865 Games in Library
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It's an unbelievably cool world, a gorgeous and stunning depiction of a sad reality that feels real. Moments are stunning, some performances fantastic.
Occasionally, though, the pacing is frayed. Characters make changes that feels unearned, some of the voice acting outside of the cutscenes feel disjointed, like the performers didn't record in the same space. Lastly, and worst, you are better off skipping most all side quests until the main story is done.You will be too over leveled otherwise.
I really think the world is splendid, however, the art unnerving, and the game a hell of a lot of fun.
When I was a kid, I imagined a game that was both a rhythm and an action game. One where everything was to the best. A game I thought I would never actually play. That game is HiFi Rush. Exceptional. Nothing else like it. Somehow the first of its kind and perfectly paced. Just right in every way. The more I think about it, I wouldn't change a damn thing about it. The games industry would be better if there were more games like this one.
it is inspring that companies like capcom are still releasing games like this. weird little games that may not be remembered in a year. that being said, i respect this. we need more 7 out of 10 games coming out of major publishers. it's awesome. the mechs are neat, shooting dinosaurs is fun, but the combat really feels flat and pretty dull, sadly. pretty, though!
It's absolutely beautiful, a ton of fun, super engaging, has sick audio, and really satisfying discoveries. Nothing groundbreaking, but really, really damn good. Getting around the world got kind of frustrating towards the end, but that's all.
just a straight up damn good metroidvania. hype as hell.
Oh hell yes this game is so good now there's a whole other genre I love. I'm honestly just so happy games like this can still be a financial success as a AAA title.
It's a bit uneven difficulty wise. It can be effectively cheesed, but as someone who has struggled in the past with super brutal games, I found it fulfilling to experiment and discover the build to destroy all builds. The customization is insane, the world is incredible, the combat is inventive and fun.
Hell yeah video games.
I would honestly point folks to the Eurogamer review. He does a great job articulating some of what made this game so disappointing for me. It's fun, most of the time, and other times it's frustrating. I might say it's good, I think the story has some awesome moments, but the core loop is truly a step back for Bethesda. There's no immersion here. No world to take hold of. It's a whispy venture of clicking between spaces, doing quests that lead nowhere exciting, with moments that are the best storytelling bits Bethesda has ever pulled off.
The problem? The characters will not care. Moments that, to me, undermined the entirety of Constellation's mission, were not mentioned once by the core characters. Some of those characters are awesome, but when an earth shattering revelation occurs and all you're met with is a blank stare? It's honestly very frustrating.
A lot has been said about the start of this game, but what they don't tell you is that after it starts to get very good it manages to get very not good as you near the end. Sure, story bits are very very good, but the gameplay just lost any soul and interest.
Add a few frustrating bugs onto all that, too. I look forward to Bethesda's next venture. Some steps forward they made in this game are great. Largely, though, it feels disjointed, insecure, and generally a poor RPG.
Also, for as good as it makes the end game, for the love of God someone take m********** (spoilers) out of the hands of writers' hands for a decade. It's a dead trope. Come up with something more interesting.
New game plus is very good, too, but you have to get through this game first. In some ways, it's time I want back.
Let me cut to the chase. I was forged in the fires of early sonic platforming. It's bad. It feels terrible. It really does. I have gone back and played through older sonic games. Even the beloved ones. They at best feel hard to control, and at worst feel nightmarishly bad. Still, that sense of going fast? That's some good shit. Sonic, whether I like it or not, formed my love for playing games.
This leaves me with complicated but ultimately positive feeling about Frontiers. At the surface, "take breath of the wild but make it with sonic mechanics" sounds shallow, but they swing for the fences in ways sonic games have felt afraid to. At times, it feels on the edge of spinning apart. Capped at 60 fps on PC, mindless grind rails popping in and out as you speed way too fast across flattened landscapes. Then, you realize they kind of pulled it off. The grind rails are fast travel. The traversal, magnificently unhinged.
The whole game feels like this. On the verge of spinning out of control. Some of the platforming is, truly, as bad as it's ever been. Unwieldy in the worst ways. At its best, it's banging music, or oddly meditative, leaning into the pinball rhythm that Sonic Mania absolutely perfected.
It's disorganized, odd, and so exciting. Even the simple combat is oddly complicated, despite not being especially demanding. It's just - weird. And cool. The writing is terrible, the platforming feels infuriating at times, and it's a sick direction for this franchise. It has life and cool little design decisions sprinkled all around.
I'm going to beat this. Hell, maybe 100 percent it. It feels good for a long while, but eventually it speeds into monotony broken up by bad mini games.
I haven't liked a sonic game this much since Sonic Mania (a much better game). What I love about Frontiers, is that for all its trademark faults, it feels fun. It feels weird. It feels fresh. And it still feels like sonic.
An absolute triumph that I wish had more friction beyond going to a place and fighting something then going to the next, rinse wash repeat.
8
An absolutely fantastic immersive sim. Just a quintessential model for the genre, and it's a damn shame the studio never had a chance to push the limits with another immersive sim after it. It's a bit uneven, and there are definitely some aspects that could be improved to inspire greater experimentation, but what is there is so, so cool. Lovely game. So sad that this wasn't the start of a franchise.
Few games **** the time and life out of me like this one
Even with bits of uneven writing and acting, it's a game that rises to its own occasion. It's very simple and very effective. A very, very interesting concept that invites you to delve into femininity, jealousy, friendship, duplicity, etc. It truly does feel like the start of a concept to be iterated upon - and it was! Immortality truly is close to the perfection that this game showed could be possible with some greater finesse.
Context: I don't care for Marvel at all, and I can take or leave card games.
This is the coziest game I've ever played. Cozier than Stardew, cozier than any games in a wholesome games showcase. This game takes a whole bunch of rad style ideas, including the best characters Marvel never uses (shout outs Blade), and places them all in a little life sim with a brilliant combat system.
There is a side quest where you start a book club with Captain America, Captain Marvel, and Blade. It's very cute. I took Blade fishing and helped Ghost Rider with his imposter syndrome. I also made my dude look silly as hell, which made it all the better.
The story itself is interesting, but it didn't propel me nearly as much as just wanting to see how the characters changed and meshed over time.
What this game nails in terms of combat is the idea of editing. It feels like a superhero movie fight scene. It feels like a mixture of slay the spire, ping pong, and X-Com. Positioning, clever uses of card combinations, and a satisfying (if a bit staggering) card system.
The only issue I have is that this game doesn't inspire excellent pacing. By the time I got bored of the game it seemed I was only halfway through. I was having a great time, but eventually it started to feel more like a chore. I simply wasn't interested in the core story. Not as much as I was interested in what hijinks I could get up to with Wolverine. Still, I loved this game, and can't recommend it enough for folks looking for a warm game to relax with. Marvel fan or not.
The story is uneven and the quests just as much. It's messy, it's willing to allow you to lose your way and get confused, and in those ways, it's exceptional. That it cares so much about making you experience /your/ experience in the game is both its greatest strength and its greatest hindrance. A lot of freedom leaves a lot of room for confusion and systems colliding. The game will simply not be everyone's cup of tea, but I'd take a million games as inventive and interesting as Dragon's Dogma over the usual cookie cutter open world any day. Hell of a game. Very fun.
Hell yes. Never has reloading an arsenal and popping a cap in a fool felt this good. Found myself saying "BRRRAT, BRRRAT" and imagining that meme video of Jake Gyllenhaal in End of Watch showing off his gear.
An experience to be with, not necessarily to play with. Absolutely lovely.
This game has so much passion in it, and you really do feel it. I think I like what it's going for probably a little bit more than how it was executed. Fantastic story, and its shortcomings don't undercut its most important aims. I'd recommend folks play it, so long as they're willing to appreciate it as the personal project it clearly was or the many who worked on it.
Despite not loving the voice work in the game and vocal performances in the music, along with clunky animation and level design, all of these things feel justified by the scope of what they are going for.
Do I think it could be much better? Sure. But I also think it's great to see a project so personal and ambitious being taken on by such a small team.
Can't wait to see what this team has ahead. They're swinging for the fences.
Hell yeah that ruled. An awesome story and never afraid to just be a damn video game.
This game is brimming with potential. At its peaks, it's unlike anything I've ever experienced. The conversations in this game are natural to an insane degree. Frankly, playing it this late into its life, it doesn't surprise me they had to do so much work to it, but it sounds like folks who played before 2.0 may have had a very different experience.
At its lows, this game feels shallow and unfocused. A mile wide and an inch deep. And once the awe of the world and tone diminishes, it all sort of turns into rinse wash repeat. Jack of all trades, master of few.
It isn't the most astounding RPG system, or writing, or story, or really anything other than presentation and performance by a few of the characters that really elevate the whole.
The best way I've heard it described: When you let it be what it wants to be, and tell the story it's trying to tell, it's really pretty good. Genuinely, the start of this game is functioning on all cylinders, but it really doesn't sustain.
There are some exhilarating aspects of this game. I just wish I felt more compelled to /exist/ in its remarkably rendered world. It feels like this was nearly reaching its potential. Can't wait to see what the future holds for it.
Oh, also. Judy is beautiful and perfect and I love her.