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Kristian Segerstrale: Cross-platform, not new platforms, will drive growth
Super Evil Megacorp CEO says, despite industry turmoil, the "fundamentals are there for growth over the next ten years"
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Trends shaping the mobile gaming industry in 2024
Zimad's chief product officer Kirill Zhukovsky and lead marketing manager Anastasia Shilo explore the biggest opportunities in mobile
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Blumhouse Games is more than a year ahead of schedule
The publisher shares its plans to release nine low budget, low risk, high potential horror games within three years
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Levelling up healthcare: Understanding games' life-changing medical potential | Playable Futures
Speech Graphics CEO Gregor Hofer on how games technology can deliver profound new impacts in healthcare
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Nintendo adopts wait-and-see on generative AI | Opinion
Disruptive new technology is always controversial – but Nintendo's decision to steer clear of generative AI is based on hard-nosed business logic, not high-minded creative ideas
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Everything we learned from GI Sprint
As our series on making games cheaper, faster and better comes to an end, we recap the highlights
Xbox increases Game Pass prices, introduces new tier
The new Standard option won't include titles releasing on the platform at launch
Star Wars Outlaws began life in a café at E3
Creative director Julian Gerighty tells us how they made a modern video game look like 1970s movie
ASA rules Golf Clash ad misled around loot boxes disclosure
UK regulator urges EA to disclose randomised in-game purchases in future ads "prominently and clearly"
Roblox launches new range of analytical tools for developers
"Track funnel and economy events to grow your experience faster"
Monster Hunter Stories 2: Wings of Ruin tops 2m copies sold | News-in-brief
As spin-off RPG hits its third anniversary, it also tops 2m total sales
Voice-controlled game developer Volley closes Series C fundraising with $55m
“This latest funding round will accelerate our development of new voice-controlled, AI-powered games"
Minecraft, Candy Crush and Goat Simulator among games that represent Sweden's cultural heritage
Game Culture Canon developed as part of Sweden's minister for culture's plans to develop official culture canon
Kristian Segerstrale: Cross-platform, not new platforms, will drive growth
Super Evil Megacorp CEO says, despite industry turmoil, the "fundamentals are there for growth over the next ten years"
Elden Ring sales jump 467% on Shadow of the Erdtree release I UK Monthly Charts
DualSense controller sales spike after UK retail discounting
Pokémon Sleep earns $100m in first year revenue
The sleep-tracking app saw 9.8 million downloads during the same period
Trends shaping the mobile gaming industry in 2024
Zimad's chief product officer Kirill Zhukovsky and lead marketing manager Anastasia Shilo explore the biggest opportunities in mobile
Respawn changes Apex Legends battle pass pricing
Battle passes will now be split in half, meaning players will have to pay double for full season
Former Piranha Bytes devs form Pithead Studio
The developers hope to continue developing "immersive and fantastic indie games"
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Everything we learned from GI Sprint
As our series on making games cheaper, faster and better comes to an end, we recap the highlights
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Four ways AI and cloud can make game dev easier (and one thing they can't do) | GI Sprint
We talk to Xbox about what these technologies can do to support – but not replace – developers
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Life without layoffs, or why they are an avoidable part of game development | GI Sprint
We talk to veteran game designer and CEO, Jesse Schell, who hasn't laid off any devs in 22 years
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How King is using AI to speed up development of new Candy Crush levels
The firm has made level iteration 50% faster as a result of its playtesting bot