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[Review] ‘The Medium’ Echoes Classic Horror Games, But Still Has Its Own Modern Identity

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When the first trailer for Bloober Team’s The Medium debuted, my heart skipped a beat. Based on the look and feel, I was certain it was the long-rumored Silent Hill reboot. While it’s clear that the team was heavily influenced by the classic horror series (the Polish developer even went as far as to get composer Akira Yamoaka to work on their score), it has created something unique that stands out in the genre.

One of the biggest things that echoes back to Silent Hill is The Medium’s dual-reality gameplay. Much like the classic series, there’s a more sinister version of the world, and The Medium’s protagonist Marriane has a unique power to be able to interact with it. During certain parts of the game, you are presented with a split screen, showing both the real and spirit worlds, allowing you to navigate them simultaneously. 

In the spirit world, Marianne has access to powers that can help her change the world to open up pathways in the real world. While it seems a bit gimmicky at first, it eventually creates opportunities for clever puzzles that force you to fully explore and engage with the abandoned Niwa Hotel that the game takes place in. Some sections you’ll see the split screen, some you’ll be in fully one or the other, and some you’ll be allowed to switch from one to the other, constantly keeping you on your toes. You’re also given an Insight ability that resembles the Detective Vision from the Batman: Arkham series that highlights important or hidden objects in the world.

Despite the new wrinkle of dual reality gameplay, exploring the Niwa feels like a classic horror game. Instead of giving you control of the camera, you have semi-fixed camera angles, allowing the game to control what you see and build tension at its own pace. Bloober Team clearly isn’t doing this just for nostalgia; they find smart ways to frame the scene so you can see something round the corner just at the edge of your screen before having to confront it moments later. 

Puzzles are handled in classic Silent Hill-like fashion as well, usually involving locating some object, then doing some light problem solving to figure out how to use it. I found myself busting out a Post It note at one point to keep track of information during one puzzle, which was incredibly fun. You will frequently have to rotate objects to access psychic imprints, which can get tedious but doesn’t detract too much overall.

As a medium, Marianne communicates with spirits to help send them on to the next world, so many of the game’s puzzles involve finding out about the person’s life, smartly marrying gameplay and narrative to create a beautifully satisfying moment when you solve it: not only do you get to progress, but you also set a victim free from the hellish spirit world they’ve been trapped in. There were some puzzles that ended up being slightly frustrating, but there’s usually enough breadcrumbs to find while poking around with your Insight ability to find your way through.

Even though it takes a lot of inspiration from older survival horror games, there’s no bullet-counting resource management in The Medium. Much like many other modern horror games, there’s no combat, forcing you to hide from creatures and figure out ways around them. For the most part, it’s a host of stealth sequences in simple mazes, but there are a few encounters that add clever twists to the formula. This does tend to cut the tension of the game because you always know if you’re under threat or not, but they do manage to ramp up the creepiness with some wonderful voicework for the creatures. 

In addition to taking atmospheric cues from the Silent Hill series, the developers specifically were inspired by Polish surrealist painter Zdzisław Beksiński, creating a hellish vision of loneliness and sadness. The real-world hotel section is beautifully dilapidated, and the spirit world reflects the tragedies that took place within its walls. The mood is topped off by a haunting score composed by Silent Hill’s Akira Yamaoka and frequent Bloober Team collaborator Arkadiusz Reikowski. 

This dedication to mood goes to enhance an already well-told and resonate story that plays out over roughly eight hours. After a brief, melancholy intro that effortlessly gives you both character exposition and gameplay tutorial, we’re presented a vague but intriguing mystery that slowly becomes more and more personal, with plenty of twists and turns that kept me on my toes until the very end. As Marianne uses her abilities as a medium, she discovers more and more about the events that caused the Niwa Hotel to end up abandoned, full of sinister creatures and trapped ghosts. The development team isn’t afraid to explore mature themes, and does so with a deft touch that never feels exploitative, exploring how tragedy can shape our lives. 

The Medium is a big moment in the evolution of Bloober Team as a studio. After making it big with some well-liked first person horror games (Layers of Fear, Observer), it moved on to being trusted with the iconic Blair Witch license and now, with this game, is positioned as a big, early Xbox Series X exclusive. The Medium feels like a real labor of love from a studio that’s been learning from each title. Its move away from the first person perspective has paid off, creating a game that is reverent of past horror titles while still having a modern-feeling identity all its own.

With its inclusion on Xbox Game Pass from day one, there’s no reason not to check it out.

The Medium review code for PC provided by the publisher.

The Medium is out January 28 on Xbox Series X/S and PC to buy and through Game Pass.

Game Designer, Tabletop RPG GM, and comic book aficionado.

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‘Hell Hole’ Review – A Scrappy Creature Feature with Humor and Heavy Metal Attitude

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Hell Hole Review

The Adams Family, an actual family unit of filmmakers comprised of father John Adams, mother Tobey Poser, and their daughters, quickly established a punk rock DIY spirit, wearing multiple hats each on films The Deeper You Dig, Hellbender, and last year’s Where the Devil Roams. That continues in their latest, Hell Hole, an ambitious ode to the classic creature feature. It’s not the gory creature effects that elevate a classic setup in this scrappy effort, though it certainly helps. It’s the way the Adams Family stretch their creative muscles further, opting for a fun, zany creature feature with a heavy metal attitude and dry humor.

Hell Hole opens in an unexpected place: Serbian territory in 1814, where French soldiers fighting for Napoleon Bonaparte (including one played by SubspeciesAnders Hove) are starving and desperate for food. A gift horse is literally trotted out to them by a mysterious woman, who leaves them to their doom as something soon erupts from the animal in a gory fashion. Cut to the present, where the area is now the site of an American-led fracking operation led by Emily (Tobey Poser).

We’re introduced to Emily’s sarcastic but tough-as-nails style of leadership as well as her team, which includes John (John Adams), Teddy (Max Portman), Nikola (Aleksandar Trmčić), and Sofija (Olivera Peruničić), the latter of whom are more environmentalists assigned to keep watch and advise on and prioritize conservation efforts. That comes in handy when the team unearths a dormant parasite that awakens and becomes determined to find a new host.

Hell Hole

It’s the precise type of setup that calls to mind films like The Thing, yet it quickly becomes apparent that the Adams Family is more interested in riffing on the classics than adhering to them. To start, their tentacled creature has a rather hysterical means of bodily invasion; man is the warmest place to hide, after all. Adams, Adams, and Poser’s script does mine this particular aspect of the creature’s behavior for all its humor, and the filmmakers find amusing ways to keep track of the creature’s current whereabouts. Instead of instilling a palpable sense of paranoia at a mysterious, carnivorous species in their midst, Hell Hole instead mines the scenario for gory horror laughs.

John Adams and Tobey Poser, who wrote the screenplay with daughter Lulu Adams, also star in the film, with Adams composing the film’s guitar-heavy score. Adams also edits the film, drawing inspiration from his heavy rock score as scene transitions look and sound like a music video. All of this is to say that their DIY ethos is still every bit on display, injecting a lot of personality even when the production design leans into the sparseness of the drill site. The sparse visuals let the creature effects take center stage, and the Adams Family has enlisted some impressive talent for that. SFX legend Todd Masters (“From,” Tales from the Crypt: Demon Knight) and his MastersFX team handled the mollusk-like entity’s designs and effects, with Adams Family collaborator Trey Lindsay handling visual effects and stop motion animation. 

HELL HOLE

More than just splattering buckets of blood everywhere and creating tentacled mayhem, this creature has personality. When the bulk of the dig crew is designated fodder, usually in the most bumbling way for our entertainment, Hell Hole lets its exasperated entity blow off steam and play. It’s preposterous, and it knows it, riffing on everything from over-the-top exposition dumps to making the most asinine choices when faced with a killer parasite. The Adams Family grounds it all with a razor-sharp character in Emily, darkly sweet views on parenthood, and wry commentary on everything from environmentalism to American exceptionalism. 

Hell Hole is another scrappy, DIY love letter to the genre from the Adams Family. It’s a punk rock ode to the creature feature, one that intentionally honors its warts, too. While the budgetary constraints and relentlessly dry sense of humor would polarize in lesser hands, here, it’s an asset and part of the film’s overall charm. The Adams Family gets playful, delivering a gory, squirm-inducing creature feature that plays more like an ultra-violent workplace comedy.

Hell Hole premiered at the Fantasia International Film Festival and releases on Shudder on August 23, 2024.

3.5 out of 5

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