Heavy weapons also known as Large weapons can not be used in Witcher styles, but serve their occasional purpose in battle or in the form of orens when sold. Enemies who have less than 33% of their vitality left may be stunned and/or knocked down by any heavy weapon attack. Nevertheless, as with short weapons, they can not be used in Stun-finishers, meaning that while Geralt performs a finishing move, only increased damage is dealt but the opponent will not die as a result unless the damage exceeds current vitality.
Axes[]
Large Axes can cause the critical effect: Bleeding. For the most part they are carried by bandits.
Icon | Name | Stats | Buy | Sell |
---|---|---|---|---|
Axe | Damage 5−15 Chance of critical effect: Bleeding +40% |
200 | 40 | |
Mahakaman two-handed axe | Damage 9−27 Chance of critical effect: Bleeding +60% |
300 | 60 | |
Two-handed steel axe | Damage 8−22 Chance of critical effect: Bleeding +50% |
280 | 56 |
Clubs[]
Clubs tend to be mostly carried by thugs, but Azar Javed does wield two huge maces, and Greater brothers do so as well.
Icon | Name | Stats | Buy | Sell |
---|---|---|---|---|
Heavy club | Damage 4−12 No extra stats |
50 | 10 | |
Two-handed morningstar | Damage 6−18 Chance of critical effect: Stun +10% |
50 | 10 |
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