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Recent reviews by Makhor

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Showing 1-10 of 19 entries
No one has rated this review as helpful yet
17.5 hrs on record
I can fix him
Posted July 29.
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2 people found this review helpful
101.5 hrs on record (76.6 hrs at review time)
This is one of the most fun fighting games you can get right now. I seriously can't recommend it enough.

The new mechanics added are great and fit right in (like Creeping Edge and the new auto combo ender), the new moves added to the old characters are awesome, the new characters are great additions even if I don't personally play them (Tsurugi is my favorite), they updated some of the combo trials for the characters which is great! The new netcode, even if a bit rough around the edges, is WAY better than the previous versions by a long shot, and I can play online pretty comfortably with people in my region or in the US. I really love the custom palette feature, even if it is limited.

Obviously, the worst thing about this game is the quality of the port itself, which was developed by a third party studio (Cyclone Zero) instead of it being an in-house port made by French Bread. I would say that the port is in a decently good state right now, but I can't deny that it has caused people many problems.

Try it out, and if the port doesn't work well on your PC, refund it. Otherwise.... First Clause! Divide!
Posted July 2. Last edited July 2.
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No one has rated this review as helpful yet
3.6 hrs on record
This game looks really good, has a charming aesthetic, and has great music! And I would say that the moment to moment movement is very fun! I especially like the slide into jump, that's my favorite move so far. I just think that the current levels in the game asks for a lot more precision out of the player than the current movement system is capable of.

I found myself repeating sections multiple times because I missed a single jump or had some weird interaction, and I had to redo all my progress to get to the part I was at. I specifically remember missing a pole multiple times, even though Tackle extended his hand in the direction of the pole, which to me seemed to indicate that he was going to grab it when I jumped, but he didn't. I also don't know how to feel about the fishes, because sometimes smacking them during the chasing phase is very easy, and sometimes they just run all around the area and it makes catching them pretty annoying.

This game is very promising, and like I said, the moment-to-moment movement feels very good! But I would encourage the developers to polish the movement system for the final release to facilitate the precision platforming that the level design demands for!

Posted June 10.
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No one has rated this review as helpful yet
8.7 hrs on record (4.6 hrs at review time)
I was nervously screaming at my friends stuff like "SPREAD OUT" and "GET IN THE CIRCLE" like a lunatic, so I would say this game is very fun and good, actually.
Posted May 10.
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No one has rated this review as helpful yet
3.7 hrs on record
Listen, I haven't finished this game yet. But needless to say, just from what I played, it is one of the most innovative and colorful games I've played this decade.

It is deplorable that the team that made this game was laid off without a second thought.
Posted May 10.
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1 person found this review helpful
2.9 hrs on record
So, YIIK: Nameless Psychosis. It's pretty good! I enjoyed playing through this 30-1 hour demo, which I extended to about 3 hours because I did a second playthrough to kill the optional tutorial boss. The new combat is really fun, it's snappy and its got a good rhythm to it, and the dynamic of trying to outlast your opponent with the bleeding mechanic alongside the Karta effects makes it pretty interesting mechanic wise. The more surreal and polished presentation really helps with making stuff like Alex's monologues more entertaining, and it makes certain aspects of the story a lot clearer without spelling things out for you. The dialog is about the same for the actual prologue with Alex, and well, the new story stuff is a bit too vague for me to critic right now, but the quality of the writing is about on par with the original script.

I'm now gonna go into my problems that I have with this demo in-depth, with the hope that Ackk Studios will consider them for the final release as extra polish, which I think was one of the main things that "doomed" the original release of YIIK (among other things, but I'm not getting into that here).

-Opening cutscene: The opening cutscene is pretty cool! But, I really think its just a lot to take in when you start a new game, and also has the side effect of not letting you get to the gameplay faster. I think it could work better as an optional cutscene that shows if you idle on the title screen, or at the end of chapter 1.
-Animated cutscenes: The animated cutscenes still have pacing issues, where sometimes the pauses between lines are WAY too long, which just makes them feel awkward. This applies to every major animated cutscene in the demo (that has dialog). I would highly advise to look at every animated cutscene in the game and see if they need timing changes or not to improve the pacing.
-Battle HUD: I think the battle interface in terms on functionality works pretty well and its snappy, but I was a bit confused when it came to selecting enemies, because I expect the game to show me the health bar of the enemy I'm selecting, which is not the case. As far as I could tell, it only shows the health bar after attacking or if the enemy is bleeding. The game shows you the HP value (in text, not as a health bar), plus the karta on the left panel while selecting, but having the enemy health bar on the right would also be a nice indicator.
-Blackened Pond: This is really gonna depend on what the order of events is in the final game, but I think starting with the Blackened Pond is a bit jarring. It's bizarre and showcases a lot of surreal elements, but I'm not sure it's the best way to start the game. Alex's introduction drops you off in a big area where you can explore and talk to NPCs, which makes it feel a lot better as far as learning how to play the game goes.

This is all I have to say, really. I wish the developers the best of luck on the final release, I will definitely play it when it finally comes out.
Posted April 7.
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2 people found this review helpful
6.3 hrs on record
This port is pretty solid and the netcode is good! In regards to the game itself, it's INSANELY fun. Not the most balanced thing ever (some characters just kinda suck), but it's a damn good time with great mechanics, insanely good presentation, and awesome character designs. One of SNK's best, in my opinion.
Posted March 19.
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No one has rated this review as helpful yet
7.7 hrs on record (4.5 hrs at review time)
It sure is Counter Strike.
Posted January 7.
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No one has rated this review as helpful yet
63.3 hrs on record (41.9 hrs at review time)
This game is ♥♥♥♥♥♥♥ awesome, the characters are awesome, the animation is awesome, the absolutely deranged combos are awesome, and the amount of tutorials and missions available to help you learn the ropes are a great touch. You should buy it!

(btw I think Big Band and Squigly should be friends :D)
Posted June 28, 2023.
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9 people found this review helpful
3 people found this review funny
10.0 hrs on record (6.1 hrs at review time)
Nostalgia Critic has an infinite combo
Posted December 28, 2022.
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Showing 1-10 of 19 entries