BLUF: Lots of bugs, overly simple puzzles, and weird UI problems chip away at the shine, but the body horror and quality of the story keep you hooked on it.
SWTD is a incredible bone chilling tale from The Chinese Room of Amnesia fame. The game is light on maxes or anything cerebral, relying on character interactions and stealth sections
Graphics: the setting captures the creepy claustrophobic feeling
Story: Horror movies die the second you know what comes next. and while you can see to the end of the current scene, the plot overall keeps you guessing, as a lovecraftian thing begins to overwhelm the oil rig youre character is working on. The prologue needed to be longer, and force interactions with the various NPCs, because the story relies on you caring about them.
Gameplay: like most CR games, this is a walking simulator with a handful of puzzles sprinkled throughout. the puzzles are simplistic to the point of being worthless, and the majority of the game centers on hiding from the various body horror monsters
Nits abound. the monsters have lots of clipping issues, the stealth mechanics are very soft, andsome of the trophies are very silly, i.e. if you want to plat you have to start the game in Gaelic. but its thrilling, a novel experience with a story that is full of tropes but an overarching plot that stays just out of reach.