“Chloe made my recruitment process smooth, rapid and carefree. She approached me with a position in mind, listened to my wants and needs and secured me the perfect position in a rapidly growing Global company. She ensured I was comfortable and happy each step along the way and fought to ensure my needs were met. Available day and night, during the working week and weekends, Chloe really went the extra mile. Her passion and drive for the industry and her role really knows no bounds. Since starting my position she has also continued to stay in touch and ensure that the company is really the right fit for me. Cannot recommend Chloe enough!!”
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Birmingham, England, United Kingdom
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Afternoon picnic at PG to celebrate the (kind of) sunshine☀️🧡 Not to be controversial but scones… Jam -> cream Or Cream -> jam 🤷♀️
Afternoon picnic at PG to celebrate the (kind of) sunshine☀️🧡 Not to be controversial but scones… Jam -> cream Or Cream -> jam 🤷♀️
Shared by Chloe Brown
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I am still buzzing about the Xbox Games Showcase. Here is a small portion of XGS’s leadership team, do you know which studios these folks lead? 😜
I am still buzzing about the Xbox Games Showcase. Here is a small portion of XGS’s leadership team, do you know which studios these folks lead? 😜
Liked by Chloe Brown
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Playground Games
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Sara Machado
It has happened 😔 I'm one of the many Sumo peeps affected by layoffs. I had a fantastic time at Sumo Digital Ltd. I met incredible people that will be lifelong friends, I represented my company at many international events, and, super recently, I've been nominated for Diversity Star at the Develop:Brighton Star Awards. I also got to build teams for the really cool titles below: 🗃️ A Little to the Left 🪓 The Texas Chainsaw Massacre 🏎️ Stampede: Racing Royale 🛢️ Still Wakes The Deep But, now, it's time to say goodbye 👋🏼 So, to all the incredible people I had the honor of hiring & working with, I just want to thank you for enriching my experience 💖. I can't wait to play all the future games you'll make. --- 🚨 I am now on the lookout for a new team I can complement with my skillset! 🚨 I have 5+ years of experience recruiting for all main core development teams, as well as senior leadership and operational roles, via many different ATS & CRMs. Exclusively in the Game Development Industry. However, THAT'S NOT ALL! I also have extensive experience 𝐜𝐨𝐧𝐜𝐞𝐩𝐭𝐮𝐚𝐥𝐢𝐳𝐢𝐧𝐠, 𝐮𝐩𝐝𝐚𝐭𝐢𝐧𝐠 & 𝐦𝐚𝐧𝐚𝐠𝐢𝐧𝐠: ✨DEIB programs, ✨Reports and analysis, ✨Career support initiatives, ✨Early career processes, and ✨Recruiting & hiring training materials. ➡️ So if you are looking for a recruiter, a #DEIB specialist or a generalist who can support multiple areas & teams, make sure to message! ➡️ If you aren't hiring but want to help, leave a comment below or repost to increase my reach! --- 📣 Follow #RethinkRecruitment and ring the 🔔 to stay updated! ⏩ https://entrylevel.games/ 🌟 Opinions are very much my own™️ #Layoffs #Redundancies #JobHunting #GameDev
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139 Comments -
Ashton Smith
🎮 Exciting News from My First Day at Recruitment Heroes | Games Division! 🚀 I wanted to share an update after my first day and give an insight into how it went and what's to come! First off, the support, congratulations, and outreach from so many of you have been incredible. Working with Hannah Wright ⚡️🎮 to brainstorm and get up to speed with the amazing tools we'll be using has been mega! One thing I've always noticed in the gaming industry is the amazing sense of community and camaraderie! It's like finding an Estus Flask when you need one. 🙏✨ (Sorry Elden Ring, but the Flask of Crimson Tears will always be an Estus Flask to me!) 😅 But in true Dark Souls fashion, then comes the fog wall - I dove straight into the action and began talking with some fantastic, experienced professionals. 💬👥 Many reached out with the same question: "Can you help me find my next role?" 🎯 Looking at their CVs, I was amazed by their talent - years of experience, countless AAA titles shipped, and many impressive projects. Yet, they’re still actively searching for their next opportunity. This really hit home for me and highlighted the responsibility I have in this role. 🎮📋 As my list of candidates grows, my main focus now is to support these talented individuals in finding the best roles at the best studios so they can continue making amazing games. 🕹️🏆 If you have vacancies that need filling or want to learn more about what we do, let’s chat! I’d love to see how we can work together to help these awesome candidates land their next big gig! 🤝💼 #RecruitmentHeroes #GamesDivision #GameIndustry #JobOpportunity #GameDev #TalentAcquisition
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Ross Downie
Day 2 of Develop:Brighton! 😁 Come say hello if you see me! Maybe I'll even let you have a go on the fan.....! 😬 #developbrighton #opportunity #gamingindustry #gamejobs #gaming #artist #haptic #recruitment #gamingcommunity #gamedevelopment #gamedev #brighton #events #venues #developbrighton2024
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Alan Jack
The Sumo Group closures really have broken me a bit, and I need to rant about the state of things. I'm sorry if it seems I'm glossing over all the closures before this one, but so many ex-students went there, so many ex-colleagues passed through there, and so my timeline is just filled with people looking for work. We keep talking and talking about the economic factors involved, Brexit and Covid and this and that ... the thing I can't stop thinking of is that in my life I've watched the world slowly pitch into a place of despondent capitalism. Art has become more about making stars and fame than helping people escape and reflect. A drive for "truth" and objectivity has resulted, paradoxically, in people putting more stock in spreadsheets and numbers than people. I can't help but feel that if you're bleating about finance and trade deals and business decisions, you're ignoring the fact that general support for artistic and creative endeavours has declined sharply and is still declining, even in the so-called "art world". Games are ultimately always going to be the first to fall in a culture war against creativity, because games are ultimately and profoundly pointless things. That's the whole majesty of the medium: they make us feel profound feelings, they help us explore our existence by being separate from reality, but to do so they MUST bring us nothing tangible in return. The truth is that our industry will probably bounce back to some degree, but it's not any financial structures or cost systems that will save game development as a medium and an art form - it's a cultural shift to recognise the importance of expressive and explorative subjective art in the world today, and the need to support creative endeavours without the pressure of financial recompense.
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Amir Satvat
Games Jobs Workbook v14.2 Is Here (PLEASE HELP REPOST) https://lnkd.in/d6x5NHMZ - Resource 8 From v14.0 to v14.2 (today, 4/19), we have achieved - 3,616 games employers (+1,488) - 1,078 games employers who are actively hiring (+197) - 13,783 games jobs (+792) Thanks, as always, to my dear friend Eva Tucker for feeding me this list of new adds, to which I have added URLs and locations where they were missing, eliminated companies that are defunct or without sites, and added the full functional level of detail in the games jobs workbook. All these new companies are now also 99% semi-automated through my standard approach. Anything for gamers, Amir
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19 Comments -
Iain Parker🔜Devcom
If #gamesrecruitment was a MOBA/MMO 🎮 Internal teams are Tanks – big damage soaks constantly attacked on all sides. HR OPS/People are support classes – keeping everybody going. A GOOD Agency recruiter are high DPS/Rogue types – very targeted, very effective when used properly. A bad agency? See below… #Thursdaythoughts #GamesIndustry
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7 Comments -
Nataliia Chekh
Addressing Toxicity and Inclusivity in the Gaming Community 🎮 The Women Gamers Report by Bryter revealed that 65% of female gamers experienced toxicity, marking a slight reduction from the previous year. The study highlighted prevalent threatening behavior and an inadequacy in processes to address it. Specific genres such as sports and shooters were associated with toxicity, impacting women's gaming experiences. Efforts by companies such as Riot Games and Jagex to address toxic behavior have been noted, but less than one in three women feel there are adequate processes in place to deal with toxicity. The report also emphasized the impact on mental health and the need for better representation and inclusivity within the gaming industry. While there has been an increase in women feeling represented in the industry, there is still room for improvement. The study highlights the importance of continued efforts to make gaming inclusive for all players. 🕹️ https://lnkd.in/eRT6GWV8
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Sara Machado
🤯 So this happened? I WAS NOT ready to see my name along those brilliant people! I've been shortlisted for Diversity Star at the Develop:Brighton Star Awards! And I don't even know where to start??? ➡️ The industry has broken my heart more times than I can count in the past 6 months (year really), and I would be lying if I said this hasn't affected my mental health. Recruiters & Talent Acquisition are in the front line when it comes to layoffs and hiring. We hear people's stories, we connect, and then we have to inform them of decisions we have no power over. It hasn't been a fun job lately. ⚓ What has been giving me strength is all the little things I do to make this industry a tiny bit less gatekept to groups that have been HISTORICALLY under recognised. I live by Desmond Tutu quotes, (especially considering the state of the world atm) and this is the one that underlines all of my work: ✨Do your little bit of good where you are; it’s those little bits of good put together that overwhelm the world.✨ ✍️This is why I write content even if no one sees it 👥 This is why I worked my heart out during the kickstart scheme 📝This is why I put together a report reviewing hiring practices in game dev 🛠️This is why I created the Entry Level Skills Hub 🌍This is why I founded Bird's Eye View ➡️ I don't do it for the awards, but this one got me crying today. So if I may ask you for just one more thing, please check out the nominees and cast your vote! You have until the 31st of May. THANK YOU! Ps.: You must be registered to attend Develop Brighton this year, or have attended in the past 3 years to vote. Find a link on your inbox. For more information: https://lnkd.in/eyuqQjGM --- 📣 Follow #RethinkRecruitment and ring the 🔔 to read about: 📙 #GameDev Recruitment Best Practices 🔎 #JobHunting, #CareerAdvice & #RecruiterTips 👁️ Bird's Eye View & the #ELSH ⏩ https://entrylevel.games/ 🌟 Opinions are very much my own™️
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23 Comments -
Andy Ross
News: Hiring Market Update - June 24 (Games & Tech) I pick up where we left off in March and cover off the rise in solo game devs along with the latest tech funding news and implications for the wider job market. You can also get the latest on the projects I'm working on. Studio Vision Podcast
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Sara Machado
You asked for it! 😂 Keeping up with my Job Hunt™️, a LinkedIn Original Series. Job Hunter's Journal Week 2 🧡 ➡️ Motto: What now? This week we had to get creative. 𝑨𝒔 𝒊𝒕 𝒕𝒖𝒓𝒏𝒔 𝒐𝒖𝒕, 𝒚𝒐𝒖 𝒄𝒂𝒏 𝒓𝒖𝒏 𝒐𝒖𝒕 𝒐𝒇 𝒋𝒐𝒃𝒔 𝒕𝒐 𝒂𝒑𝒑𝒍𝒚 𝒇𝒐𝒓. Normally this tends to happen around week 3-5, however, the games industry is going through one of the most challenging times yet (IMO because we didn't plan our workforces carefully and conservatively the past 3 years, but no point crying over spilt milk). Being pragmatic about this, I can essentially do two things: 🟣Start fully applying for jobs outside of Games, which entails: •Figuring out which industries I feel connected to and/or would be good at. •Mapping them to understand who are the main players and main products. •Remake my job hunting documents to show my full skillset plus transferrable knowledge. •Connect with heads of people, heads of recruitment and influential people in those industries. •Apply like there's no tomorrow. 🟠Brainstorm how I can add value to people, and monetise my skillset while passively job hunting, which looks like: •Connecting with and having initial chats with different game recruitment agencies. •Writing down a few blurbs about myself (a short paragraph selling the candidate's USP) to assist those agencies. •Looking inward to assess my skill set, and past experiences, to try to come up with solutions within recruitment to common problems. •Conceptualising a product (by product, I mean something that adds value and has a monetary value, it can be a workshop, a strategic review, a consultation...) I feel confident and comfortable delivering/selling. •Making a beautiful deck for it using Canva. •Business Develop my way around town. I'm not ready to job hunt outside #GameDev just yet. So I've taken the second route. --- 🚨 While I was writing this post, I realised that many candidates aren't aware of the number of game-focused recruitment agencies out there. So, perhaps this post can serve as an introduction! ➡️ If you are a Games Recruitment Agency, raise your hand (🙋🏼) in the comment section and introduce yourself. ➡️ If you are a job hunter interested in working with agencies, comment 🆘 below (feel free to write your blurb and Sell Your Fish™️)! ➡️ If you are neither, feel free to tag, comment, repost, or do anything that helps with reach ❤️. --- 📣 Follow #RethinkRecruitment and ring the 🔔 to stay updated! ⏩ https://entrylevel.games/ 🌟 Opinions are very much my own™️ #Layoffs #Redundancies #JobHunting
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21 Comments -
Marcus Webster
Here at Readwrite Gaming, we like to cover not only the big games you will read about everywhere but also… Continue reading Rixas – is this the hardest of hardcore wargames we have ever seen? The post Rixas – is this the hardest of hardcore wargames we have ever seen? appeared first on ReadWrite. https://lnkd.in/gWQNtitS
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RJ TINIO
Leadership skills aren't just for those in leadership positions; they begin with effective communication, which benefits everyone. So, what does it take to become an effective communicator? Here's my take on where you could start. #communication #leadership #gamedev #gameindustry #recruitment #leaders
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Jay McDougall
My latest blog post just went up on the Skillsearch Website This time, looking at how to improve your #3DArt portfolio with three simple tweaks and tips that we have collected from conversations directly with a range of studios and hiring managers. What are your thoughts on this blog? It would be great to hear in the comments below! #3d #gameart #portfolio #games #gamesjobs
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Robin Alan Linn
Tiffany & Co. talking about a return to normal. The key take away is that we should all look for areas that are employed earlier in the pipeline from our particular skillsets. So, for Animation, look for Pre-Production; storyboard artists, character designers, layout and background, etc. opportunities being posted and hired for. If they are getting hired, that means productions are starting up again - that production ball is starting to roll. I'm seeing studios hire recruiters again - that's a good sign, you don't need to hire the people whose key job metric is souring and hiring other people if you are not planning to move ahead with a production. It's still slow, I won't downplay that - but there are cracks in the ice. And please know that while everyone is saying that this is the Worst it has Ever Been, that phrase gets tossed around quite a bit whenever these "market adjustments" happen. It's kinda like when someone says, "This is the best slice of pizza I have ever had!" - really? Is it, or were you just really hungry and in the mood for pizza? I'm not here to in anyway diminish the struggle, it's very real and it's very hard on those affected and those who love and care for them, but there is hope - as everything, including this market downturn, is temporary.
22
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Amir Satvat
Games Jobs Workbook v14.1 Is Here (Please Help Repost) https://lnkd.in/d6x5NHMZ - Resource 8 We now have: - 2,760 games employers (+632) - 982 games employers who are actively hiring (+101) - 13,359 games jobs (+368) In terms of secondary statistics (when I say "ever," I mean since I started tracking data in November 2022): - Jobs are the least concentrated by employer ever. The top 10 employers have 4,993 jobs, or 37%. The top 27 employers have 6,706 jobs, or 50%. - Jobs are the least concentrated by function ever, although still fairly concentrated. The top three functions have 61% of all jobs, and the top four have 70%. Engineering, Programming, Tech Design, Tech Writing = 29% Art, Tech Art, Animation, Cinematics & Video = 21% Game Design = 11% Production, Project Management, Business + Communication Ops, Performance = 9% - The average number of jobs per employer is 14. - The median number of jobs per employer is 4. - Of the 982 games employers currently hiring: 264 are fully remote (27%) 118 have some remote jobs (12%), so 40% of games employers have some remote jobs. 600 are all hybrid or onsite (61%). - Of the 982 games employers currently hiring: 1,322 jobs are fully remote (10%). 2,686 jobs are at employers who have some remote jobs (20%), so 30% of jobs are at games employers who have some remote jobs. 9,351 jobs are at employers who are all hybrid or onsite (70%). - You can expect 939 additional games companies in v14.2. I am breaking this large update into v14.1 and v14.2 after all, just because I need a bit more time for testing on the second installment. Thanks, as always, to my dear friend Eva Tucker for feeding me this list of new adds, to which I have added URLs and locations where they were missing, eliminated companies that are defunct or without sites, and added the full functional level of detail in the games jobs workbook. All these new companies are now also 99% semi-automated through my standard approach. Please enjoy this even bigger, largest directory of games jobs in the world!
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Aaron Billups
Project Street: First Time User Experience (FTUE) How does a player first interact with your game? How is the main conflict communicated? Does the player understand how they should play? Does the player understand their objective? Can we hook players in the precious few moments when trying a new game? These are crucial questions that become relevant once players interact with your game, which I'm learning is better to do early in development. Project Street is largely in a prototype stage, but I'm still trying to land a comfortable amount of context to give the player purpose and direction. So here's what I did: - Established lore through text and environmental storytelling - Gave players meaningful choice of two unique vehicles right from the start - Players use their newly chosen vehicle to smash through the enclosing barrier - Positioned the Garage at the opposite end of the map from the start, giving players the ability to explore the world at their own pace before getting locked into menus - Added a beacon and badge Indicator to the map and mini-map in case the player forgets where they need to go I'm feeling satisfied with this FTUE flow for the prototype, though I'll want to come back to this moment eventually. I think a cutscene and control tutorials during the player's ride through the city would be a nice polished touch. Any major mistakes I'm making? Ways I can improve?
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Rian Luke 🕹 🔜 Gamescom
One of the biggest hurdles in hiring? Time to hire! Over the years I've seen 100's of studios lose out on great candidates due to their time to hire taking so long. CV feedback realistically should never take more than 48 hours, arranging that first interview should be within the week. No hiring process should take much more than a month for a great candidate. But why does it take so long sometimes? 1) Loose Time Frames Setting agreed days/times for first-stage interviews / CV feedback has made the hiring process much more efficient. But many recruiters / hiring managers don't do this and simply do it Ad-hoc. 2) Bad Communication between teams (external and internal) I've been bad at this myself in the past, but when we add several layers of communication into the hiring process, it can sometimes take a ridiculously extended period of time, as well External and Internal teams not communicating need changes fast enough. 3) Anticipation for the unknown Always thinking there is a better candidate or more profiles out there, this market is extremely competitive, and no studio is overwhelmed with candidates, give those in front of you the attention and chance they deserve. 4) Looking for the perfect fit. Similar to the one above, I feel often we are too strict on Job Specs / Ideal candidate requirements, do we wait 6 months for somebody to possibly be the perfect hire or do we bring somebody in and fill in that gap in their skills in the next 6 months? One way to avoid these issues is to have a hiring partner, who doesn't just see your roles as a chance to make a fee, instead, they want to work with you to make the hires happen and will help guide you to ensure it happens as quickly as possible. I'm always open to discuss how our solutions can help, so drop me a DM!
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Bath Artists' Studios
Creative Freelancers can apply for grants of up to £2,000 The creative industries are one of the fastest growing parts of the economy. The sector is built on an army of talented and skilled freelancers – from the film director to the games designer, the potter to the sound engineer. Of the creative workers in the sector, 47% are self-employed, compared with 15% across the workforce as whole. Freelancers have to make hard and fast decisions about how they use their time, dictated by the employment opportunities available to them at the time. There is little opportunity for freelancers to take time to develop their skills or learn a new creative practice. This grant programme will support freelancers to develop their skills and explore new ways of working, in turn helping address some of the skills gaps in the sector. The resilience of creative freelancers will be improved by funding individuals up to £2,000 to deliver specific activity that will enable them to develop their product, service or creative practice. https://lnkd.in/eKXxtgv9
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Nick Poole OBE
Today's update from my ongoing process of engagement and learning about the UK video games and interactive entertainment industry is about the value of talking to people, particularly face-to-face. This might be an early candidate for the 'this is not an insight' awards, but bear with me.... So, my 'first 100 days' plan, such as it is, is essentially about building relationships, learning about the industry, engaging with members and shaping an overall picture of what the industry needs and how my organisation can help. In this process, there is nothing better than getting out and speaking to the broadest range of stakeholders to start to build up an overall picture of where the organisation needs to go. I've learnt over the years to approach these conversations with an entirely open mind and to ask questions rather than trying to advance a view. The honest truth, coming into an industry as an outsider, is that there are layers, connections, meanings and ideas which you won't begin to understand at the beginning which can have a profound impact on your overall direction and priorities. Take, for example, a concept which is becoming increasingly central in my thinking about our future strategy - that the industry sits in its own unique category at the intersection of creativity, technology and community. Each of those words, and the concept of the exciting boundary intersection between them, comes from a conversation. 'Creativity' came from speaking with a group of Trustees about the art of making video games - the sheer creative vision and energy it takes to release a game which captures the hearts and minds of players. 'Technology' came from speaking with a stakeholder in Scotland who reminded me that video games have always pushed boundaries - asking 'why not?' and testing the limits of new technologies to deliver amazing player experiences. But it was only yesterday that Luke Hebblethwaite, Head of Games at BAFTA slotted in 'community' as the missing piece - yes, games occupy an exciting space at the meeting point of code and creativity, but the magic ingredient that breathes life into them is the communities they inspire. Both in-game and in people's daily lives, games bring people together, create shared experiences and connect people in a way that crosses all boundaries. In all of these conversations, I take lots of notes. What you end up with is a bit of a 'stream of consciousness', but over a period of weeks, concepts begin to emerge, structures take shape and a sense of direction and purpose starts to come together. The point is fast approaching whereby I need to consolidate all of this into a simple, compelling strategy and action plan. But the sense of 'discovery through conversation' won't stop there - once the plan is live, I will continue to get out and meet as many people as possible both to hear their critiques and their ambitions and to build a coalition towards bringing the vision and strategy to reality.
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Andrea Z.
Suno and plugin manufacturers need to team up. From occasional users up to full time producers, the ability to swap sounds (in stems) based on the best available #VSTs out there would be a game changer. A sort of Splice for #collaborative, #social, occasional and pro #musicmakers alike. Add to this something like Supertone's killer AI voice stuff and you can see where I am going. 👉🏻 On-cloud collaborative music platform (social component) 👉🏻 Full songs or Stem generations with plugin instrument swap. 👉🏻 MIDI, Stem and Single tracks Export up to 96kHz 👉🏻 ... no wait. I am not going to give this idea away for free ha. 😬 🔥 Immersive audio mixes possibility? à la https://mixcubed.com/ and more... Got 15 more points on my list that I'd like to see implemented, but I will resist the urge to share them here.
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