I'll start with cliffnotes: They fucked it up.
First, a short introduction.. God of War is easily one of my favorite franchises of all time. If I reviewed the previous games when they released, I'd give the console games a perfect score and the PSP games a 9,5. Santa Monica seemed to do everything right.. whether you agree or not is irrelevant to what I'm about to say. What's important to know is that I think the gameplay for every GoW on console is an improvement to the previous ones. And I believe this should be known as a fact but it's clearly not the case with Ascension. I haven't played the Multiplayer so this is only about the Single Player and on that regard, I can safely say that the latest GoW game is the worst of the series (PSP titles included)
Graphics: This is the best looking God of War game.. arguably. Personally, I find God of War 3 more impressive and more breathtaking. Reasons for this can be found in the Gameplay section of this post. I'm not a graphic whore so I won't go into details here. I couldn't care less about better textures and such..
Story: "Before he was a God, he was a man". If you think Ascension is going to make you understand why Kratos is acting like a careless psychopath, you'll be VERY disappointed. The game does a very poor job at making us see how he became a tormented murderous bastard. If you didn't get it before Ascension, you still won't. That being said, this is not a complaint to me.. I didn't really care about that, I already understood it and I don't have any problem about Kratos being a "douche". To me, he is not... Moving on to my real complaints..
Gameplay: Wow... I did NOT expect Santa Monica to fuck this up but they did. I can only assume that the people responsible for the impeccable combat mechanics weren't involved in this game. Or maybe the changes were made to make the Multiplayer experience more balanced or fun... If that's the reason for the fuck ups, then Multiplayer killed this game.
Let's begin with QTEs. God of War is was the only game where I didn't mind the QTE at all. I always though they were done right until now. The main problem comes with this new "Mini-game" mechanic. For certain enemies like Elephantaurs, Kratos will enter this "Mini-Game" where you jump and grab on the enemy. Stabbing him and dodging his attack, this looks cool the first couple of times but it becomes lame really quick. But it's not "that" bad in normal battles. It becomes an issue when they insert this "Mini-Game" mechanic on bosses in between QTE actions. The thing is, when you enter a QTE, you're ready to press any button required but the "Mini-Game" can make you screw up because here you are, pressing Square to attack in the "Mini-Game" but you must stay alert because there might be a QTE asking you to press circle. If you mash Square when the Circle appears, you need to start over because you failed the QTE.
Then there's this Centaur enemy. They have this attack where they rush you while you're fighting other enemies.. well, this attack prompts a QTE to evade it. Well guess what, you rarely see it coming so if the QTE is asking for Triangle while you're attacking another enemy, you're screwed because you failed the QTE. I have other gripes about the QTE but I'll stop there because I have other important aspects to address...
They fucked up Parrying/Blocking BIG TIME. Blocking is still done by hitting L1 but there's a delay this time around. It's only for half a split-second but it's enough to make it impossible to block when they throw a bunch of enemies at you. In previous games, blocking was instant. You could be attacking and hit L1 right before another enemy attacks you.. not anymore. If you want to block effectively, you'll need to go easy with your attacks. But the biggest fuck up is Parrying, in previous titles you simply had to time it right. Well, this time you need to hold L1 and press X when the time is right. Can I say retarded? Yea, it's definitely retarded.
They fucked up evade roll. It's still done with the right analog but similar to blocking, there's a slight delay after you rolled. Kratos can't do any action for a split second making it easy for enemies to hit you after each roll since you can't fucking block. Furthermore, the rolls are completely silent. This doesn't affect the gameplay but it does take a little something from the experience.
A lesser important fuck up is the running mechanics. You can run by hitting L3 but Kratos does this "power" move before he starts sprinting and he comes to a full stop after he took 5 or 6 steps. Making running completely useless. Might as well just walk.. This just makes me go "WTF were they thinking??".
There's a new combat move called Tethering.. Hitting R1 makes you grab on an enemy and you can throw him around. This isn't too bad.. Only, you'll soon come to realize that Tethering is actually your most vital move of all. Because while you toss an enemy while using tethering, you become invulnerable. This is your best option to "solve" the blocking/rolling issue and you'll spam tether.. it gets old, fast.
I have more but that's enough for now... sorry for the looooong read.. if you made it this far, thank you lol.
Camera work: This was one of the strongest point for me in the God of War franchise. The camera was basically always well placed and you always knew where Kratos was.. But now, they fucked this up as well. Too often, the camera pans out while you're in combat and Kratos is so small, you have no idea wtf is going on. Or they put you in a constricted area and toss a ton of enemies and you can't tell what the hell is going on. So all you can do is mash buttons and tether senseless.. and hope for the best.
Platforming: Kratos moves weird when climbing. The double jump isn't quite as smooth as it used to be.. and well, the platforming is mostly focused on sliding sections which are spreaded everywhere. I don't get it.. Sliding in itself is well done but why does it have to be so much of it? It's nothing new and to be honest, it's not impressive or fun.
Boss Fights: How about underwhelming? Yea, that sums it up. These are by far, the least epic boss fights in the series. They all suck. 'Nuff said.
Soundtrack: I saw a video where Todd Papy said he hired a new guy for the music... Bad idea Todd. It's not bad... but it's far from the epic score in the previous games.
Okay.. I think that's enough for now... Oh yea, the puzzles are mostly lame and repetitive. They abuse the tethering mechanic to pull triggers and the whole thing where you can decay and/or heal the environment to open a path is pretty underwhelming and gimmicky.
7/10