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![The making of The Mist](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/SxtkDr8Geyxd58AxwbWwR-320-80.jpg)
The making of Stephen King's The Mist: "It's kind of hard for a text adventure to be scary"
By Martyn Carroll, Retro Gamer Team published
Feature Tales from the Retro Crypt – Chapter One
![Golden Joystick Awards 2020 logo](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/ApT8AHKAF6oEBNZYLfg4Wf-320-80.jpg)
38th Golden Joystick Awards is going digital, voting shortlists announced late September
By GamesRadar Staff published
News Have your say on 2020's best games when the Golden Joystick Awards return this November as an all-digital celebration
![null](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/aqoaFLYeaJGXXFnwpq2igW-320-80.jpg)
Get a Pac-Man MyArcade Pocket Player or Micro Player for free when you subscribe to Retro Gamer
By GamesRadar Staff published
News Get 6 issues for £25 along with your free gift
![null](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/kjvRzkXVHBthd4Ukho2FkE-320-80.jpg)
How Star Wars: Rebel Assault overcame "countless challenges" to pave the way for future Star Wars games
By Heather Wald, Retro Gamer Team published
News Lead Star Wars: Rebel Assualt coder Vince Lee talks to Retro Gamer
![null](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/jWDiwqFinwtJMLQzBsU5nS-320-80.jpg)
The making of Yoshi's Island – How Nintendo delivered a sensational successor to Super Mario World
By Nick Thorpe, Retro Gamer Team published
Feature 25 years on from release, game directors Takashi Tezuka and Shigefumi Hino discuss the making of a true classic
![null](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/93Qv6FQFWKNWwN9CJzBeah-320-80.jpg)
A new Empire Strikes Back documentary is heading your way
By Retro Gamer Team published
News Retro Gamer team will take part in huge celebatory live stream
![null](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/D2kS7b7aMKggpPshAscktJ-320-80.jpg)
Alan Sugar tells Retro Gamer his plans to create an Amstrad museum
By Retro Gamer Team published
News The Apprentice UK host chats about his plans to preserve his computers
![null](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/T2YavH5oHT6ovNCNfKXXZk-320-80.jpg)
Celebrate the 80s and the return of Retro Gamer in stores with issue 208
By Retro Gamer Team published
News Retro Gamer is back with an issue dedicated to the '80s
![null](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/u8hEHefpETbtbevBHyR779-320-80.jpg)
Black Lives Matter
By GamesRadar Staff published
News Why you won't see stories on GamesRadar+ today
![null](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/6QcDzNa95gMzC3BP7H2r4E-320-80.jpg)
The making of Star Wars Episode 1: Racer – How a sneak peek at prototype podracers inspired this memorable Star Wars racing game
By Rory Milne, Retro Gamer Team published
Feature From secret concept art to release, the Shadows of the Empire team reflect on the making of this classic Star Wars game
![null](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/kU8ZpJYdsvbsvkViEcWZ5g-320-80.jpg)
Evercade is a promising product with teething issues
By Nick Thorpe published
Feature The team at Retro Gamer test this new mini-console
![null](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/XCcHy2Y62i6fS3h3qnUGKC-320-80.jpg)
Why the PC Engine CoreGrafx Mini is a must for Retro Gamers
By Retro Gamer Team published
News Retro Gamer will review the throwback console in their next issue
![Half-Life 2](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/GnFkBaAVV9Fi4rC2HYdb6F-320-80.jpg)
John Romero on Half-Life 2: "I believe any FPS developed after Half-Life 2 was influenced by it"
By Retro Gamer Team published
News Retro Gamer 206, which is now on sale, explores the development of the Half-Life series
![An image of Retro Gamer Magazine](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/uTbFWhaEniMokkdXY3eT7H-320-80.jpg)
Subscribe to Retro Gamer magazine for only £3 / $3 an issue
By Retro Gamer Team published
Subscribe Today Save money and have the world's best retro gaming magazine delivered to your home, phone or tablet every month
![null](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/LrmNvinqHF5BSw3ABZhC6Z-320-80.jpg)
The making of Samurai Shodown, one of the sharpest fighters of the '90s
By Nick Thorpe published
Feature Yasushi Adachi tells us how his team crafted one of the sharpest fighters of the era
![null](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/tcwjGnMtPUSjViKgFdL2ck-320-80.jpg)
The making of Theme Hospital, the legendary sim that paved the way for Two Point Hospital
By David Crookes published
Feature The original Theme Hospital team on the stories and secrets behind their brilliant medical science satire
![null](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/h8XbWG9a3qZ34AjN2foBKM-320-80.jpg)
The Sims turns 20: Creator Will Wright reflects on the battle he waged to get one of the best games of all time made
By Adam Barnes published
Feature The Sims turns 20: Creator Will Wright reflects on the battle he waged to get one of the best games of all time made
![null](https://cdn.statically.io/img/cdn.mos.cms.futurecdn.net/NNHf6Wp2BGRG6KCwhMz9uD-320-80.jpg)
Final Fantasy 7 – how Square made one of the most important and influential RPGs of all time
By Sam Roberts published
Feature Director Yoshinori Kitase and art director Yusuke Naora reflect on the creation of Final Fantasy 7