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Ciri's Story: Breakneck Speed is a main quest in The Witcher 3: Wild Hunt. It is one of the quests with Ciri as the player character. The quest starts right after completion of A Poet Under Pressure, and chronologically follows the end of Ciri's Story: Visiting Junior.

Walkthrough[]

Upon stepping outside from Whoreson Junior's hideout, Ciri must find a way to flee towards Temple Isle. You do not have to fight anyone right away if you don't want to. Run out of the alley and turn right towards the large gate with Dandelion on the other side. The gate will raise and beyond the gate are two horses, one of which Dandelion jumps onto while Ciri can use the other. After fleeing some distance, it becomes necessary to dismount in order to enter a door that leads to the Great Temple of the Eternal Fire.

There are a lot of Junior's henchmen in front of the door though, and these have to be killed. This can be a tough fight if you don't have much practice playing as Ciri. Be mindful that you're near a cliff edge and can fall to death by mistake if you teleport a lot. After the enemies are dealt with, simply walk through the door for another cutscene to trigger.

In front of the temple, Ciri and Dandelion knock over Nathaniel Pastodi, who calls the guards. Ciri manages to deftly defeat a number of Whoreson's henchmen, before a Temple Guard aims a crossbow at her. As the bolt is loosed at Ciri, Dandelion rushes to save her, before she uses the Elder Blood to teleport away.

Journal entry[]

Ciri had defeated Whoreson and freed Dudu – but then the real trouble started. Junior sounded the alarm and we had to flee as fast as our mounts would take us. Our only possible escape route lead to Temple Isle.
Once on Temple Isle, our goose was truly cooked. Whoreson's men stopped being our main problem when we suddenly found ourselves surrounded by the Temple Guard. All possible escape routes were cut off and Ciri had no other option but to teleport herself away. As for me, while I put up a brave defense against overwhelming odds, in the end I was captured and tossed into a dungeon.

Objectives[]

  • Flee towards Temple Isle.
  • Mount another horse.

Notes[]

  • Whoreson's henchmen and Temple Guards present along the route to Temple Isle and in the surrounding areas (except the ones guarding the door) respawn infinitely.
  • Mounting a horse is effectively optional, as it is possible to flee to Temple Isle on foot. You can in fact be forced to do that by accident if too many enemies are attracted around the horse. However, this fails the mission objective to mount a horse.

Bugs[]

  • Dandelion will tell Ciri to leave her horse even if she never mounted one.
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