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I actually liked 12's combat and thought it was an innovative take on combat but I didn't want every next FF to follow it. 13 was literally the worst. You literally just had auto-battle so the combat was boring other than switching paradigms. The story was a confusing mess and I the world was a linear walking simulator. While 13 still had "turn based" combat they completely lost the plot with it's fast paced "auto" bs. If I had to take a guess, I'd say they took how badly 13 and it's 2 sequels (or whatever they were cause I never played them) did as "people don't like turn based combat any more". Nah we just want good turn based combat.
this kind of game only fits with short story and minimal map exploratiin.. implement this combat gameplay in long cutscene, story, lore, big map but not so huge just make this game looks repetitive..
best examples, godhand, onimusha and dmc