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Would love a future update to do a more freeform invasion of the Inner Sphere, though.
I have zero interest in pvp but love open world IS do what ever i want kind of game.. please don't waste resources on pvp.. MWO exists for the few kid that want that trash.. build a post invasion IS career mode that has an attack defend style system or i will likely not buy and just play other free ways as i do other mediocre games from devs to poor to use denuvo muhahah
Unfortunately PDX isn't interested in sharing IPs. I had a great idea for a clan based campaign replacing C-Bills with "requisition points" where if you did more with less you would get more requisition points in order to simulate the clan process of bidding.
Does anyone expect anything else from these devs at this point and based on their past history?
And you'll be the first to complain after you finish the short sub 12-mission linear campaign and wonder why there's no replayability!
Which finger did you suck the information about 12 missions from? Give me the link or you'll get out of here like a liar.
You don't even know how many operations there will be in the game, whiner. But I know.
LMAO!
So you THINK Piranha will deliver a massive 12hr+ plus campaign for this initial release?
LOLOLOLOLOLOLOLOLOLOL!
You must be smoking crack!
Just based on their past history this ain't gonna happen bro!!
clans dont join house factions. THEY HATE THE GREAT HOUSES IN LORE.
in prior story driven mechwarrior games prior to 5 you took planets in STORY DRIVEN CAMPAIGNS
as for point 5, again, thats some mmo crap and frankly we dont need that in mechwarrior, especially about a story about the clans
point 6, look up clanner paint schemes. i'll wait.
as for point 7, mechwarrior has always been niche and tbh, it should stay that way. It keeps the invaders out of the hobby