Call of Duty
The latest patch for Call of Duty Modern Warfare III and Warzone dropped on Tuesday, July 9.
While there were multiple layers to the update affecting Zombies, customization and stability, the two most significant pieces of the patch were related to the changes in Tac sprint within Warzone and the nerfing of the COR-45 in both MW3 and Warzone.
You can check out all of the details of the patch here.
The increases to Tac sprint functionality are as follows:
- Increased the number of Tac Sprint Boots that spawn in bunkers to 3, up from 1.
- 1 set of boots in the chest in the treasury room
- Two sets of boots in the first bunker room, before the treasury room
I like this bump in accessibility as it creates a little more balance in gameplay, particularly by giving rushers a little more speed.
By tripling the number of boots that spawn in bunkers, users have another element to consider. I haven't had an opportunity to test this out, but conceptually, I like it–even though I'm admittedly a camper on most maps.
The more impacting change to gameplay is the nerfing of the COR-45. There has been a long-standing complaint about this gun as its rate of fire has arguably compromised the game's balance online for months.
Mouse and keyboard users could particularly enjoy these benefits. Most mice have a lock switch, enabling users to set their fire to the scroll wheel.
Using this approach, a user could use the scroll wheel to produce an unrealistic fire rate, which ultimately broke the system.
Previous patch notes claimed to address this issue, but early attempts to balance the COR-45 have left many in the community dissatisfied. It's too early to give a final judgment on the potency of the July 9 patch, but here's what it was designed to accomplish.
- Addressed an exploit allowing a faster fire rate than intended using non-standard input methods.
Predictably, some users are already complaining that the adjustment was too harsh, rendering the COR-45 useless.
One user on Reddit wrote:
"I didn't see the patch notes. I loaded into an S&D match and found myself in a position where I needed my pistol, pulled it out, aimed, fired... For every three clicks I got one shot, and was like 'what the hell happened to my kit‽ ####, now I know."
It sounds as if the attempt to balance the gun was approached a bit too simplistically, as there are likely a few deeper adjustments needed. While most users who took umbrage with the gun's fire rate being nerfed won't want to hear this, but the most balanced and definitive adjustment may not be something that can take place any time soon.
If the negative feedback continues, the dev team might be best suited to roll back the most recent patch–at least that part of it–and allow their engineers and designers an opportunity to craft a more permanent fix.