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Hey :) Rebecca the Dev here!
I’ve been giving your post some thought for the last few weeks. I do want to be clear that I write only in goodwill, and that I want you to know that I truly appreciate the time you took to leave this message.
Firstly, I’m really really glad you loved the parts of the game that you did ^_^ Freeride’s characters are the game’s heart and soul, so even if you struggled with some parts, I’m glad that shone through.
For the needs improvement stuff, I’ll start with the easy stuff
-Inventory size
I agree the inventory is small. It is intentionally trying to force you to be selective in what you carry(I can’t disclose why). However I really love the idea of a universal storage box to move things around more easily. I had not thought people would be wanting to carry huge amounts of objects across the map for gifting, but it’s clearly something that happens!
-Cameras
Sadly we won’t be able to let players move the camera. For controller-gameplay reasons(not enough joysticks) but also because we’re a small team and making a scene look good from any angle is an undertaking we cannot afford 😭. I’m sorry if it feels odd, but I am trying to keep it as simple as possible.
-Suddenness of the first scene
I agree the first scene feels like Proto is disconnected from their situation. This is intentional.
-Telekinesis is difficult
Just out of pure curiosity, are you playing with a mouse or a laptop trackpad? We are working on an accessibility option that removes the necessity for a standalone mouse.
Hope that helps clarify some things! I’m not saying all our design choices are perfect, but we do definitely have reasons for them :P
In the full game, many more of your questions will be answered, too.
The inventory solution would be greatly fixed with a universal box either by the train etc or a hub in each map in a central area in my opinion and really help with getting a visual on all the items available to the player when they're sorting through etc (preferably in some place around the main area the player will be interacting in for each zone as transitioning back to the train for more items could also be tiring honestly), I'd also suggest in this though depending on how many items are in the game total to be available for storing then implementing a categorizing system of some kind for that (as a player that hoards items then scrolling up and down a bunch to find a specific item can tip me off a bit unless i can sort it somehow)
The camera issue is more understandable when you see it from a developer standpoint, i wasn't thinking about that really but for the claustrophobic feeling in areas im not sure of a solution but for me at least kind of getting a headache with the transitioning upside down etc between areas (which is a cool mechanic, it just wasn't easy on my eyes lmao), I would maybe for longer walks between areas try and make it to somehow being able to fast travel to avoid that at least having to do it at least after unlocking it in some way? im not sure, Ill tough through it if I have to in order to play the game but also know im gonna be closing my eyes walking back and forth ;<
If its a story reason then completely understandable why it was sudden, im sure it'll make more sense in the full game
Im myself playing with a mouse, accessibility options are always good so glad to hear it!
Again super excited for this game cause it looks like it could be amazing, Im sure you guys maybe do already but id get some play testers and watch their game-play fully yourselves just to make sure all the loose ends are tied and see how their play styles differ and effect how enjoyable the game may be for them in that way.
I would also like to add as a little hope from a person who absolutely loves customizing and will go out of my way in most games to achieve it, possibly do collectible items from interacting with friends or games/quests to give the character an accessory ? or maybe the friends you make will have extra decor on them etc, even stuff on the phone possibly instead? I realize its not the main focus of the game but I think at least for a game that has many secrets and interactive items it makes sense to me at least and Im sure people would love it, Wish you guys all the luck in developing!