System Shock - PlayStation 5
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About this item
- Face off against the forces of a rogue AI gone mad
- Improve your skills and adapt to take on your foes
- Discover a non-linear story unfolding at your own pace
- Jack into cyberspace to hack the system and open alternative routes
- Innovative art style combines retro future design with modern technology
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Product information
Publication Date | May 21, 2024 |
---|---|
Max Number of Supported Devices | 1 |
UPC | 810086920914 |
ASIN | B0CXV3342B |
Release date | May 21, 2024 |
Customer Reviews |
4.4 out of 5 stars |
Best Sellers Rank | #2,666 in Video Games (See Top 100 in Video Games) #122 in PlayStation 5 Games |
Product Dimensions | 0.57 x 6.71 x 5.38 inches; 2.72 ounces |
Type of item | Video Game |
Language | English |
Rated | Mature |
Item Weight | 2.72 ounces |
Manufacturer | Plaion |
Country of Origin | USA |
Date First Available | March 12, 2024 |
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System Shock - PlayStation 5
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Product Description
System Shock is the fully fledged remake of the ground breaking original from 1994, combining cult gameplay with all-new HD visuals, updated controls, an overhauled interface and all-new sounds & music; it even has the original voice actor of SHODAN, one of gaming’s most iconic villains. Witness the rebirth of one of the greatest and most influential games ever created.
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As a huge fan of the original game, this is all of that with a modern day polish. Great gameplay and slow building tension. Here's hoping we get a remaster of System Shock 2!
But it’s fun. In the same way that Dark Souls is fun. Every moment is tense because death can happen in seconds. Every locked door opened and puzzle solved feels like a minor triumph on the road to defeating SHODAN, the killer AI who has taken over the ship you find yourself on.
My biggest cons? The frequent enemy respawns on some levels can be incredibly annoying and even unfair, especially on the very first level of the game when you’re just getting oriented. Also combat is pretty bad — there’s no weight to it, enemies don’t react to getting hit, and the lack of any sort of auto aim makes encounters feel clumsy. This clunkiness wouldn’t be that bad if your character wasn’t made of tissue paper and death wasn’t so frequent. Also, the lack of storage space can be frustrating later in the game and the dumb waiter feature is of little help.
Finally, the console controls aren’t great. Using a vending machine is a cumbersome experience and even just retrieving a health pack from the tray can involve weird finger gymnastics. Forget about using map markers, too, because even 12 hours in I still have no idea how to do it and the game is of no help. There’s also no rumble feature at all, which is a huge missed opportunity on the PS5.
That sounds like a lot of negatives but the game genuinely is a wonderful, addictive experience. Night Dive could’ve done more to bring the game up to modern standards but what is here is still brilliant and a lot of fun.
Before BioShock, there was System Shock.
Nightdive Studio's remake of the 30 year old classic modernizes a game I've tried to play on PC multiple times over the years, but was never motivated to finish the first couple rooms, let alone explore higher floors and beat the game. Although inventory management and some interactions remain cumbersome on a console, the updated visuals (now full screen, where the original just used a viewport with a lot of HUD outside it) work wonders for the immersion.
It may not have every innovation that later immersive sims have iterated on (the multiple solutions to problems and the progression options of Deus Ex or Prey) but the space station is full of secrets and surprises and is a fun (if sometimes scary and oppressive) environment to explore.
Reviewed in the United States on July 15, 2024
Before BioShock, there was System Shock.
Nightdive Studio's remake of the 30 year old classic modernizes a game I've tried to play on PC multiple times over the years, but was never motivated to finish the first couple rooms, let alone explore higher floors and beat the game. Although inventory management and some interactions remain cumbersome on a console, the updated visuals (now full screen, where the original just used a viewport with a lot of HUD outside it) work wonders for the immersion.
It may not have every innovation that later immersive sims have iterated on (the multiple solutions to problems and the progression options of Deus Ex or Prey) but the space station is full of secrets and surprises and is a fun (if sometimes scary and oppressive) environment to explore.
You can not adjust the subtitles size or any in game text. Item descriptions in your "HUD" are 1/4" tall. They are impossible to read if you are not right in front of the TV.
The inventory system is very difficult to use during combat. The quick menu is a line across the bottom of your HUD and you have to press left or right to get to the item you want. Better not hit it by mistake or you will change to a different item during battle.
When you attack enemies there is no sense of if you are hitting them or not. The pipe you start with feels like you are attacking with a empty paper towel roll. Sometimes you beat them sometimes you don't.
Your character randomly gets stuck on invisible barriers while melee fighting.
Picking up items in the game is next to impossible because the camera system is so jerky there is no way to make precise movements. This also applies to aiming weapons.
In the PS5 version you have to push and hold down the L3 stick to run. This is a difficult/painful action for me to do with the PS5 controller. Most games you click it once to run and the character will continue to run until you stop pushing forward. You don't have to continue pushing the button down.
There are also no tutorials or explanation for anything. There is a pipe puzzle similar to Bioshock right at the beginning of the game and no explanation on what to do. You push buttons and nothing happens. There is no message that pops up and says "turn on power" or "get a key".
The game flow is like this. You wake up in the sick bay. Struggle to pick up inventory items that do nothing like a bed pan. Find a pipe to use as a weapon. Find an item that is maybe a key (no game description and looks like a credit card) that might open some doors but not all of them. You see a enemy you fight and one of you wins. Then you walk around and find some virtual realty thing. Then you are flying around in a computer to do something that is not explained. You shoot some computer viruses or something. You find an item that allows you to escape. You leave the virtual world not knowing if you did what you were supposed to do there (if anything). Walk further down the hall and cyborgs shoot laser's at you. You die. Rinse repeat.
One really weird thing that I noticed at the very beginning of the game. Your character starts off in their studio apartment and they are hacking into the bad guys computer. During this time there are subtitles for a "radio playing" with no sound. There was a couple minutes of text just playing across the bottom of the screen. Someone is talking about how happy they are working for Tricorp (or whatever the evil Corporation is called) and how they feel like a family there. When the bad guys break in and kidnap/arrest the main character you can hear them talking with subtitles. So I guess that is just a quality control thing or should I say lack of?
One big positive. I can now say I have played the worst game that has ever been made. I will never forget this experience. It really is a once in a lifetime defining event. System Shock will always be a part of me and I will always be apart of it.