Customer Review

Reviewed in the United Kingdom on 4 February 2024
Unbelievable game. Quick breakdown and then a brief personal opinion on the games ups and downs.

Story - 6/10
Graphics - 9/10
Combat. 9/10.
Worldbuilding - 6/10
Endgame - 9/10

Quick overview. This game was made with a ton of love and you see that from start to finish of your time spent on the game. Solid 28 hours in so far with zero regrets. I have no experience in the granblue universe or even like jrps (aside from final fantasy) and i heavily heavily recommend this game. Try the demo and if you like it support the devs and get it direct from them. If we can't support games like this, then what the hell are we doing ?

Story - 6/10
Honestly the only reason it get's this score is because of the intrigue it manages to pull off at times. It's serviceable and i never found myself skipping cutscenes but did find myself blanking out. This game has a rating for 12 or older so i don't see why all of these eastern asian games have writing to appeal to a 5 year old with cringey dialogue. Seriously why is this a thing ? It's so bland at times and it's a real shame because every other aspect of this game is crafted with so much love. Get rid of the cringe anime dialogue and story and just hire competent story writers. Seriously if i was paying a team of writers to come up with an interesting story and they gave me this, i would fire the whole department. This type of writing for the audience your going for is a joke. You can appeal to kids and adults with good story writing, just look at one piece.

Graphics 9/10. This games graphics at times are out of this world. From things you do in combat, looking like it's straight out of an anime made by MAPPA (less the blood lol). The only reason why this doesn't get a ten is because when looking at things from a distance, they can be quite low res sometimes.

Animations 10/10. Inside combat is where this really shines, pretty much every animation in this game feels silky smooth and has that premium touch. This is what tripple a animation is suppose to be like.

Combat. 9/10. It's simple and yet has a lot of depth and extends to your whole party not just the main character. the way it looks, feels, the bosses are absolutely wild (only experience i can compare it two is ff16, so if you know you know). Even mowing down hordes is fun, but each enemy has enough punch so it's not a push over. Difficulty is good, i find myself dying, which is a rare occurrence in pretty much all games i play (yes even soulslikes, as though the only thing your not doing in the game to win is press b then rb twice lol). Enemies fight back and it feels like a challenge. It also spices up combat with different ways to use the environment, good amount of enemy types and did i mention the bosses holy moly. On point, in the future i would like to see more quick control commands to control party member tactics, if we ever get another game.

Worldbuilding - 6/10. Usually i wouldn't even mention this as a point but it is very relevant here. You can learn about this world, and it is intriguing to learn about. HOWEVER, the game does not do a good job at explaining the background to all the characters. They have added in a system which is basically all still cutscenes with tons of dialogue. This is a shame because some stories are interesting.

Endgame - 9/10. Not even going to bother explaining how good and rewarding endgame feels. ZERO microtransactions, feels like your actually making progress. One thing i will say, is it can get a little repetitive. The reason being is the story in the missions is practically non existent. Which brings me back to story. Have self contained stories, that are good and not cringe moving forward. More variety and and endless based survival mode would be top tier too.
2 people found this helpful
Report Permalink