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The cards are random. You can argue that it takes more skill because you get random cards and you're not guaranteed to get cards you put in.
The issue you and others have with it is because it is random and you don't know what you're up against and how to play against it.
Expect a big nerf at some point.
Thank you for telling me what my issue is. I'm not paying you like I do my therapist though.
Hope your doing well.
Let's break this down for you a little.
Arishem benefits from energy for its drawback for a large deck size.
Any deck you make draws on 6 starting archetypes and now 16 other sub archetypes and they will keep adding sub archetypes to the game.
Now I am not sure where your at in your rank, how long you have played or your collection, but Arishem also allows a player who is missing a ton of cards the chance to play and learn those cards.
As decks, over all Arishem decks operate at around 51.2% win rate. He himself, like Evo does not do enough single highhandedly to hurt you, but his deck size fits into certain card constructs you must be aware of and have a counter for. OR have your deck construct get out its theme faster.
Cards like Darkhawk, Devil Dino due to players hand size, Blob, Loki which allows him to alter the randomness to lower energy of a new deck hand and many are building Tech decks that stymie you and playing those additions random cards to lock down lanes. Sersi, Gilgamesh, Phastos, Okoye, Cosmo, and this makes Shang Chi vital to one lane, because they will not use Armor to secure their lanes. Why, because the chances decrease due to the deck size of grabbing Armor when needed.
There is your Achilles heel. He is at a synergistic sequencing disadvantage, why most escape if they see they are not getting what they need.
I would suggest you create an ANTI Arishem deck, but one that is deadly against decks that are not Arishem. He is fun to play, but like most new cards will die off as new cards and themes come.
A few cards that can do that
MMM-don't allow him to reduce his cards
DARKHAWK yourself, why, simply his deck size
SHANG CHI- great finisher, but watch your priority
THENA, SAGE, or HAVOK-solid one lane buffers
IRONMAN simply out power him in the non buffed lane.
ROGUE-SUPER SKRULL well timed kill most of his on going power
NOCTURNE or JEFF, give yourself flexibility to alter his path
RAVONNA good option for early draw
HOPE match his energy advantage
PROF X-lock out and play his randomness against him.
You can design a deck using some or most of these elements but remember its a two lane game, focus on two lanes.
Good luck.
Mobius would help a lot, I just don't have him.
Thank you for at least trying to help, I was just frustrated and venting