“During the 8 months I worked with Christine at PlayStation London Studio, I quickly formed a huge amount of professional respect and admiration for her. Christine’s wealth of experience across both mobile and console/PC platforms was immediately evident upon her joining our team as the Game Director. Throughout our collaboration, I have consistently been impressed by Christine's proactive and open-minded approach to leadership. A skilled communicator and strategist, with a remarkable ability to foster collaboration and inspire. Joining our project after two years of development, Christine wasted no time sharing invaluable insights that significantly enhanced our trajectory. Her unique balance of decisiveness and sensitivity sets her apart when driving change. She has a knack for gaining the team's trust and securing buy-in without compromising the product's direction and commercial goals. I personally appreciated her ability to operate at the level her role demanded. While providing direction and adding value where needed, she empowered team members to contribute their expertise and remain engaged in a manner that maximises effectiveness. Christine never micro-managed me and instead asked questions, listened, and sought information before developing a strategy, assigning goals and setting short-term objectives. Sounds obvious, I know, but in my experience, not every leader can adhere to the level that their role commands them whether too distant or too micromanaging. Christine’s inclusive leadership style not only fostered a positive working environment but has also allowed individuals, myself included, to feel empowered and impactful in our roles. In my time working with Christine, I have witnessed firsthand her genuine commitment to seeing others succeed and her dedication to fostering an environment of personal and professional growth. Christine is not only passionate about product growth and results but also about cultivating an atmosphere where team members thrive. In conclusion, Christine is an exceptional leader whose guidance and mentorship greatly enriched our team dynamics and propelled our project forward with clear direction and decisiveness. Without hesitation, I recommend Christine for almost any leadership position in the gaming industry.”
About
Activity
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I'm still processing just how incredible last week was for Maverick Games We set out on the #Maverick1K - a frankly insane concept that involved…
I'm still processing just how incredible last week was for Maverick Games We set out on the #Maverick1K - a frankly insane concept that involved…
Liked by Christine Brownell
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Outside of doing the many other things for this project, I also got to draw! <3 here are some pieces of art that I created for our Towers & Titans…
Outside of doing the many other things for this project, I also got to draw! <3 here are some pieces of art that I created for our Towers & Titans…
Liked by Christine Brownell
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Another milestone for this game - and for this team of committed game makers who are still striving every day to understand players a little more, to…
Another milestone for this game - and for this team of committed game makers who are still striving every day to understand players a little more, to…
Liked by Christine Brownell
Experience & Education
Licenses & Certifications
Volunteer Experience
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Game Design Juror - BAFTA Game Awards 2023
BAFTA
- 3 months
Arts and Culture
Participated in discussion of candidates for the Game Design category of the BAFTA Game Awards
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Grace Hopper Conference - Interactive Media Committee Member
AnitaB.org
- 4 years 9 months
Science and Technology
Each year, along with a group of peers, I evaluate and recommend presentations submitted for the GHC Interactive Media track.
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Gap Year Mentor
Year On
- 3 years 8 months
Education
As a Gap Year mentor, provide guidance, offering personal and professional experience to help Year On Fellows explore their interests, set goals, develop skills, and take on projects related to video game development.
The core principle of Year On is that people should be empowered to take control of their own choices for education. The experience-based program teaches young adults the practical skills they need to succeed today through a blended approach of self-directed learning…As a Gap Year mentor, provide guidance, offering personal and professional experience to help Year On Fellows explore their interests, set goals, develop skills, and take on projects related to video game development.
The core principle of Year On is that people should be empowered to take control of their own choices for education. The experience-based program teaches young adults the practical skills they need to succeed today through a blended approach of self-directed learning, accountability training, mentorship, and bounded risk-taking. This method, called Supported Self-Directed Learning, equips participants with the cognitive skills, confidence, and professional aptitudes they can utilize in all future endeavors. -
Mentor (MAGIC)
Miami Dade College
- 2 years 8 months
Education
Mentoring & speaking engagements for students attending game development and animation tracks at the Miami Animation & Gaming International Complex.
Projects
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Temple Run: Puzzle Adventure
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Play TEMPLE RUN as never before! Beat match 3 puzzles to uncover the mysteries of the ancient temple realm. Create powerful combos and use special pieces to become a Temple Champion! Assist the great adventurer, archeologist and Temple Runner Scarlett Fox as you solve puzzles to overcome the mysterious obstacles along your path.
Other creatorsSee project -
Discover Dubai VR
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Discover Dubai VR is an unique interactive experience that turns exploration of 360-degree photos of Dubai into an engaging treasure hunt. Through a series of episodes, players explore fantastic locations and collect interesting items while following a storyline influenced by the cultural narrative of Dubai.
DDVR was developed for Dubai Tourism & Commerce Marketing, in partnership with Oculus. The game is available on the web, mobile and VR, via the Facebook Instant Games platform.Other creatorsSee project -
Sansar (Social VR Platform)
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Sansar is a social virtual reality platform developed by Linden Lab. The game allows anyone to create a virtual space and share it with friends, and the game team hosts frequent social events, often music / dance events sponsored by various partners such as MonsterCat. Customizable avatars offer endless opportunities for self-expression and customization for creators.
Other creatorsSee project -
Victory Command: Battle Arena
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Victory Command is a free-to-play MOBA / RTS that pits you and four other commanders against five enemies in tactical combat.
Choose a company of units comprised of either infantry, jeeps, or tanks and customize them for battle with literally millions of strategic combinations. No battle will be the same.
Teamwork is key in this 5v5 arena. Coordinate with your other commanders to out-gun, out-maneuver, and out-play your rivals.
Victory Command launched on Steam Early Access…Victory Command is a free-to-play MOBA / RTS that pits you and four other commanders against five enemies in tactical combat.
Choose a company of units comprised of either infantry, jeeps, or tanks and customize them for battle with literally millions of strategic combinations. No battle will be the same.
Teamwork is key in this 5v5 arena. Coordinate with your other commanders to out-gun, out-maneuver, and out-play your rivals.
Victory Command launched on Steam Early Access in May 2015 through a partnership between Petroglyph and PlayGrid, but is currently on hold and the future of it is unknown.Other creatorsSee project -
The Sims Social
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The Sims Social brings all the freedom, fun, and creativity of The Sims to Facebook! Create customized Sims with their own unique characters, ambitions, and friends. Your Sim’s friends—and enemies—are your real friends and the deeper your relationships, the further you get in the game! Build your Sim a perfect home and fulfill their wishes to live out their dreams. Control every aspect of their social life, make friends or fight, love or betray, play nice or be mean, share a first kiss or…
The Sims Social brings all the freedom, fun, and creativity of The Sims to Facebook! Create customized Sims with their own unique characters, ambitions, and friends. Your Sim’s friends—and enemies—are your real friends and the deeper your relationships, the further you get in the game! Build your Sim a perfect home and fulfill their wishes to live out their dreams. Control every aspect of their social life, make friends or fight, love or betray, play nice or be mean, share a first kiss or woohoo! Play with life in a whole new way—with your friends, for free!
Other creatorsSee project -
The Sims 4
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The Sims 4 is a life simulation video game developed by Maxis and The Sims Studio and published by Electronic Arts. Players create one or more Sim characters and explore different personalities which change the way the game plays out.
The Sims 4 was released in North America on September 2, 2014. It was the top selling PC game in 2014, and the first PC game to top all-format charts in two years.Other creatorsSee project -
Auto Assault
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Auto Assault was a massively multiplayer online game (or MMOG), developed by NetDevil and published by NCsoft. It combined vehicular combat with role-playing elements, allowing the player to explore a post-apocalyptic future in customizable cars, motorcycles, semis, and tanks. It took inspiration, in part, from the Mad Max series of films.
Players could choose to play as one of three fictional factions--Humans, Mutants, and Biomeks--as well as a class to determine the type of character…Auto Assault was a massively multiplayer online game (or MMOG), developed by NetDevil and published by NCsoft. It combined vehicular combat with role-playing elements, allowing the player to explore a post-apocalyptic future in customizable cars, motorcycles, semis, and tanks. It took inspiration, in part, from the Mad Max series of films.
Players could choose to play as one of three fictional factions--Humans, Mutants, and Biomeks--as well as a class to determine the type of character they would play.Other creatorsSee project -
World of Warcraft
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World of Warcraft is a massively multiplayer online role-playing game (MMORPG) created by Blizzard Entertainment. The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise.
With 5.6 million subscribers as of the end of June 2015, World of Warcraft was for many years, the world's most-subscribed MMORPG, and holds the Guinness World Record for the most popular MMORPG by subscribers. Having grossed over 10 billion dollars as of July 2012, it is also the…World of Warcraft is a massively multiplayer online role-playing game (MMORPG) created by Blizzard Entertainment. The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise.
With 5.6 million subscribers as of the end of June 2015, World of Warcraft was for many years, the world's most-subscribed MMORPG, and holds the Guinness World Record for the most popular MMORPG by subscribers. Having grossed over 10 billion dollars as of July 2012, it is also the highest grossing video game of all time. In January 2014, it was announced that more than 100 million accounts had been created over the game's lifetime.Other creatorsSee project -
Warcraft III: The Frozen Throne
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Warcraft III: The Frozen Throne is an expansion pack that adds a host of new features to the base game, including four new campaigns that take you across the frozen continent of Northrend.
Released worldwide on July 1, 2003, the game also includes new units for each race, two new auxiliary races, five neutral heroes, the ability to build a shop and other improvements such as the ability to queue upgrades.Other creatorsSee project
Honors & Awards
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World Video Game Hall of Fame 2015 Inductee (World of Warcraft)
The Strong: National Museum of Play - World Video Game Hall of Fame
The Strong® selected World of Warcraft to be one of the six games inducted into the inaugural class of its World Video Game Hall of Fame™.
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Social Networking Game of the Year (The Sims Social)
Academy of Interactive Arts & Sciences
The Sims Social won the Interactive Achievement Award for Social Networking Game of the Year at the 15th annual IAAs during the D.I.C.E. Summit.
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Massively Multiplayer/Persistent World Game of the Year (World of Warcraft)
Academy of Interactive Arts & Sciences
WoW was recognized as the best online massively multiplayer or persistent world game at the 2005 IAAs.
Organizations
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BAFTA
Member
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IGDA
Member
- PresentThe International Game Developers Association (IGDA) is the world’s largest nonprofit membership organization serving all individuals who create games.
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10 people have recommended Christine
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