-
How to survive until 2025 in the games industry
Developers and business leaders from across the industry share their advice on weathering the tumultuous times we currently face
-
Gamescom Asia: We want to give Southeast Asian developers a platform to shine
Project director Daria La Valle on unifying a fragmented market, and what 2024 attendees can expect from the show
-
GTA 6 and the PlayStation 4 problem
Can Rockstar's next opus convince fans to put down their DualShock for a DualSense?
-
What does the Humble restructuring say about the state of games publishing? | Microcast
Latest episode available now, also discusses generative AI at Activision and the SAG-AFTRA strike
-
Unionisation leaps forward: now it's time to deliver | Opinion
New unions at Microsoft are a major step, but the real work starts now – bargained agreements that improve things for their members are essential to drive the movement forward
-
Does a game being 'mobile-first' limit the amount a developer can charge on console?
With games increasingly launching on both mobile and console, experts debate the impact on pricing
Mobile developers describe working with Apple Arcade as a "very difficult and long process"
Developers note issues with poor tech support, response times, and discoverability
Former Unity and Scopely developers form Outer Haven Games
Founders Austin Ashcraft, Stephen Fong, and Chuck Beaver are already working on their first title, RPG Techno Infierno
Flintlock: The Siege of Dawn passes 500,000 players
Kepler confirms the action-RPG has "500,000 new members of the Coalition army across PC, Xbox, and PlayStation"
Devcom Developer Conference announces new speakers
In all, there'll be over 200 sessions across 18 topics, including AI, VR/XR, and multiplayer
Bungie lays off another 220 staff, acknowledging it was "overly ambitious"
155 people also move to SIE; another 75 again are moved to work "with PlayStation Studios"
How to survive until 2025 in the games industry
Developers and business leaders from across the industry share their advice on weathering the tumultuous times we currently face
Warner Bros hires Bethesda studio director to lead WB Games Montreal
Yves Lachance will be vice president and studio head for Gotham Knights developer
US Senate passes online child safety bills
KOSA and COPPA 2.0 could impact games platforms significantly
Olympics reportedly dropped Mario and Sonic games in favour of mobile, NFTs
This is the first Olympics without a Nintendo and Sega game tie-in since 2007
Activison continues to boost Xbox revenues but hardware sees further decline
Microsoft expects content and services revenue to grow in next quarter, but forecasts lower console sales
EA Q1 results exceed its expectations despite 30% drop in income
Revenue was also down 13% year-on-year, and net bookings decreased 20%
Twitch staff fear further layoffs
Amazon CEO Andy Jassy has "shown little tolerance for unprofitable businesses", WSJ claims
Fable developer Playground Games appears to have opened third studio
Discrepancies between its website and LinkedIn suggest Playground has added another Leamington Spa studio
-
'Steam is a supermarket, and your game is beans' - A guide for reluctant marketers
At Develop Brighton, marketing experts gave tips to promoting your game even if you don't have any interest in it
-
Everything we learned from GI Sprint
As our series on making games cheaper, faster and better comes to an end, we recap the highlights
-
Four ways AI and cloud can make game dev easier (and one thing they can't do) | GI Sprint
We talk to Xbox about what these technologies can do to support – but not replace – developers
-
Life without layoffs, or why they are an avoidable part of game development | GI Sprint
We talk to veteran game designer and CEO, Jesse Schell, who hasn't laid off any devs in 22 years