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Tedd Deireadh, The Final Age is a main quest in The Witcher 3: Wild Hunt.

Walkthrough[]

All hell breaks loose and it seems Eredin wasn't lying about Avallac'h. Apparently a Conjunction of the Spheres has started, and after a short conversation, Geralt will be following Yennefer to hunt down Avallac'h. You will have to run a while, so now is the perfect time to drink a Werewolf decoction. As you approach the Ice Giant's Ship, fire starts raining down while you run forward, so you should try to avoid it.

You will soon reach some horses that you will use for the next leg of the trek. Using a Nekker warrior decoction here will help keep your horse from spooking and knocking you off, as monsters will be spawning everywhere. Unfortunately, even without the monsters spooking your horse, Yennefer's movement on horseback is erratic and she takes multiple sharp turns impossible for the player, often driving you right into danger. Thus, you may find it easier to just follow her on foot and ignore her remarks about you lagging behind - nothing will fail. In fact, you're even free to loot and fight the monsters if you wish.

Shortly after passing the Abandoned Village, you'll leave the horses and continue on foot towards Tor Gvalch'ca. On the way, Yen will create a shield to protect you from the White Frost and a couple of Wild Hunt hounds will have to be disposed of too. When you get close to the tower there will be a barrier preventing you from entering, but Yen will be able to make a hole in it for Geralt to get through it. At this point you just have to walk ahead and the rest is dialogues and cutscenes.

When you reach Avallac'h, he throws down his sword after Geralt challenges him. As it turns out, he did not betray Geralt and all of this was Ciri's idea, as she intends to face the White Frost. Now you will have several dialogue options, however no matter what you say she will go anyway so it's probably best to wish her good luck.

When Ciri enters the gate, she'll have a flashback of key decisions that you've made throughout the game, determining her fate. If at least half of your decisions were positive, her story ending may still vary depending on other factors, but you will get a positive ending. If you've made more negative decisions, obviously the opposite happens and Geralt later outright says that she died, although suggestions that she simply doesn't return to him exist.

1,000XP earned based on the Story and Swords! difficulty level is awarded as this quest completes, and the ending is revealed in the next one - Something Ends, Something Begins.

Journal entry[]

Eredin's words rang in Geralt's ears. Could Avallac'h truly have betrayed them? Could Ciri still be in danger, even with the Wild Hunt destroyed once and for all? Without a moment to lose and paying no heed to their wounds or exhaustion, Geralt and Yennefer plunged back into the post-battle chaos ravaging Undvik.
It turned out that, while Avallac'h had not been entirely honest with the witcher, he was no traitor. Ciri had slipped off with him during the battle of her volition in order to - and please pardon the grandiosity, dear reader - save the world. She was convinced Geralt would never allow her to embark on this mad endeavor, and so decided she had to operate behind his back. All his promises and threats were for naught - there was no stopping Ciri once she'd made her mind up. The witcher could only watch as she stepped into the elven tower - and hope she would return safe and sound.

Objectives[]

  • Follow Yennefer.
  • Get to the elven tower.

Notes[]

  • Even if Alternative look for Ciri is enabled Ciri will be shown in her default outfit during the end cutscenes. Throughout the flashbacks, Geralt is also shown with his default starting look.
  • The last dialogue option will change Ciri's immediate mood, but that doesn't seem to affect her ending (even with equal score of positive and negative decisions made previously).
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