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06/26/24

Call of Duty: Modern Warfare III, Call of Duty: Warzone, and Call of Duty: Warzone Mobile Season 4 Reloaded

Everything you need to know about Season 4 Reloaded in Modern Warfare III, Warzone, and Warzone Mobile

Call of Duty: Modern Warfare III

NEW MULTIPLAYER MAPS

Tokyo (6v6, Core)

This medium-sized Multiplayer map takes you through Tokyo's nightlife scene, where you can find shops, entertainment, and places to stay. The two high ground locations – the Hotel and Manga buildings facing each other over the main road – represent the map’s key strategic positions. Use them to hold off the enemies until you can move forward safely.

The Arcade and Center Courtyard along the top of the map are good for close-range Loadouts, as there are the kiosks and seating area that block the views across the lane.

 

Paris (6v6, Core)

Face off with the enemy in this medium-sized map featuring a centrally located Police Station and Gallery. Fight your way through these main buildings, as well as the smaller Bookstore and Shop, or stay grounded on the streets.

The cell block, lobby, and wide cubicle in the Police Station create distinctive combat areas, while the smaller Gallery layout will result in close-range combat situations.

 

Incline (6v6, Core)

Fight in a snow-covered transport facility and the surrounding mountains on this medium-sized map in Urzikstan. Take advantage of the red container or the low roof on the top path to get above your enemies and jump onto objects to enter the main building.

Make your way to the cable car for a strategic view over the bottom lane. Mid-ranged weapons offer an advantage along the edges of the map while the interior spaces reward short-ranged weapons use.

 

Das Gross (6v6)

A variant of the remastered Das Haus map where the skyscraper’s construction zone has been overtaken.

With the arrival of Das Gross, expect another Vortex Mosh Pit, and other as-yet to be unveiled content that will have you in bits. Plus, summon your best buds as the Synthwave Sunset makes another limited-time appearance with the revamped return of G3T_H1GH. Finally, expect Mutation Mode to fully embrace the forthcoming Countdown Event in a variety of surprising ways…

NEW MODES

Mutation

Mutation pits one team of humans against a frightening selection of mutants, across a Mosh Pit of familiar game modes. Here’s how the forces stack up:

  • Humans: One team is comprised of regular Operators. This team is clad in player-chosen skins and carrying the usual loadouts and weapon blueprints. Expect a sizeable increase in your ammunition reserves. You’ll need it!
  • Mutants: The other team spawns into a match as mutants, but these DNA-altered undead aren’t merely cannon-fodder. Mutants possess a series of unique abilities that can stun, disorient, and eliminate enemy humans, a. And they’ll have help in the form of non-player controlled Mutants shambling into combat with them.

Once the chaos begins, both teams must defeat the opposing side in a variety of tactical, or grotesque ways. Teams switch sides at halftime; humans become mutants and mutants become humans. The team with the highest score wins.

Humans: Killstreaks

With a swarm of unnatural mutations threatening to overwhelm your team at every turn, you need some serious firepower. Fortunately, you have some specific Killstreaks to acquire at a different rate to normal modes:

  • For every 1 player-controlled Zombie kill, you receive +1 Killstreak point.
  • For every 5 non-player-controlled Zombie kill, you receive +5 Killstreak points.

The three main Killstreaks to focus on are:

  • SAE: 6 points.
  • Remote Turret: 7 points.
  • Juggernaut: 15 points.

Mutant: Special Classes

Mutants have no need of Primary and Secondary Weapons, Perks, or Field Upgrades. Instead, they can choose from a variety of special classes, each with a total of three different advantages. Choose your Mutant:

  • Mutated Leaper: Beware a Leaper on the hunt. These lethal mutants can become enraged, gaining faster movement, increased melee damage, and the ability to detect enemies around corners. Toss a Snapshot Grenade to reveal foes to your team and finish the job with a high impact charged leap.
  • Radioactive Beast: Half dog, half demon, the Radioactive Beast charges their enemies, shellshocks opponents while improving the health and move speed of their allies with a howl and can reveal nearby enemies on the minimap for their whole team.
  • Contaminated Sludger: Keep your distance from the Sludger, capable of exploding in a large radius of mutant sludge. Obscure the field with a Smoke Grenade and eject a strong acid blast that deals close-ranged damage and leaves pools of acid that hurt and slow the enemy.
  • Camouflaged Sneaker: The ultimate stealth play mutant. Scramble toward the enemy with an electrified leap and disorient them with an EMP. During critical maneuvers, activate your cloak to become partially invisible for a brief time.

In addition, you may wish to amass multiple human kills, and transform into a particularly powerful radiated abomination known to some as the Mutant Juggernaut…

Altered Strain Event: Augmentations

Expect this mode to become increasingly rampageous as the Altered Strain Event commences during the Season. As the Event progresses, expect to unlock augmentations to your Mutant powers:

 

Demolition

One of the finest tactical game modes in Call of Duty is finally back! Appearing for the first time since Season 3 of Modern Warfare (2019) this round-based objective mode has similarities to Search & Destroy, with teams alternating between attacking and defending two bomb sites. However, unlike S&D, respawns are enabled and attacking players always spawn with a bomb, and defuses – ninja or otherwise – don’t end the round. This leads to highly tactical engagements – and pandemonium – as teams converge on bomb sites and pressure the opposition.

Win a round of Demolition as the attacking team by destroying both bomb sites before the timer ends. Take out one of the sites, and you add extra time to the game clock, allowing you to concentrate on the second bomb location. Win a round as the defending team by protecting one or both bomb sites until the timer ends. If a bomb is planted, the match timer pauses, and running out the timer is also an option, though defusing the bomb is of paramount importance.

 

Hyper Cranked

This twisted spin on traditional Team Deathmatch gets even more frantic with this “Hyper” variant. For the uninitiated, Cranked pressures you into chaining kills, eliminating enemy opponents as often as you wish, but within a specific amount of time before a countdown reaches zero, or you’ll explode. Expect a faster reload, weapon swap, and quicker movement speed after your first kill. Points are awarded for every kill, meaning getting kills, staying alive longer, earning more points, and finally claiming victory with your team is the plan in Cranked.

How does Hyper Cranked up the stakes even more? Simple; you spawn into a match already Cranked, with the countdown running! Chain kills, stay alive, and don’t dawdle!

 

Havoc

Eliminate the enemy while experiencing changing gameplay modifiers throughout the match.

Last seen in Season 5 of Modern Warfare II (2022), Havoc is a Core Multiplayer mode inspired by classic arena-shooter gameplay, with additional enhancements courtesy of a random selection of chaos-inducing modifiers. Expect gameplay to be consistently entertaining, fast-paced, and never the same.

The action begins with the Team Deathmatch ruleset in effect, with the first team to reach 75 points awarded the win. However, Killstreaks (except those awarded with a modifier) are disabled, and a variety of match-changing modifiers come into play!

Once the action starts, you’ll notice a series of five circular icons under your map compass, at the top of the screen. These indicate the modifiers currently in play. After a two and a half-second countdown, your first modifier is awarded. Then, once either team has reached a score multiplier of 12 kills (12, 24, 36 and 48), another new modifier is added to the match, affecting both teams immediately, from the following modifier pool:

  • Ammo Feeder: Auto reload after you kill an enemy.
  • Boots off the Ground: Low gravity.
  • Camera Shift: Third-person mode.
  • Chain Reaction: Sticky Grenades launched on kill.
  • Charged Up: Gain Cranked on kills.
  • Equipment Restock: Equipment is refilled on kills.
  • Eyes On: Advanced UAV is always active.
  • Gun Runner: Random gun on kill.
  • Hero Smash: Explosive landing from an elevated position.
  • Hot Shot: Crossbows only, Molotov bolts.
  • Lucky Three: Every three kills gives you a random Killstreak.
  • One Tap: Headshots kill with one bullet.
  • Snapshot Killer: Launch a snapshot grenade (and ping pulse) on kill.
  • System Reroll (Fifth Modifier only): Full reroll of all active modifiers.


Headshots Only

Lock the target, aim at the cranium, and fire.

This team mode, played on a small moshpit of maps, is for skilled players that can demonstrate impressive aim. Using Team Deathmatch rules, augmented by the fact that only headshots count when eliminating other players; no damage is dealt, and no team score progression is possible unless your cranium-aiming is true.

With only one place to aim at, loadouts become of prime importance, and there are no limits on the weapons, Perks, Equipment, or Killstreaks you can take with you. Note that thrown Lethals like Knives or Stars can only deal damage if they strike the head, grenades are only effective if they damage the head, and you may want to leave Melee weapons back at the Lobby.

NEW PLAYLIST MODIFIER

Bit Party

Experience Multiplayer like never before with the new Bit Party Playlist modifier, debuting in Season 4 Reloaded. In this Playlist, eliminating enemies inflates your own Operator’s head, with expansion head sizes of small, medium, and large. Get eliminated and your Operator’s head will reset back to small.

While having a larger head makes you an easier target, it also confers objective bonuses! The larger your Operator’s head, the more points you’ll earn for eliminating enemies in Team Deathmatch, picking up tags in Kill Confirmed, and holding the objective in Hardpoint. In Domination, bigger heads capture flags more quickly.

Look for the in-game Retro Warfare Event launching alongside Bit Party, along with the pixel-art inspired members of Task Force 141 in the 8-Bit Blitz Bundle, both detailed later in this blog.

The Bit Party Playlist occurs across, and includes a variety of Vortex Variant Multiplayer maps alongside the introduction of Bitvela:

Bitvela (6v6) - New [Variant], Core, 6v6, Medium-Sized

Retro-actively set some time aside to visit a pixel-art inspired version of Favela in the Bit Party Playlist. Thousands of pixels converge in a faithful recreation of this classic map. Vibrant colors, pixelated cars, buildings and trees, jagged clouds, and box-like smoke particles perfectly mimic the original map, without a curved edge in sight.

NEW OPERATORS

Johnny “Soap” MacTavish (SpecGru)

  • Nautilus Skin: Instant Reward Sector
  • Gilded Virus Skin: Completion Sector: Tier 100

This grizzled Task Force 141 veteran and Scottish warrior brings his rugged yet effective skills to the AO. With his head strong leadership, you can recon the imminent threat and figure out just what the hell is going on.

 

Hammer (KorTac)

  • Operator and Skin: Instant Reward Sector

This Brazilian Operator’s callsign comes from his childhood dog, a Brazilian Mastiff, who he lovingly named Hammer and who served by his side in the military. He works every day to honor the legacy of their bond.

 

Void (KorTac)

  • Operator and Skin: Sector 16

All biographical information for this Operator has been [[REDACTED]].

 

Dupe (SpecGru) and Copy (KorTac)

  • Operators and Skins: Instant BlackCell Reward

All biographical information for these BlackCell Operators has been [[REDACTED]].

NEW WEAPONS

Superi 46 (Submachine Gun, Battle Pass Sector 6)

Levels: 21, Battle Pass Blueprint (Sector 20)

This pistol-caliber carbine chambered in 4.6x30mm is designed to give impressive stopping power with a skeletonized, lightweight frame. Exceptionally adaptable, this weapon can be modified to excel in most combat scenarios.

As you’d expect given the size of the caliber, the Superi 46 is impressively impactful at closer ranges, with 30 rounds in the chamber and 90 in reserve. However, this SMG offers accuracy to mid-range and above-average recoil control, delivering practicality as well as the firepower you need for most circumstances.

 

Marksman Rifle (Battle Pass Sector 5)

Levels: 16, Battle Pass Blueprint (Sector 15)

This modernized version of a WWII bolt-action rifle is powerful and accurate. High damage output with a slow rate of fire.

Last seen in Call of Duty: Vanguard and found in the Modern Warfare III Marksman Rifle Loadout category after unlocking it in the Battle Pass, this archaic-looking rifle with only five rounds before a reload, and ten rounds in reserve, may get overlooked by the uninitiated. Veteran players, however, know this weapon is arguably the hardest-hitting and accurate long-range rifle there is, offering quick ADS speed, massive damage, limited flinch, small but functional iron sight, and rapid takedown potential no matter how far away your foe is.

 

Reclaimer 18 (Shotgun)

Levels: 15

Veteran Call of Duty players may know this heavy-hitting, legendary 12-gauge shotgun by another name, and at mid-season you’ll be able to empower your arsenal with this classic slide-action shotgun that packs a rapid and powerful punch. Last seen in Call of Duty: Black Ops Cold War, this new reimagined variant offers a base of eight semi-automatic rounds with 16 in reserve.

 

Sledgehammer (Melee Weapon)

Levels: 6

Smack some heads with this hammer claw bar Melee weapon. 

This bludgeoning behemoth isn’t designed for driving nails into wood, with a 20-pound head forged from carbon steel, beveled so the weapon doesn’t chip when striking, this monster of a melee weapon can inflict massive blunt force damage quickly, knock a foe back with a pole butt, or cause more monumental damage after a brief pause and a swing. Crack some heads with the Sledgehammer.

NEW AFTERMARKET PARTS

JAK Harbinger Kit

Compatibility: M4 Assault Rifle (MWII)

This .50 Cal conversion kit for the M4 is an extremely deadly, quick-kill weapon. The slow fire rate, drop in bullet velocity, and a significant increase in recoil will require a careful hand.

 

JAK Gunslinger

Compatibility: Basilisk Handgun (MWII)

A frame and cylinder conversion that allows the revolver to hold eight rounds of .357 ammunition with an exceptional increase to rate of fire and a near instantaneous trigger action.

 

JAK Volkh

Compatibility: KV Inhibitor Sniper Rifle (MWIII)

A meticulously crafted stock and receiver modification that updates the weapon to fire a two-round burst at minimal MOA dispersion, making every trigger pull count.

 

JAK Scimitar Kit

Compatibility: FJX Horus Submachine Gun (MWIII)

Improved range and recoil are standard with this aftermarket kit which also unlocks the use of a high-capacity drum mag for the FJX Horus.

 

JAK Thumper-656

Compatibility: RGL-80 Launcher (MWIII)

An improved long barrel for an infantry-carried grenade launcher. Fires projectiles at higher velocities and distances. Compatible with a wider variety of launcher projectiles.

 

JAK Requiem

Compatibility: Kastov 762 Assault Rifle (MWII)

A counter-balanced rifle system designed to completely eliminate vertical recoil.

 

JAK Decimator

Compatibility: Lachmann Shroud Submachine Gun (MWII)

This modification allows the Lachmann Shroud to fire in full auto.

 

JAK Intimidator

Compatibility: Renetti Handgun (MWIII)

Slow down your fire rate and take more deliberate shots with this modification that changes the Renetti to a single-shot weapon.

NEW PERKS AND KILLSTREAKS

New Perk (Vest): Mission Control Vest

Streak Specialist.

  • Equipment Slots (6): Tactical, Lethal, Field Upgrade, Gloves, Gear (2)
  • Reduces kills required by 1 and score required by 125 for Killstreaks.
  • Earn 1 kill or 125 score for every 2 Kill Assists or Cross Fire Assists.

Duplicate effects do not stack. If equipped with Mission Control Comlink, gain the effects of High Gain Antenna.

 

New Perk (Gear): Compression Plate

Immediately regenerate health after a Primary, Secondary, or Throwing Knife/Throwing Star kill. Objective captures also trigger health regeneration. An icon appears on your HUD when this Perk is active.

 

New Killstreak: Intelligent Munitions Systems (I.M.S.)

Kills: 7

Score: 875

The Intelligent Munitions System is loaded with smart explosives that eliminate enemy personnel and vehicles within range. When triggered, it will eject an explosive upwards, which then locks onto its target and propels towards them.

 

New Killstreak: Loitering Munition

Kills: 8

Score: 1,000

An unmanned rocket equipped drone loiters over the targeted areas. On each activation the drone selects the targeted location with the largest number of viable targets to bombard with rockets. Can be activated up to three times.

 

New Killstreak: Missile Drone

Kills: 11

Score: 1,375

A small, piloted drone controlled by the player that fires guided missiles.

 

New Killstreak: DNA Bomb

Kills: [[REDACTED]]

The discovery of a DNA Bomb Popov Power in Urzikstan is a taste of the tremendous power this brings to a Multiplayer match. The tremendous explosion can be triggered providing you’ve acquired enough consecutive kills without dying. Once you’re granted the DNA Bomb you can detonate it, eliminating all players on the opposing team. Unlike the MGB, the DNA Bomb does not conclude the match.

ZOMBIES

Unstable Rift

Prepare for a new wave-based combat challenge arriving in the form of Unstable Rifts. Several opportunities to enter an Unstable Rift can appear per match, and squads must race to be the first to enter; reports of [[REDACTED]] appearing in the Exclusion Zone may hint at the way forward. 

Upon entering an Unstable Rift, Operators will face off against increasingly intense waves of enemies until completing the challenge or failing in the attempt. Completing an Unstable Rift resets the cooldown on all of your insured weapons and schematics, so you can head into the next match equipped with your best setup. Strike Team Operators are also encouraged to locate additional Unstable Rifts across the map if you were unable to enter a previous Rift, until Rift infiltration is a success.

Be warned that an Unstable Rift is… unstable. Not everything works as it does elsewhere. Some things are granted, while others are taken away. However, expected loot is impressive, and includes a maxed-out Pack-A-Punch weapon with maximum Rarity value once your Rift exploration begins, as well as an assortment of free Perks and Upgrades that you’ll need when facing the hordes.

 

Call of Duty: Warzone

OVERVIEW

Combat across Urzikstan, Rebirth Island, Fortune’s Keep and Vondel continues, and though no major points of interest appear to have changed, the discovery of a mysterious DNA Bomb at Popov Power leaves you and your squad little time to discover incoming threats.

This truth may not be immediately obvious, but as the season progresses, additional discoveries may cause a significant shift in your plans…

 

Urzikstan Bunker Update

Increased activity across Urzikstan seems to be focused on the Bunkers dotted across the warzone. After keycard access is obtained, an expanded interior may be accessible, along with high-level loot and additional intel regarding the location of [[REDACTED]]. Secondary Bunker exit hatches are likely to be active, allowing your squad multiple methods of escape. However, not all Bunkers appear to be accessible. Further investigation, and great care, is needed to solve this conundrum. 

 

Urzikstan Gulag Update

Additional Gulag silos have opened up during Urzikstan Battle Royale matches, and recon teams have confirmed four different variants. Expect to randomly drop into one of them, offering you new ways to approach your 1v1 duel for redeployment.

Gulag “S”: Stacked equipment and L-shaped plywood walls with an S-shaped central wall over the circular floor grate.

Gulag “2”: A three-panel curved wall, stacked equipment against two walled sections, and two curved inner walls above the circular floor grate.

Gulag “3”: Stacked equipment against two walled sections, with concrete L-shaped walls around the central circular floor grate.

Gulag “8”: A rectangular concrete barrier wall outside long central section around the central circular floor grate with one plywood wall sprayed with a blue “8”.

 

NEW MODES

Returning Mode: Buy Back Royale Solos (Urzikstan)

Money is life. Earn enough Cash to redeploy automatically. Last team standing wins.

Being down doesn’t mean being out, providing you’ve got the Cash for a revive. Following the regular Battle Royale rules, this Urzikstan-only mode disables the Gulag, and instead allows you to return to a match after dying, along with a removal of some of your collected Cash reserves. Multiple redeployments are available until the final moments of a match (around the same time the Gulag closes in regular Battle Royale), allowing for a more risky, aggressive strategy and higher eliminations if you’ve the funds for it.

 

Additional Modes

SpecGru and KorTac Operators across multiple infil zones should expect additional [[REDACTED]] and a number of [[REDACTED]] modes as the Season progresses. Exercise extreme caution as you investigate [[REDACTED]], one step closer to the truth.

 

Limited-Time Modes - Mutation Resurgence Quads and Buy Back Quads

With normal Resurgence rules, this Mode centers around dropping into the vicinity of the destroyed Popov Power plant. Gain victory by any means necessary, including exposing your Operator to a variety of mutant abilities. 

Both Mutation Resurgence and Mutation Buy Back Modes removes all Tacticals and Lethals from ground loot, allowing you to focus on gathering and enhancing your Operator’s DNA to discover a multitude of mutations!

Mutation Powers

The following seven mutations can affect your Operator as you engage your opponents in any Mutation-based Call of Duty: Warzone match:

  • Bioshield: Creates a protective bubble that blocks incoming damage but allows you to shoot out from within this sphere.
  • Divebomb: Rocket into the air, then dive towards a target. On impact any nearby enemies are damaged and pushed back.
  • Mutant Leap: Perform a charged jump that covers vast distances.
  • Toxic Stim Cloud: Deploy a poisonous cloud that inflicts damage to enemies and boosts your squad mates’ speed for a short duration.
  • Sludge Sling: Toss sludge grenades that explode into a toxic gas cloud on impact. The gas slows and damages enemies over time.
  • Mutant Cloak: Turn partially invisible for a short time. You leave green footprints while cloaked.
  • Mutant Vision: See enemies outlined in red through walls for a short duration.

NEW FEATURES

Call of Duty: Warzone Rewards

As well as Daily and Weekly Call of Duty: Warzone Rewards, a third set of brand new rewards specifically tailored to Call of Duty: Warzone players will be available at launch, all of which are trackable, and some of which unlock some of the most coveted rewards around! Accessible in the “Call of Duty: Warzone Rewards” section of the Challenges Menu, there are five different types of Challenge to complete, each granting a reward:

  • Economics: These offer rewards in return for looting and spending Cash at Buy Stations.
  • Contracts: Unlock items for completing different types (and numbers) of Contracts.
  • Social: Interact with enemy players or aid your team to secure more item rewards.
  • Mode: Complete tasks in different game modes, from Battle Royale to Plunder to Resurgence.
  • Champion’s Quest: Is a Champion’s Quest active in your game? Then check these Challenges out!

 

Specialist Perk (Urzikstan)

Operators dropping into Urzikstan can now obtain the legendary and most prized Perk possession, the Specialist Perk suitcase! In addition to the default Perks available to all Operators (Tac Pads, Commando Gloves, Quick-Grip Gloves, Climbing Boots, and Overkill), this rare ground loot grants you the advantages of the following 29 additional Perks, but only for the remainder of the match:

  • Perk Slots 1 and 2 (all Perks active): Battle Hardened, Double Time, E.O.D., Focus, Irradiated, Mechanic, Mountaineer, Scavenger, Shrapnel, Sleight of Hand, Spotter, Strong Arm.
  • Perk Slot 3 (all Perks active): Cold-Blooded, Escapist, Payout, Primed, Quick Fix, Resupply, Stalker, Survivor, Tempered, Tracker.
  • Perk Slot 4 (all Perks active): Birdseye, Combat Scout, Flex, Ghost, High Alert, Resolute, Shrouded.

 

Tactical Sprint Boots (Urzikstan)

Urzikstan-based Operators can look forward to infiltrating any of the accessible bunkers to obtain the Tactical Sprint Boots Perk, which will give you an increase to your base speed and an infinite Tactical Sprint improvement.

 

New Vehicle: Polaris RZR (Urzikstan)

The ultimate combination of power, strength, and control has arrived in Call of Duty: Warzone! The Polaris RZR Pro R, a real-world side-by-side UTV offering immediate acceleration, nimble handling, and rugged durability is available as a Land Vehicle within Urzikstan. Appearing as “Polaris RZR” on your Tac-Map, this side-by-side differs from the current in-game UTV as it offers a tighter turning circle and handling, three seats and improved fuel economy. Currently available in Urzikstan in any color as long as it’s gray. 

 

Loot Hot Zones

Designated points of interest on the map may identified as “Loot Hot Zones.” Get there before the enemy and you’ll be rewarded with higher tier loot than normal. Just be prepared for a vicious battle over who gets to claim this enhanced gear! 

 

[[REDACTED]] Weapons

By the time you reach mid-season, you may be wishing for impressive and rare weaponry to deal with enhanced threats across the battlefield. Fortunately, a number of Redacted Weapons, each found within a Loot Hot Zone or Bunker, have been confirmed as Ground Loot to find. Gather these powerful weapons with up to 10 attachments (as denoted above your weapon icon) and finish your foes with the firepower you need!

NEW PUBLIC EVENT

Runaway Train

This Event is currently active in Call of Duty: Warzone, prior to Season 4 Reloaded launch, and continues into the Season. When battling in Urzikstan, each match will have the chance to trigger the Runaway Train Public Event announced around the sixth gas circle. When this occurs, it’s a race for control of the train as the safe zone remains over it until the end of the match. Fight off enemy squads as it careens through the map and achieve victory after taming this mechanical beast!

RANKED PLAY RESURGENCE

Call of Duty: Warzone Ranked Play: Resurgence continues on Rebirth Island, and the ruleset remains the same; drop in and battle your way to the Top 250 players worldwide and earn a variety of rewards for both Ranking up and advancing through the Skill Divisions.

As always, Ranked Play Resurgence players can earn rewards via Ranking, the completion of Placement Challenges, and Skill Division rewards.

 

New Season 4 Skill Division Rewards

Here are the Season 4 Kills or Assists, and Placements Rewards:

  • Get 25 Kills or Assists: WZ Season 4 Competitor Weapon Sticker
  • Get 250 Kills or Assists: WZ Season 4 Loading Screen
  • Get 1,000 Kills or Assists: WZ Season 4 Ranked Veteran Weapon Camo
  • Place in the Top 7, 25 times: EGO Chall Weapon Decal
  • Place in the Top 5, 25 times: Pro Issue SVA 545 Weapon Blueprint
  • Place 1st: Death Fee Collection Weapon Charm

 

Here are the End of Season Rewards for Season 4, related to the highest placement in your Skill Division:

  • Bronze: “WZ Season 4 Bronze” Emblem
  • Silver: “WZ Season 4 Silver” Emblem
  • Gold: “WZ Season 4 Gold” Animated Emblem
  • Platinum: “WZ Season 4 Platinum” Animated Emblem
  • Diamond: “WZ Season 4 Diamond” Animated Emblem
  • Crimson: “WZ Season 4 Crimson” Animated Emblem
  • Iridescent: “WZ Season 4 Iridescent” Animated Emblem
  • Iridescent: “WZ Season 4 Iridescent” Animated Calling Card
  • Top 250: “WZ Season 4 Top 250” Animated Calling Card
  • Top 250: “WZ Season 4 Top 250” Animated Emblem
  • Top 250: “WZ Season 4 Top 250” Animated Weapon Camo
  • #1 Overall: “MWIII Season #1 Overall” Animated Calling Card

 

Seasonal Division Operators: You also earn the Skill Division Operator Skin sets for use with both the CDL Male and Female Operators (for both factions) to represent your highest Skill Division above gold. These Skins are the same as the ones you can unlock in Modern Warfare III Multiplayer Ranked Play.

 

Call of Duty: Warzone Mobile

OVERVIEW

New Modes. Prepare for a zombie invasion as Zombie Royale arrives in Season 4 Reloaded along with Havoc Resurgence.

New Map Features. Explore graveyards, approach hellish crash sites, and take down undead targets in Verdansk.

A Unified Mid-Season. Share the same Battle Pass, BlackCell, weapon progression, and rewards across all three games alongside Call of Duty: Warzone mobile-specific rewards and events.

ZOMBIES

Beware the Zombie Apocalypse

The chemical catastrophe has resulted in an onrush of zombies in Call of Duty®: Warzone™ Mobile. Battle your enemies — living and undead — in a new game mode supported with updated map features plus new weekly events, mobile original Store offerings, and more.

 

Zombie Royale (Rebirth Island, Limited-Time Event)

You can run but you can’t hide from the undead uprising. The horrifying Zombie Royale experience comes to Battle Royale in the mid-season update. Players who are eliminated will return as zombies to hunt down the remaining humans. Zombies can redeploy as a human by collecting antivirals, dropped by fallen human Operators. The last team standing with a living Operator wins the match.

 

Havoc Resurgence (Rebirth Island, Limited-Time Event)

Resurgence with a twist. As in traditional Resurgence, players must survive for their teammates to redeploy into the match. All Operators will furthermore receive special Havoc Perks in the match that dramatically alter the gameplay experience such as super speed and random killstreaks every three kills. These perks will activate over time, so the longer you survive the more Havoc Perks, up to an extent, you’ll have to use.

NEW MULTIPLAYER MAP

Crash (6v6, Core)

A compact, fan-favorite multiplayer map, check your six and clear the corners as you drop into a town square recently ruined by a crash-landed helicopter. Surrounded by alleyways, tight corners and corridors, and a variety of buildings with upper floors and windows to add verticality to your firefights, expect face-paced combat. This is based on a version of Crash from Call of Duty: Modern Warfare (2019).

MAP UPDATES

Verdansk - Zombie Graveyard

The gates of hell have been pried open! There are massive boulders falling out of a mystical portal in the sky, generating new points of interest across the map. Beware of these remnants of an ancient evil. Head through the broken stone gate leading to the graveyard where danger and high-value loot crates await Operators foolish enough to enter.

 

Verdansk and Rebirth Island - Undead Targets

The zombie uprising has sent its undead denizens across Verdansk and Rebirth Island. Target the rotting creatures throughout your Battle Royale matches during the season's second weekly event, Kill Zombies, to earn additional Event Points.

NEW MODES

Multiplayer: Killstreak Roulette Mode (TDM, LTM)

This Team Deathmatch variant is here for a limited time only and comes with a Killstreak focus. Instead of accruing Killstreaks in the usual manner, you’re awarded a random Killstreak for every three enemies you consecutively eliminate in a single life. Prepare for chaos!

 

Battle Royale: Buyers’ Royale Mode (LTM)

Mobile Royale arrives with a Cash-based twist. Throughout the match, players can swiftly make purchases via an on-screen Cloud Buy Station, so no more fighting over coveted Buy Stations. These quickly accessible Cloud Buy Stations include powerful weapons that aren’t normally found in loot caches, and downed teammates to keep your squad in the fight. The last team standing wins.

NEW FEATURES

New Feature: Toxic Barrels (Verdansk, Rebirth Island)

Be on your guard when traversing Verdansk and Rebirth Island, as a number of toxic barrels have been discovered, dotted across the landscape. These appear to be filled with green gas, which seems to be flammable. Destroy these barrels to claim additional Event Points in the associated weekly event.

 

Updated Feature: Event Store

As you progress through both Battle Royale and Multiplayer-based Events, you’re able to earn both Event Points, as well as Event Store Badges. These are seasonal in nature (and therefore only available for a limited time) and can be exchanged to earn some exceptional free content in the Event store, like the “Hazard Strike” Operator Skin for Kleo, and the “Diabolical” weapon Blueprint for the MTZ-762.

NEW WEAPONS

Reclaimer 18 (Shotgun, new Sector in Season 4 Battle Pass)

“A tactical shotgun that can be fired in both pump-action and semi-auto modes. Pump-action provides superior range while semi-auto increases fire rate.”

Supporting two firing modes, the Reclaimer 18 gives Operators the ability to customize their Shotgun experience with the flip of a switch. For precision fights, use pump-action to eliminate enemies from further out; when you need to clear out a group, switch to semi-auto and let loose in close quarters.

Further customize the weapon with incendiary Dragon’s Breath or Slug Ammunition plus Barrel Attachments providing extended range, enhanced recoil control, or speedier handling.

The Reclaimer 18 introduces the new Bugged Out, He’s Looking At You, Azure Refract, and Donut Worry Weapon Camos, accessible by completing Reclaimer 18 specific in-game challenges.

 

Sledgehammer (Melee, Weekly Challenge)

“Smash the competition into the dirt with this sledgehammer melee weapon.”

Bash the competition with this Melee slugger sporting a 20-pound carbon steel head with an assortment of moves including swings, an overhead attack, and a pole butt. Inspect the weapon in-game for a closer look at its lethal properties, then get back to the clobbering.

The Sledgehammer introduces the new Dubs Dubs Dubs Weapon Camo, accessible by completing a Sledgehammer-specific in-game challenge.

THE KEEP

Step into The Keep, where you can spend COD Points for a chance to earn high-value rewards, including impressive Operator skins and weapon blueprints with unique visual designs and effects. All premium rewards in The Keep are only available for a limited time and currently only usable in Warzone Mobile.

This new season will feature four different Keeps of various themes full of those high-value rewards. For a sneak-peak, we’ll have the Dungeon Crawler Keep launching during Season 4 with weapons, operators, and cosmetic rewards all designed to thematically a classic pen and paper adventure with Call of Duty

 

 

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