“Jonathon provided QA and Level Design work for The Hungry Horde and proved himself very adept at both tasks. His bug finding and reporting skills were excellent, and he was always able to explain issues clearly and provide detailed repros (often narrowing down bugs before the programming team had a chance to look at the issue). He also showed real initiative in any of the typically random intern tasks that were thrown his way, e.g. recording videos for external contractors, or play testing changes and feeding back on improvements he thought could be made. His work outside of University and Nosebleed (for example helping at Game Horizon, or being involved in the organisation of the Game Kettle events) has given him a far broader range of experience of the industry than I would expect from your typical graduate, and he is able to contribute intelligently to any discussion that comes up in the company. Jonathon undoubtedly had a large positive impact on Nosebleed and The Hungry Horde, he's easy to get along with, and it would be my pleasure to work with him again in the future.”
About
Activity
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It's been a couple of months since we released Paper Trail now. Critical reception has been great, but more importantly user reviews have blown us…
It's been a couple of months since we released Paper Trail now. Critical reception has been great, but more importantly user reviews have blown us…
Liked by Jonathon Wilson
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Develop:Brighton 2024 was a significant level-up for me. Last year, I led our industry volunteer initiatives, and this year, I stepped into the role…
Develop:Brighton 2024 was a significant level-up for me. Last year, I led our industry volunteer initiatives, and this year, I stepped into the role…
Liked by Jonathon Wilson
Experience & Education
Volunteer Experience
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Ambassador
STEM Ambassadors
- Present 7 years 6 months
Education
Complete activities that can be used in schools that detail how STEM subjects relate to various industries and what students can study in order to pursue a career in games. I also deliver talks about game development and getting into games.
Courses
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Computer Game Design and Production
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Projects
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Rite to Survive (GGJ 16)
During the Global Game Jam 2016 Coatsink set up their own jam site. A number of people from the studio took part and we split into several small teams to work on different game ideas. The theme for 2016 was ritual.
The idea our team came up with was Rite to Survive where you guide the player through a set of tasks that change as you're forced to break your own ritual. Players are stranded in an apartment block and must perform a series of set tasks, and manage resources to ensure their…During the Global Game Jam 2016 Coatsink set up their own jam site. A number of people from the studio took part and we split into several small teams to work on different game ideas. The theme for 2016 was ritual.
The idea our team came up with was Rite to Survive where you guide the player through a set of tasks that change as you're forced to break your own ritual. Players are stranded in an apartment block and must perform a series of set tasks, and manage resources to ensure their survival, but as you encounter other survivors you're tasked with taking care of them too which requires you break your own ritual. -
Games Case Project (The Facility)
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As part of the final year of my degree I was tasked with working along side 3 fellow students to design and develop a game to a demo-able standard. The result of which was a Co-operative multiplayer game made in Unity where players have to work together in order to escape the facility. “The Convict” navigates the level, but is partially sighted so needs to be guided by “The Viewer”. It is “The Viewers” responsibility to use an array of cameras located throughout The Facility to guide “The…
As part of the final year of my degree I was tasked with working along side 3 fellow students to design and develop a game to a demo-able standard. The result of which was a Co-operative multiplayer game made in Unity where players have to work together in order to escape the facility. “The Convict” navigates the level, but is partially sighted so needs to be guided by “The Viewer”. It is “The Viewers” responsibility to use an array of cameras located throughout The Facility to guide “The Convict” safely through each area and locate key’s and other objectives
Main responsibilities included:
Scripting
Feature Implementation
Filter FX (Night vision & vision blur)
Network synchronisation
Audio implementation
Other creators -
Individual project: Subtle Player navigation
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For my Individual Project (Dissertation) I decided to look into player navigation and how players can be guided subtly through a level using a range of subtle navigation techniques. Instead of having waypoints, map markers or camera redirection showing the way forward.
As a result I produced a prototype level that used lighting, colour coding, and audio cues in order to provide player navigation. The level was then tested with a number of participants in order to evaluate the…For my Individual Project (Dissertation) I decided to look into player navigation and how players can be guided subtly through a level using a range of subtle navigation techniques. Instead of having waypoints, map markers or camera redirection showing the way forward.
As a result I produced a prototype level that used lighting, colour coding, and audio cues in order to provide player navigation. The level was then tested with a number of participants in order to evaluate the effectiveness of the techniques used and whether participants were able to find their way through the level without assistance.
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Skyrim Mod - Scholar's Plight
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A group assignment for university that required us to work in a team of 3. We created new locations that where added to the existing game world for the purpose of our quest. The Mod also introduced new characters with their own dialogue, weapons, spells, and introduced a new game mechanic.
Other creators -
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Games Design - Morph
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During the second semester of year 1 we were put into teams to turn one member's concept into a more fleshed out design document. As a team we decided that John's Morph idea would be taken forward and fleshed out with more emphasis on interface, controls, mechanics, level design, story and characters.
While working on Morph's design document I was responsible for designing the interface, controller layout, defining the world setting, and the games background & context.Other creators -
Game Design - Corruption
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As part of the Computer Games Design module I was tasked with coming up with an innovative and interesting game concept. The concept I developed was Corruption an action adventure designed for PS3 that revolved around a futuristic city plagued by the decisions of one corrupt corporation. After been removed from your current role you have to return to a city that no longer prospers from the rewards offered by pulse energy to uncover who/what caused these unexplainable changes. You have the…
As part of the Computer Games Design module I was tasked with coming up with an innovative and interesting game concept. The concept I developed was Corruption an action adventure designed for PS3 that revolved around a futuristic city plagued by the decisions of one corrupt corporation. After been removed from your current role you have to return to a city that no longer prospers from the rewards offered by pulse energy to uncover who/what caused these unexplainable changes. You have the ability to manipulate the cities pulse energy, providing players with a range of different abilities that can be used in order to over come various challenges and obstacles.
Recommendations received
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LinkedIn User
2 people have recommended Jonathon
Join now to viewMore activity by Jonathon
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Develop runners 🏃♂️ great way to kick off the week!
Develop runners 🏃♂️ great way to kick off the week!
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As I mentioned in my last post, I want to share with you all the pros and cons of the #CGMA Level Designer course. First of all, what is the CGMA LD…
As I mentioned in my last post, I want to share with you all the pros and cons of the #CGMA Level Designer course. First of all, what is the CGMA LD…
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✨ Heading to Develop:Brighton ? Let’s connect! 🤝 👾 Into Games runs live, 3-week 'Sprint' Courses led by top game pros, focusing on…
✨ Heading to Develop:Brighton ? Let’s connect! 🤝 👾 Into Games runs live, 3-week 'Sprint' Courses led by top game pros, focusing on…
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