grows back a few limbs and becomes a four-legged purple and red monstrosity with a large head and torso. It staggers about, leaping on the mounds of trash. It's only real attacks aside from swipes with a limb is the acid spray. A long range area attack, the acid spray can do a lot of damage if you take a few hits from it. The worst part of it, however, is that it slows down your task. Nemesis can no longer be defeated. All the ammo in the world won't do a thing now. What will is that magnificent bastard of a machine- the Paracelsus Sword. Push in all three battery packs, turn on the machine, and try to catch Nemesis in the path of the rail cannons beam. Once you have accomplished this task, you can move on to the next and final decision.

Nemesis IV (Encountered Once: Final Decision Scene)

Not much of an enemy, but worthy of mentioning. The violet, pulsating, writhing torso of Nemesis III (what's left of him, that is) is still alive (though not well). Your last decision is whether or not to put the final nail in the coffin yourself or save it for the ICBM headed your way. It's up to you, but be sure to do both at least once.



Code Veronica X

Albinoid - A watery dud, this boss (if you can call it that) likes to swim around in a pool and electrify you. Little more than a glorified eel, this boss can be killed from the side of the pool (using careful aiming, of course) with any weapon you deem fit. I like the AK-47, but that's just me. Also, and even better, it is unnecessary to kill this boss as you can retrieve the coveted item by braving the pool and dodging the voltage to claim it. Pie. Cake. Brownie mix. Whatever.

Bandersnatch - A worthy adversary, the Bandersnatch can be quite an ammo dump and a health killer if you aren't careful. They look like an ill-formed hulking lump of clay, but they pack a wollop. Their arms are perfectly stretchy. They will elongate their limbs for a variety of smacking and grabbing attacks. This Mr. Fantastic wannabe is tough to ignore, and you'll want to kill them when you see them. In Caution or below they have a lovely instant-kill skull-crush with their greedy little hands. Be forewarned. Using shotguns or better is a must against them, but the true weakness of the Bandersnatch is Fire Bolts. A few bolts will make quick work of any encounter with the Bandersnatch, so keeping them handy and not wasting the Fire Bolts will save you lots of other ammo along the way.

Hunter - I think this standard Hunter is explained elsewhere. Shotgun or Acid Rounds, or if you're feeling wasteful- a single Magnum bullet.

Hunter (aka Sweepers) (Poisonous) - These little devils are the same as normal Hunters except for one exciting feature: they can poison you with a swipe of their claws. Note the distinctive look of the Sweeper, however. It is colored purplish or blue-ish, depending on your eye-sight I suppose. Kill these before they ever touch you if at all possible. Use the shotgun liberally, and do not get trapped in any corners with them. Work quickly and you won't have to look for blue herbs anytime soon.

Gulp Worm - This beast is reminiscent of the lovely and deadly encounters with the Grave Digger of RE3 fame. This time, though, the mamma-jamma is friggin' huge. Its jaws are bigger than Jaws, for sure. As Claire, there is no sense wasting ammo on the beast, as it will simply haunt you on your travels in the dirt to no end. Once you reach Chris' portion of the game, however, you can choose to defeat the dastardly burrower once and for all. Any semi-automatic to automatic weapon is recommended, but anything that fires quickly should do the job. Just be sure not to get swallowed whole.

Tyrant (Standing) - This guy is stronger than your average Tyrant, darker, and slower. Pity. You should have enough ammo to disable him (fall to his knees) a few times during his path-blocking stage (acid rounds, magnum fire, and BOW rounds work wonders, but I'd save the BOW rounds). Anyway, get past him anyway you can.

Tyrant (Plane) - This is fun, isn't it? Mr. Tyrant came along for the ride. No ticket, no peanuts, and no escape. Well, except for the fact that you're on a huge cargo plane with an open back hatch. You can soften the Tyrant up by using the last of your BOW rounds or what have you (just until he falls to his knees once). After this happens, get to the switch and throw it. With luck, you did enough damage that the oversized cargo crate that is ejected will take the Tyrant with it. If not, try to dodge the Tyrant and try again once the crate resets. You can, if you are good at dodging, never use a single bullet and keep using the crate. This is recommended if you are low on ammo. Besides, there's a save right there, so there's plenty of chances!! If you take the Dodging route, then stay to his non-clawed hand (I believe he's a righty, so stay to his left when running circles around him). Either way, he attacks with only one hand. Run by the other one. He also dashes like all the Tyrants dash, so be sure to time your running away as usual.

Nosferatu - The blind, battered, and beefed up patriarch of the Ashford family has come to join us in the game as this monster. Nosferatu is bound in chains, eye-less, and a real bleeding heart. Literally. He has it more or less outside of his body. He also has long reaching pipes that are akin to arms which he will use to attack both physically and with poision gas clouds. Stay well out of the range of the poison gas, stand at the edge of the platform, and use your Sniper Rifle to aim carefully at Nosferatu's heart. Blast away, making every shot count, because hitting the heart directly will save many a clip. If you run out of your Sniper Ammo, and if he's still lumbering after you, use handgun or machine gun-type ammunition to finish him off.

Steve Monster - Poor Steve ... nah, screw him. He's all whiny and dead and monstrously green with a big big big big axe to grind. Keep at least two full cures with you for this encounter, and as soon as the cutscene ends, quick turn and run away as fast as possible. Cure after any hit from Steve and run like hell until you trigger the next cut scene.

Alexia I - The lovely, milky, sexy, evil Alexia changes from her human form to a humanoid, viral, still kinda sexy weapon. Her only long range ability is a jet of napalm-esque fire that spreads in a line from where she throws it. If you get too close, she will grab you by the neck and choke you death. This would be a great time to use five Magnum rounds I know you have handy and kill her fast. Failing that, use any means necessary to stop Alexia.

Alexia II - Apparently her metamorphosis was not complete as Alexia now takes the form of a Queen Ant. The monstrosity that is Alexia now births many small ants to attack at your feet while whipping tentacles about if you get too near the main body. Aim for the torso and head of Alexia (up) and not the blob-like lower half if you can. Try to keep the little guys off you with a shotgun blast, then switch to a move powerful weapon and fire at Alexia. No holds barred, this is where you can use any and all ammo up for good. Take as much health as you think you'll need, and good luck!

Alexia III - Well it ain't over till it's over. Alexia will now separate from her motherly position and take on wings of her own. Flying much as a dragonfly would, and dropping lovely and fiery napalm trails at you, the Linear Launcher will be your only weapon against this final form. The first person view is essential, and only one shot is necessary. Dodge the fire, and them aim and take a shot. If you miss, continue to dodge the fire attacks and repeat. You have infinite bullets, but not infinite time, so take careful aim whenever you get a chance to let off a round. Again, good luck!

Moths - A truly annoying pest, the moth can poison. Also, it just loves to cling to your back and make things difficult for termination. Kill them quickly, or run by them even quicker. Handguns will suffice.

Bats - Well ... they're bats. Kinda like crows. Ignore them or shoot them.

Spotters - these are the lovely robots which keep you supplied with Hunters whenever your heart desires them. Stay out of their search beam and stay safe from any unwanted creature visits.

Black Widow (Spider) - This large spider is quite dangerous, and probably hates fire, if you wanted to kill it. But no idiot would dare bother when they could just grab the jewel and leave without ever needing to even return to that room again. Ever. It's so easy, it's hard. And by hard I mean easy.

Ants - Rather insignificant, they are just ants. Kill them, step on them, or run. Whatever you fancy.



Resident Evil 4:

El Gigante -- Failed human experiment with the Las Plagas. It's best not to let this guy touch you. There are also a few others scattered throughout the game. The first one is simple enough; just use your shotgun to shoot at its head. If you helped the dog from the beginning of the game, it'll come after a minute and help you by distracting him. After a certain amount of shots, a parasite will pop out of its back and you'll be prompted to slash it. It should take about three times of doing this to beat him. The next El Gigante fight is optional, and if you decide to fight him, it's the same procedure but he's easier to beat this time around. The third battle comes in the form of two Gigantes.

Colmillos -- A wolf/dog with the parasite in it. These will jump on you if given the chance and tear into you. Sometimes they'll have tentacles coming out of their back that'll whip at you and also take damage off. The shotgun and grenades work best on these fellas.

Regenerators/Iron Maidens -- The creepiest enemy in RE4. These resemble humans but are obviously not. They both have parasites in them that you have to shoot in order to kill them, though Iron Maidens pack a bigger punch--they have a parasite on their back that you have to get to and they also have spikes that pop out of their skin at inopportune times (for you, at least). If they get to close, or if you try to run by them, chances are good that they'll latch onto you and start tearing out your neck. This can also happen if you take out their legs and attempt to go by them while they're wiggling on the floor. And they're not called Regenerators for nothing--they regenerate missing parts of their body in no time. In order to take them out for good, you have to use the thermal scope with the rifle to destroy the parasites in their bodies, or just use a bunch of ammo on them--so much that they can't regenerate themselves.

Salazar -- This guy turns into a giant...weird, hive thingy with a huge tentacle on each side of him, as well as one with a freaky eye, ready to take you out. Salazar himself is in the middle, protected except at certain times--when he can be seen, that's when he has to be hit because that's when the damage is done. The easiest strategy to use is to go to one side, shoot the tentacle a couple of times with the shotgun to get it out of your way, and wait for Salazar to become visible. WHen he is, you're probably gonna have the best luck with the rifle. Either way, just stay there the whole time, getting rid of the tentacle whenever it comes back, and shooting Salazar whenever the opportunity arrises. It may take a little while, but it will work.

Saddler -- The end boss. He actually would have probably been better off in his human form--when Ada's shooting him with the machine gun, he seems pretty invulnerable. But then he mutates into...well, a spider-looking thing. On the legs are eyes that you must shoot, which will prompt Leon to use his knife on the main eye. It has a stampede move that it uses to run at you and then stab you with one of its razor sharp legs. It can also throw beams at you. The only real strategy is to avoid its attacks and hit the eyes when they're exposed.

Verdugo -- Salazar's "right hand": a lot of people compare this guy to Alien. Tall and black, with glowing red eyes and a long tail, he's a tough one. He's also fast as hell if he wants to be. There are times when he'll be above you (in the ceiling) and you'll be prompted to dodge his tail attacks. Basically it'll shoot down and try to stab you.

U3 -- This thing's face will look familiar if you've seen Blade 2--it's similar to a Reaper in that area. It has multiple legs that it scurries along on and is a yellowish color. It also has pincers that'll tear you to hell if you let them. For the first part, all you have to do is make sure it's out of your way. Even the TMP works at this point. After the little maze is over and the real fight starts, nail it with your powerful ammunition. You won't be able to get much distance between the two of you, so you just have to keep firing and damaging it. After a certain point, it'll change a bit, but this part doesn't take long either. Simply do what you've been doing and you'll be fine. Or, if you want to see a cool death scene, let it get you--it'll tear Leon's legs off.

Del Lago -- A giant sea creature infected with the Las Plagas parasite. It has lived in the lake for a long time and only shows itself when you attempt to cross the body of water. There's not much to the fight. The anchor of the boat will get caught on it and it'll drag you along. You'll have to try and dodge the logs in the water, otherwise you'll be thrown into it and have to swim back to safety before Del Lago swallows you whole. At times it'll disappear and you'll have to wait for it to come back. The only weapons useable in this fight are spears.

Mendez -- After Leon uses the explosive barrel, his monster form is revealed. Skinny and with a lot of arms/claws, basically. Though he gets to keep his pants! The first form is simple enough. Blast at it with whatever gun you want (shotgun is recommended), and also use grenades if you have them. There's also a barrel you can shoot. Just make sure to not get too close to him; stay far away and you'll be fine. It should only take a couple of minutes. His second form is about half of his other one, and is a little more complicated, and it might not be a bad idea to get up onto the higher level to shoot him. He'll swing back and forth from the beams on the ceiling and one hit takes off plenty of damage. Again, just shoot him, maybe with the rifle because that'll knock him to the ground, and simply repeat the process until he dies.

Krauser -- Super human who supposedly died two years ago in a crash. While we can't be exactly sure of what he has in him, it's most likely a virus that he obtained from Wesker at some point. He's fast and strong, and can mutate his arm into a shield/weapon. The first time we meet him is in the knife fight, and then the real battle comes. Well, almost. In an island section, he comes and goes, fighting you off and on. For the final showdown, all you really need is the knife. When it starts, get out of the way of his attack and then just start slicing downward, and if you do it enough/correctly, he won't even have a chance to hit you.

Ganado -- Humans infected and controlled by the Las Plagas parasites inside of them, which are ultimately controlled by Saddler. They can run at you, dodge shots, and work/communicate with each other. There are a few different types throughout the game: villagers, monks/zealouts, and "commandos" (the island dwellers). Villagers' most common weapons are dynamite (which usually hurts them more than it hurts you), pitchforks, hatchets, and...well, mini-scythes. If they don't have a weapon, they can grab you from behind or from the front and slam you into the ground. Monks use shields, maces, and crossbows--the last of which can be a real pain in the ass. There's also one that'll use a machine/gatling gun. The commandos on the island mostly use sticks that zap you with electricity...no comment on that.

JJ -- The big dude with the machine gun on the island that you'll run across multiple times (IE: there are more than one). Dodge the bullets whenever you can because they take plenty of damage off. Also, if you get too close, he'll slam you down with the gun. Use grenades and a powerful weapon to take him out.

Chainsaw Wielders -- These are one-hit kills, because if they reach you, they'll simply cut your head off. Simply use the shotgun to take them out. It'll take about 5-10 shots, depending on which shotgun you use and how powerful it is. There are about eight total in the game, with two special ones--the Bella Sisters! Have fun.

Novistadors -- These insects/bugs have multiple eyes as well as mutliple legs, and there are two types of them. The ones in the sewer can blend in with their surroundings, while the other ones don't do that, but can fly. You can hear them coming, and they sometimes attack in swarms, so use the shotgun. One of their attacks is spitting acidic liquid on your face (which makes for an awesome death scene). These guys will also usually drop either a Green, Blue, or Red Eye [treasure]. Also at certain times you'll be able to kick them away from you. They only become a real hazard if there's a whole group of them coming at you (especially if you're cornered and can't run).

Garrador(s) -- He may look tough, but he's not much of a challenge. His eyes are stitched closed so that he's blind and can only track you by sound. Of course, he kind of makes up for it with his huge ass claws. And because he's protected by metal, you can only really hurt him by shooting the parasite on his back. Use the bells around the area to get his attention and then dodge out of his way. His claw will get stuck in the wall and you'll have an opportunity to blast away (with a powerful weapon) at the parasite on his back. He won't take long to die. But beware, he has a one-hit kill, and can hit you rapidly more than once. When you have to fight two of them as the same time, the strategy is basically the same, only you'll probably be doing a lot more running and dodging. Focus on killing one; it'll make the overall fight easier. Be aware of where both of them are, because when you're shooting one, the other could come out of nowhere and put a claw through your head. For the cage fight...use the shotgun or a magnum. Try to take out the monks fast if you can, because it's simpler fighting claw guy without them weighing in on you as well. Or only take out the ones you need in order to get out of the cage via a locked door. It takes quite a few blasts to knock the lock off, so be aware of where the Garrador is and run when you have to and then just come back and keep firing at the lock until you're out. Once you are you can either kill him easily enough, or just move on to the next area.

Armaduras -- Simply put: these are suits of armor. You only have to fight them once, though they do take a lot of ammo. There are two rounds, and you take on three at a time. Just use the shotgun and aim for the head, and don't let them get too close, because their axes take off a lot of life. Once the parasites show themselves, you can use a flash grenade to kill them swiftly. With Ashley, all you can do is run from them.


[link=http://users.ign.com/about/Growshroom?boards=ign]Growshroom's[/link] strategies:

Just some enemy strategies/info I'd like to share:


Colmillos: They are killed in 1 hit by Incendiary grenades. They cannot use their pounce attack while Leon's back is turned, so use that to your advantage when avoiding them.

El Gigante: Two flash grenades, one thrown to make him kneal, the next thrown a few seconds later, can make an El Gigante show his parasite immedietely. They are immune to Incendiary grenades. Also, their back parasite can be shot as well as climbed.

Regenerators/Iron Maidens: They are very weak to Incendiary grenades. Flash grenades work as an effective stun if you need to run past.

Verdugo: He has 900 HP, but he takes 3x damage when frozen with the liquid nitrogen tanks. Just press A near one of the tanks to use it. Verdugo will be frozen in place no matter how far away he is. Can be taken out in 1 rocket while frozen.

Mendez: He's weak to Incendiary grenades. 3-4 along with the barrel will kill his first form.

Type 1 Plaga (Squid-Head): Attack with whipping blades both up-close and from a distance. Are a major threat, especiall when in a crowd or when there are more than one. Flash grenades are an instant kill, so use them if you're overrun. Otherwise, repeated headshots with a strong weapon will end it quickly. Only appears in Villager and Soldier ganados.

Type 2 Plaga (Larval Head-Biter:) Doesn't have the extended reach of the type 1 plaga, but boasts a 1-hit kill attack in which it bites your head off. Don't have to be dealt with as soon as they appear, but it is recommended that you keep a distance and make sure that none sneak-up on you. Use a flash grenade if they get too close for comfort.

Type 3 Plaga (Detachable Face-Hugger): Has the most attacks of the 3 plagas. From a medium distance, it can vomit acid on you, causing flinching and damage. Up close, it can latch onto your face and cause severe damage through bites and, if you don't break free, tear your whole head off. Once it takes enough damage, its host will die and it will detach from the body and attack you on its own. Its only attack is to launch itself on your face and maul you while vomiting acid. It has pitifully low HP in this form, so take it out with a handgun if you don't want to waste ammo. If you are facing more than 1, use a flash grenade to kill them all at once.


-Type 2's only appear in the Zealot enemies, whereas Type 3's appear in Zealots and in Soldiers.

-Plagas are randomly set to appear in normal enemies each time they are spawned or each time you enter the area. The only exception to this rule are a few enemies that ALWAYS spawn Plagas when killed normally. However, these Plagas can be avoided by killing enemies a certain way.


The following methods of killing, when used, ensure that Plagas will not spawn from that enemy. Use these methods to your advantage if you're faced with an enemy you know will sprout a Plaga.

1: Suplex
-This move is performed by stunning a Zealot or Soldier so that it drops to its knees and then running close and pressing A. When used normally to attack, this move won't stop Plagas from appearing. However, if you use it on an enemy with low HP, performing this move will cause the enemy's head to explode. All enemies who die in such a manner will never sprout Plagas.

2: Fall Damage
-Enemies killed by a long drop will never sprout Plagas. Use this to your advantage when knocking enemies off of ladders.

3: Explosions: If the enemy is caught in an explosion and killed by it, any Plaga it had won't appear.
 
Aug 9, 2006
32
0
If you'd like a strategy for the Saddler fight, then use the following. No matter what difficulty, it'll be the same: very easy.

Much like the knife is the only weapon for Krauser, there's one particular weapon which makes the Saddler fight a breeze... the Mine Thrower, and this is how:

When he first starts to approach you in his 'spider' form after the cut scene, don't bother aiming for the eyes. Simply aim a mine at the human torso which remains underneath him, in the centre. Hit it square in the chest. Once you've hit him, run straight under the archs of his legs (I usually go left), and straight out behind him. You need run under him, as he'll be too close (especially once he gets up after the stabbing animation, later) for you to turn around and run back, and running straight under is faster, and less risky, than running around the outside of him.

Keep running through and behind him, as you'll likely still be quite near when the mine goes off (you'll probably quite often see Leon do the crouching animation he does for nearby explosions). Simply turn around and Saddler will be collapsing onto the floor, as the mine is a guaranteed stun. You don't need to hit him in the legs or anywhere near the eyes - its probably too risky anyway. Just hit the human body underneath.

Once you've done the 'stabbing eye' action and he has risen again, he'll be right in front of you. Just do the same - quickly aim right at the human torso and run straight through, underneath his legs on either side, to behind him.

Repeat until Ada appears. Just make sure that you've a decent amount of mines, and that you don't have the exclusive 'heatseaking' upgrade - you need a straight shot. You might also want to get some distance between the two of you occasionally, just to run the clock down, or use the crane for a free poke. Ultimately, the Mine Thrower makes this fight ludicrously easy. You'll almost feel cheap afterwards.

Its simple - fire at the human body, run under and behind, turn around to stab him, fire straight at the body again once he gets back up, and repeat.

I discovered this by accident when I'd emptied my guns and it was either this or the pistol as a last resort.

- - - - - - - - - - - - - - - - - - - - - - -

Edit: A few other quick things.

The cage fight with the Garrador and treasure in the middle:

Getting out of the cage need not be a struggle. Equip a flash grenade before the fight. When the cut scene kicks in with Garrador jumping down, quickly press start to skip it - which gives you more time as he won't have landed yet. Throw the flash grenade to blind the monks around the cages - especially the archers. They're the real danger here. Shoot the padlock thats right in front of you with a B. Butterfly shot, and it'll break straight away. Kick the door down and run around the left side, stopping and turning around in front of the other locked door (next to the cabinet with the flash grenade, which handily replaces the one you've just used). Monks already outside the cage will come towards you, but they're easily dealt with. The Garrador and any monks that drop inside the cage, however, will be able to nothing but walk towards the locked door and you can feel free to laugh at them as you blow them away. Done right, you can be out of the cage in two seconds. The Garrador won't even be standing up by the time you're outside the cage.

The TMP:

The TMP may seem a bit lame - I personally would've at least liked a heavier automatic afterwards, like an AK. Though, its very useful. Colmillos, Plagas exploded from Ganados and especially Novistadors are very easily dealt with. I've had a Novistador take 5 full shotgun blasts before, but a simple, upwards arching spray of approx. three bullets from a TMP (aimed at the eyes/head) can kill a Novistador, if done right.

TMP & El Gigante:

I also use the TMP for the first two El Gigante fights. I've never tried the Flash Grenades, as mentioned earlier, here, but roughly 50 TMP shots to the head of El Gigante will trigger the parasite. This can make the fight - especially the second - much easier if you've no Flash grenades. Personally, I wouldn't recommend the shotgun for El Gigante.

Two Garradors:
Also, the scene with two Garradors up the stairs at the other end of the room: a rocket launcher shot aimed at the wall behind them, in the centre, should kill the left one straight away and sufficiently damage the right one. They can however both survive, but will be weakened - it doesn't always work. Any that do survive, will likely be p'd off.:)

Salazar:

I suggest using the B. Butterfly for the Salazar fight too. Simply shoot the eye on the crazy, snake-like, not-Verudgo guy's head, and then hit Salazar with the remaining few magnum shots. If you've not got a steady hand, shoot the eye with TMP bursts instead. The second time around, Salazar's as good as dead. He takes about 7-8 magnum shots.
 

Growshroom

Noob
Mar 24, 2005
370
0
A hand grenade also works well in the cage. Equip it, activate the trap, and skip the cutscene. When you regain control ready the grenade, aim it slightly downward, and throw. You'll blast off the lock immediately and stun the Garrador. At this point you can kick down the door and run to the opposite side of the cage, juking Zealots when necessary. The Garrador shouldn't follow you out.





As for the Dos Garradors, you can kill them pretty easily without using a RPG if you follow this strategy. It's kind of long-winded, but once you get it down you'll clear that room with no hassle. A rifle helps a lot, but it can be done without one.



Before you enter the room, equip a strong weapon that can kill a Zealot quickly (either rifle works best. Once you're ready, enter the room and kill one of the two Zealots standing inside the entrance. Don't leave the doorway while you do this.

Once you kill a Zealot, the Garradors will probably have heard you and come running. Turn around and exit the room again. Reenter and the enemies will have reset positions, minus the Zealot you killed. Repeat the process on the next Zealot.

Once he's dead, reenter the room again and collect the items near the corners of the entrance. It's important that you not run while doing this, as it will ruin your chance of surprising the Garradors. The door will be sealed behind you once you leave the doorway, but you don't have to worry about that.

Now, walk towards the beginning of the stairs and take out an accurate weapon (either rifle is the best, but a handgun will work in a pinch). Aim it at one of the two bells on the staircase. Both are on the right side, one midway up the stairs and the other at the top. Shoot the furthest one if you have a rifle, the closer one if you don't.

Don't try to go up the stairs, as this will trigger a group of skull-helmet Zealots to spawn from the doorway behind you and from the hallway to the left of the staircase. These guys will make the battle much harder, so you should stay at the entrance.

Once you fire at a bell one of the Garradors will destroy it. The other will run toward you slightly, confused. If you can line up a decent shot, try to hit the Garrador with it's claw stuck in the wall. Just keep in mind that if you're using the bolt-action rifle and the closer of the two bells that you might get swiped during the reload.

Once you've lost a bell and either damaged or not damaged the first Garrador you have two options. You can use the next bell (and possibly get another cheap shot) or wait for the Garradors to come down into the entrance where you can fight them at a closer distance.

Once they get down into the entrance, you'll want to use the same tactics as the prison fight to kill both of them. Walk, don't run, and keep a good distance between both of them. Don't lose sight of either. Lure them around until one turns it's back and then hit the parasite.

It's a good idea to focus on one at a time. Try to actively tail your target Garrador will steering clear of the other. Once you fire a shot, successful or no, prepare to walk away from the scene. You shouldn't need to run when dodging their attacks if you see them coming.

Once one is dead, the other is a piece of cake. Just keep your distance and plug away at it's parasite until it dies. Use incendiary grenades if you want to end it more quickly. They'll make the Garrador kneel and expose it's parasite.

Once the second Garrador is dead, collect the Pesetas and go up the stairs. The Zealots will spawn, but they're easy to kill without the Garradors around.


 

Keeva

Drink Master
Aug 27, 2006
21,398
463
Chicago
I may be missing something but for the video game reviews of all the games how come RE4 wasnt there?

There are many sites that have rated RE4 as one of the best games ever made. Check the Capcom website; I'm certain there's a website devoted to the game. Also, the bitter network has boards devoted to the series.

Don't advertise other boards here
 
Sep 12, 2000
9,719
9
This is missing a character bio section!!!

You even have an enemy section!
TakenFromTheEnemySection said:

Zero (All T-Virus unless specified):


Lurkers (Frog)

Well, these creatures are easily summed up. They are giant frogs. Like most everything in Zero, it's just a gigantic form of some creature. The

 

zombamafoo

Noob
Mar 25, 2007
18
0
little note on the Armaduras..(es?):

some people say they are ganadoes (?) in armor, but the japanese instruction booklet states that they are just suits of armor controlled by plagas.

this probably isnt important, but i thought it might merit mentioning.




 
Jun 27, 2007
113
0
just hoping the mini-game SEPERATE WAYS releases a new weapon the SECOND time you go thru it? or is the chicago typewriter the only one released after the first go-round of her red-dress-quest?...tyvm for the help, Cal..
 

Spartan600

Noob
Apr 6, 2007
4,514
2
You can purchase the Chicago Typewriter in Separate Ways for 300,000 pesetas, but first you must beat Assignment Ada.
 
Apr 19, 2012
1
0
Look, we all should know Resident Evil: Operation Raccoon City was bad. If Capcom had made it, instead of Slant Six games, then it would of had at least a 7 or 8. Capcom is used to making RE games. Slant Six? Who the f*** is that? I'd rather Capcom set 6 back for a few months, just so we can have a DECENT Operation Raccoon City.
 
May 16, 2012
23
1
I am new here and need some help with Resident Evil 3 Nemesis for PC... Information out the tells me that for the PC version, Mercenary Mode is immediately available... but I don't see it anywhere... so... just to make things easier, for those that think Pc mode is like Playstaion, etc. I beat the game once, like Playstation requires, and I still don't see Mercenary Mode. I was told to just access the "directory" and click on RE3_MERCE.EXE... but I can't find that either... can someone please help me find this "directory"?!?!?!
 
May 16, 2012
23
1
Ok then... let's try this ONE MORE TIME! I have RESIDENT EVIL 3 NEMESIS for PC and I am using a Windows 7 Ultimte operating system. I have tried to find the Mercenaries part of the game to no avail. And knowing that this should be able to be accessed upon loading the disk, i can't... and just in case... I have beaten the game many times and still cannot find a way to find the Mercenaries Mode... which id really why I bought the game for PC in the firest place. I have tried to search any and all areas to find it!! CAN SOMEONE PLEASE HELP ME!!
 
May 16, 2012
23
1
Thank you for all of your wonderful help... this fantastic jacket is the answer to ALL of my problems. Not just with Resident Evil 3... but with life itself... this jacket is the answer to ALL my problems... THANKS