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GUILTY GEAR [version: Unity 2017.4.4f1 (645c9050ba4d)]
d3d11.dll caused an Access Violation (0xc0000005)
in module d3d11.dll at 0033:80c22e17.
Error occurred at 2022-05-14_154152.
29% memory in use.
16297 MB physical memory [11413 MB free].
18729 MB paging file [12751 MB free].
134217728 MB user address space [134217220 MB free].
Read from location 00000069 caused an access violation.
Context:
RDI: 0xc7949ab0 RSI: 0xc950e4d8 RAX: 0xc42540cc
RBX: 0x80c22df0 RCX: 0xc7949b20 RDX: 0x00000000
RIP: 0x80c22e17 RBP: 0xc950e3d1 SegCs: 0x00000033
EFlags: 0x00010206 RSP: 0xc950e340 SegSs: 0x0000002b
R8: 0x00000000 R9: 0xc950e4d8 R10: 0x33140000
R11: 0x00000000 R12: 0x00000100 R13: 0x00000100
R14: 0x00000000 R15: 0x00000000
Bytes at CS:EIP:
48 0f be 42 69 4c 8b 6d 6f 4c 8d 1d d9 d1 ee ff
Module 1
xinput1_3.dll
Image Base: 0x00400000 Image Size: 0x0001e000
File Size: 107368 File Time: 2007-04-04_185422
Version:
Company: Microsoft Corporation
Product: Microsoft® DirectX for Windows®
FileDesc: Microsoft Common Controller API
FileVer: 9.18.944.0
ProdVer: 9.18.944.0
== [end of error.log] ==
Firstly try to run exe as an admin. Then some people said that setting paging file up to 32 GB could help. Maybe deleting from HKEY_CURRENT_USER/software/arc system works/guilty gear unity graphics quality. Some said that solutions presented here could help https://www.stellarinfo.com/blog/how-to-fix-error-code-0xc0000005-in-windows. Others said that reinstalling entire OS could fix the issue.
There are variety of "solutions" that could help, but no guarantee. If first two methods don't work, I'd better request a refund, since, I guess, this forum is pretty dead to the devs.
Thank you for your efforts, it is WAY appreciated. I am going to buy SvC MOTM instead in case the refund is successful
Forgot completely about existence of MOTM on Steam. It's a shame that they didn't port SVC Chaos or any CvS game.
I always play CvS2, all the time. Using Chun-Li is the real deal, lmfao. ;P
If I buy it and the port works, I will definitely make sure to recommend buying it. It is WAY fun against the CPU and well worth the challenge.
Here are lifesaving tips in regards to I-No as a boss just in case you struggled with her:
The trick to beat I-No is to crouch beneath the synth-wave shaped bullets for two seconds in the middle of the warning boxes pattern until she fires her heart bullets, then run and crouch and keep punching her, they won't hurt you when you do that.
When the large bullet warning covers the entire screen, do a double jump and they will quickly go away (make sure to step a little behind in the second small stack of warning boxes where you slightly go back a little, not the bigger stacks).
Finally, the diagonal line that goes up to the sky, just back dash FAR away from it and it will not hit you. Crouch for extra safety measures.
Things to beware of:
I-No sometimes tricks you by initiating her melody super, you have to keep yourself guarding most of the time because it leaves an open for the AI to do it as an anti-air against you. Utilize the ex-guarding sphere which is done with K+P (I think S+HS does it too).
She sometimes hits you with a launcher or a ground fork through her guitar note that makes you stunned, you gotta go fast against the clock when you fight her in order to prevent her from doing so.
In my case as a Sol main, Volcanic Viper cheese is AMAZING. And of course slash and heavy slash are life savers against her and deal a significant amount of damage (jump a little so they would be effective most of the time, and do not miss any opportunity to give her combos while she is launched in the air).
Do not guard the bullets at all, they will just reflect against you, and are a recipe for disaster. Do combos as much as you can. I personally find Justice easier than her.
Good luck!!
I finished Xrd Sign arcade mode with all characters and in the end was a little disappointed that Ramlethal wasn't as good as I-No. To this day I find I-No one of the best bosses just because she's pretty balanced when you learn the patterns.
I had a crash too! It happened when I was updating NVIDIA drivers. I think maybe it might have something to do with your graphics drivers. Or it might have something to do with DirectX