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Recent reviews by Rose winters

Showing 1-8 of 8 entries
1 person found this review helpful
1 person found this review funny
2.8 hrs on record
It was fun, I liked it
Posted April 22.
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1 person found this review helpful
1.4 hrs on record
Gay ass little frog stars in my game of the year every year
Posted January 9.
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8 people found this review helpful
2 people found this review funny
3.7 hrs on record (0.6 hrs at review time)
Guilty gear 2 -OVERTURE- is certainly a game I installed onto my computer and booted up.



Joking aside it's a very unique concept for a game but was a bit too ahead of it's time, I imagine if it released nowadays it would probably have a fanbase
Posted December 14, 2023.
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1 person found this review helpful
1.8 hrs on record
I'm revisiting this game a few years after release to see if my opinion has changed and unfortunately it hasn't. This game has a wonderfully written story and the plot is genuinely one of my favorites in horror, but fails in so many other areas it's beyond comical. After countless bug fixes it somehow feels worse to play and the level design is still awful. The issue at it's core is sadder because these are all areas the first game excelled in, and I still love about it to this day. This game absolutely had a rough development with the pandemic that year, which is completely understandable, but not delaying it to give it the quality it deserves is very upsetting, and pairing that with it's poor reception leading Chris Darril exiting the franchise because of how it was criticized on release (Meaning the planned third game and other graphic novel chapters are going unfinished) it's hard to feel good about any aspect of this game other than it's plot.
Posted July 10, 2023.
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No one has rated this review as helpful yet
3.1 hrs on record
Early Access Review
Was very fun and I'll miss it
Posted June 9, 2023.
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2 people found this review helpful
5.4 hrs on record (5.0 hrs at review time)
I've been looking forward to this game since playing the original game jam version on game jolt 3 years ago and it didn't just meet my expectations, but it vastly exceeded them. Killer frequency EXCELS at crafting a tense, tight atmosphere where it really feels like every decision matters, and is overall an incredibly enjoyable game on every front. The main characters have a wonderful synergy and consistently interesting banter, the radio host idea is executed extremely well, and the game manages to be absolutely TERRIFYING in the moments you're given control outside of your radio booth. A good majority of the time I knew I wasn't in any real danger, but the excellent audio design made me feel completely terrified anyway. The game's only real flaws I've dealt with are the fact I had a caller die and had absolutely no idea it happened until the end of the game tally (And had no idea what I had done wrong in that encounter considering every other member of the group was alive) and that caller retention seemed to be very minor outside of a select few, however with how many branches the game's choice making has it's completely understandable. I played the game completely in one sitting and can't recommend it enough, and will definitely be playing again.

Now please put the soundtrack for sale because I really want to throw my money at it!!!
Posted June 3, 2023.
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3 people found this review helpful
4.9 hrs on record
Homebody is a very unique game that reaches for a moon as big as the one shown throughout the game, but ultimately falls a little flat tone wise. If you want the tldr, I'd give it a 6/10 and say pay around 10 bucks for it.
I really thought the idea of this game was interesting, a groundhog day clock tower-esque game with a 80s slasher coat of paint, and the first half of the game plays very strongly to that point. I think the game really has it's footing early on, when the ever present threat of the killer has you scrambling to find a way to get you and your friends out of the house and reach freedom, this part of the game really shines for me, where with every death you're learning more about the characters and growing attached to them, so their eventual deaths disturb you and compel you to keep surviving a tense, well crafted nightmare house. As it drags on though, homebody starts to loose it's solid starting footing, as it turns from a love letter to early age stalker horror and cheesy slasher movies into a slow existential nightmare. Homebody does this shift as well as it can, making you grow from desperate to despondent, and slowly losing hope. But from a gameplay, and partial narrative standpoint, I find this really hurts it in the end. Characters slowly just stop talking or having anything to say after the first half, becoming dull shells of themselves, as you're sent on a tight paced marathon to navigate a complex basement of rapidly shifting environments, with puzzles that, while entertaining, quickly become dull and tedious because of their repetitiveness, the game tries to shake this up by imposing different challenges, such as insta kill hallways and extremely tight time frames to solve them in, but all this does is exaberate the slow crawl the game slows to, as the areas open up, it becomes less of a "Surviving a killer and saving your friends" game, and more of a "Getting this loop ♥♥♥♥ over with" game. To it's credit, homebody does portray it's themes of mental health very well, but locking the meaningful character interactions behind death means that people can end up feeling very underdeveloped as the game goes on. Not to mention when these cutscenes do come up, the dialogue is often presented as 3 choices of "I really wish we could escape this serial killer timeloop!" followed by the main character saying something else for plot reasons. Interweaving the gameplay and narrative could be very effective when done well, but ultimately it makes it so you feel like any interesting narrative threads are underutulized and you aren't able to meaningfully interact with or learn about the characters. Pair this up with further complicated puzzle designs as the game progresses and a dissapointingly inconclusive ending, and you get a game that was very close to greatness, and for a short period seems like it could have achieved it. I still think it's worth playing, but it's declining quality as you play is too substantial to ignore.
Posted June 3, 2023.
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1 person found this review helpful
59.0 hrs on record (40.2 hrs at review time)
Early Access Review
I don't review games often, but Labyrinthine is truly something special. It absolutely nails co-op horror to a wonderful degree, alternating between being fun and terrifying in equal measure. The game has an insane amount of content to explore, and the devs constantly deliver wonderful updates, I can't recommend it enough!
Posted April 30, 2023.
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Showing 1-8 of 8 entries